Player Matchup

Achilles
Achilles
Forfry
Achilles
Level 144
God Stats
0W - 1L
1,740 SR
Queue Stats
26W - 24L
1,550 Elo+
Party 1
Charybdis
Charybdis
GartL7
Charybdis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,550 Elo+
Party 1
Guan Yu
Guan Yu
Gingebreadman36
Guan Yu
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
43W - 57L
1,295 Elo+
Solo
Freya
Freya
Xboxpleb
Freya
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,536 Elo+
Solo
Arachne
Arachne
light2145455
Arachne
Level 100
God Stats
0W - 5L
1,173 SR
Queue Stats
167W - 186L
1,484 Elo+
Solo
Team Averages
Level 116
1,483 SR
1,483 Elo+

VS

Team Averages
Level 120
1,501 SR
1,512 Elo+
Hercules
Hercules
JAY DIESEL 305
Hercules
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,425 Elo+
Solo
Hachiman
Hachiman
JX2S0
Hachiman
Level 128
God Stats
17W - 18L
1,433 SR
Queue Stats
403W - 427L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
JimboDisNutz
Zhong Kui
Level 48
God Stats
8W - 4L
1,517 SR
Queue Stats
404W - 427L
1,536 Elo+
Party 2
Ra
Ra
Spirít
Ra
Level 129
God Stats
2W - 0L
1,368 SR
Queue Stats
127W - 117L
1,586 Elo+
Solo
Ah Puch
Ah Puch
YoungG1602
Ah Puch
Level 143
God Stats
2W - 0L
1,688 SR
Queue Stats
156W - 155L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Forfry
Achilles
14
1 / 3 / 4
7,175
652
11,234
16,283
22,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
GartL7
Charybdis
15
1 / 2 / 3
7,782
707
11,999
10,692
5,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 6 / 3
6,921
629
5,486
15,844
11,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Xboxpleb
Freya
12
0 / 4 / 5
6,915
629
8,202
9,926
4,751
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
light2145455
Arachne
14
3 / 4 / 2
7,684
699
6,703
11,870
13,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
0 / 1 / 13
7,327
666
5,906
21,593
15,342
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hachiman
JX2S0
Hachiman
15
3 / 1 / 14
8,330
757
18,784
6,996
3,282
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Zhong Kui
JimboDisNutz
Zhong Kui
16
7 / 0 / 9
8,945
813
11,469
10,041
12,453
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
2 / 2 / 13
7,890
717
10,801
10,113
5,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Puch
YoungG1602
Ah Puch
16
7 / 1 / 10
8,901
809
13,673
7,915
4,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
78
5
Kills
19
19
Deaths
5
17
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Achilles
Forfry
Achilles
1
3
4
1
L
Charybdis
GartL7
Charybdis
1
2
3
1.25
L
0
6
3
0.25
W
Hercules
0
1
13
6.5
W
Hachiman
JX2S0
Hachiman
3
1
14
10
W
Zhong Kui
JimboDisNutz
Zhong Kui
7
0
9
11.5
W
2
2
13
4.25
L
Freya
Xboxpleb
Freya
0
4
5
0.63
W
Ah Puch
YoungG1602
Ah Puch
7
1
10
12
L
Arachne
light2145455
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,624
Damage
60,633
64,615
Taken
56,658
57,186
Mitigated
40,644
24,430
Healing
39,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Forfry
Achilles
11,234
947
1,092
4,450
16,283
22,160
0
9,203
6,423
0
18,836
L
Charybdis
GartL7
Charybdis
11,999
3,479
940
2,940
10,692
5,804
0
5,540
5,004
0
35,399
L
5,486
522
6,638
4,350
15,844
11,417
0
8,244
7,154
905
7,804
W
Hercules
5,906
1,232
462
10,164
21,593
15,342
151
3,424
17,744
0
14,320
W
Hachiman
JX2S0
Hachiman
18,784
12,637
0
1,683
6,996
3,282
190
1,302
5,653
0
28,751
W
Zhong Kui
JimboDisNutz
Zhong Kui
11,469
1,420
4,705
5,155
10,041
12,453
552
1,160
8,442
23,799
498
W
10,801
629
9,843
4,892
10,113
5,378
782
1,112
8,705
26,233
0
L
Freya
Xboxpleb
Freya
8,202
2,096
226
1,454
9,926
4,751
0
4,775
4,884
15,855
0
W
Ah Puch
YoungG1602
Ah Puch
13,673
604
520
1,835
7,915
4,189
233
1,887
5,854
29,417
1,521
L
Arachne
light2145455
Arachne
6,703
5,182
850
1,490
11,870
13,054
0
5,729
5,769
0
9,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,477
Gold Earned
41,393
129
Minions Killed
167
0
Camps Cleared
0
929,391
Distance Traveled
1,027,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,175
652
19
2
0
197,788
0
L
Charybdis
7,782
707
72
7
0
190,198
0
L
Guan Yu
6,921
629
5
0
0
165,899
0
W
Hercules
7,327
666
10
1
0
205,579
0
W
Hachiman
8,330
757
34
3
0
212,278
0
W
Zhong Kui
8,945
813
29
3
0
205,965
0
W
Ra
7,890
717
49
4
0
217,962
0
L
Freya
6,915
629
18
2
0
180,029
0
W
Ah Puch
8,901
809
45
4
0
185,596
0
L
Arachne
7,684
699
15
1
0
195,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role