Player Matchup

Skadi
Skadi
 
Skadi
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Clarbac
Kuzenbo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,416 Elo+
Party 2
Ares
Ares
SSGLeoA
Ares
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 40L
1,510 Elo+
Solo
Surtr
Surtr
Walkthrowmydoor
Surtr
Level 68
God Stats
1W - 2L
1,567 SR
Queue Stats
91W - 73L
1,547 Elo+
Party 2
Apollo
Apollo
blakdragon1129
Apollo
Level 49
God Stats
14W - 8L
1,721 SR
Queue Stats
169W - 133L
1,610 Elo+
Solo
Team Averages
Level 80
1,558 SR
1,517 Elo+

VS

Team Averages
Level 88
1,560 SR
1,614 Elo+
Xing Tian
Xing Tian
Danna Sasori
Xing Tian
Level 61
God Stats
11W - 9L
1,614 SR
Queue Stats
132W - 115L
1,527 Elo+
Solo
Scylla
Scylla
ExoticSoto
Scylla
Level 107
God Stats
10W - 5L
1,554 SR
Queue Stats
143W - 144L
1,497 Elo+
Solo
Hun Batz
Hun Batz
MrSquishyOG
Hun Batz
Level 128
God Stats
2W - 0L
1,633 SR
Queue Stats
16W - 11L
1,642 Elo+
Party 1
Chaac
Chaac
SeaEagle9207832
Chaac
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,861 Elo+
Solo
Medusa
Medusa
SoulHDrizzle
Medusa
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
11
0 / 4 / 1
6,650
443
2,262
8,348
2,233
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Kuzenbo
Clarbac
Kuzenbo
13
3 / 5 / 0
7,569
505
6,717
15,966
11,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Ares
SSGLeoA
Ares
10
0 / 5 / 1
6,275
418
6,199
17,245
13,300
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 5 / 0
6,693
446
6,124
16,173
7,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 3 / 2
6,791
453
7,666
9,515
3,436
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Danna Sasori
Xing Tian
13
3 / 0 / 10
8,209
547
8,936
13,155
9,781
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
ExoticSoto
Scylla
14
5 / 1 / 6
8,409
561
9,466
7,321
2,626
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hun Batz
MrSquishyOG
Hun Batz
15
5 / 1 / 8
8,258
551
9,123
11,611
5,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 2 / 2
9,892
659
11,058
13,362
10,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
14
5 / 0 / 5
8,496
566
11,122
8,912
3,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
53
4
Kills
22
22
Deaths
4
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
4
1
0.13
L
Kuzenbo
Clarbac
Kuzenbo
3
5
0
0.6
W
Xing Tian
Danna Sasori
Xing Tian
3
0
10
8
W
Scylla
ExoticSoto
Scylla
5
1
6
8
W
Hun Batz
MrSquishyOG
Hun Batz
5
1
8
9
L
Ares
SSGLeoA
Ares
0
5
1
0.1
W
4
2
2
2.5
W
Medusa
5
0
5
7.5
L
1
5
0
0.2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,968
Damage
49,705
67,247
Taken
54,361
37,816
Mitigated
31,522
14,701
Healing
15,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,262
914
0
923
8,348
2,233
665
4,770
3,256
0
40,370
L
Kuzenbo
Clarbac
Kuzenbo
6,717
1,278
0
4,608
15,966
11,185
0
3,965
11,665
42,848
1,417
W
Xing Tian
Danna Sasori
Xing Tian
8,936
601
2,356
2,852
13,155
9,781
0
3,017
10,138
30,493
1,576
W
Scylla
ExoticSoto
Scylla
9,466
867
0
1,750
7,321
2,626
0
2,729
4,592
46,460
667
W
Hun Batz
MrSquishyOG
Hun Batz
9,123
3,600
0
808
11,611
5,371
0
1,535
10,076
0
76,216
L
Ares
SSGLeoA
Ares
6,199
198
0
3,104
17,245
13,300
0
5,120
12,047
20,262
0
W
11,058
1,332
0
5,440
13,362
10,281
113
1,821
11,093
0
86,673
W
Medusa
11,122
3,990
0
2,369
8,912
3,463
536
3,299
5,613
0
63,999
L
6,124
2,760
0
3,192
16,173
7,662
0
1,005
14,552
455
42,401
L
7,666
4,060
0
2,874
9,515
3,436
6
2,450
7,019
0
53,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,978
Gold Earned
43,264
332
Minions Killed
481
0
Camps Cleared
0
1,397,703
Distance Traveled
1,554,538
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,650
443
74
5
0
261,591
0
L
Kuzenbo
7,569
505
66
4
0
307,244
2
W
Xing Tian
8,209
547
38
3
0
319,003
0
W
Scylla
8,409
561
88
6
0
306,926
4
W
Hun Batz
8,258
551
100
7
0
347,264
0
L
Ares
6,275
418
16
1
0
295,937
2
W
Chaac
9,892
659
143
10
0
282,836
0
W
Medusa
8,496
566
112
7
0
298,509
2
L
Surtr
6,693
446
75
5
0
263,018
2
L
Apollo
6,791
453
101
7
0
269,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role