Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Huskyskipper1
Pele
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 30L
1,583 Elo+
Solo
Sylvanus
Sylvanus
Kiyoshiro8
Sylvanus
Level 113
God Stats
18W - 14L
1,502 SR
Queue Stats
388W - 404L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
RevRabble
Baron Samedi
Level 66
God Stats
79W - 83L
1,475 SR
Queue Stats
299W - 300L
1,483 Elo+
Solo
Raijin
Raijin
andy11341
Raijin
Level 124
God Stats
31W - 16L
1,647 SR
Queue Stats
136W - 122L
1,582 Elo+
Solo
Team Averages
Level 114
1,525 SR
1,522 Elo+

VS

Team Averages
Level 145
1,449 SR
1,454 Elo+
Arachne
Arachne
 
Arachne
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
KushKingBlaze
Fenrir
Level 145
God Stats
0W - 3L
1,285 SR
Queue Stats
13W - 32L
1,303 Elo+
Party 1
Ra
Ra
SeaworthyWisdom
Ra
Level 100
God Stats
0W - 1L
1,293 SR
Queue Stats
63W - 57L
1,351 Elo+
Party 1
Sobek
Sobek
Spirit42wraith
Sobek
Level 145
God Stats
4W - 5L
1,723 SR
Queue Stats
184W - 190L
1,537 Elo+
Solo
Anubis
Anubis
TiringFever18
Anubis
Level 140
God Stats
20W - 19L
1,442 SR
Queue Stats
534W - 537L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 4
6,567
1,313
3,359
1,870
773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
1 / 0 / 4
6,561
1,312
3,973
3,125
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
Kiyoshiro8
Sylvanus
11
2 / 1 / 2
7,533
1,507
2,614
5,954
5,920
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
RevRabble
Baron Samedi
11
0 / 0 / 5
6,039
1,208
4,402
1,448
757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Raijin
andy11341
Raijin
11
1 / 0 / 3
6,492
1,298
2,368
1,594
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

377

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
0 / 0 / 1
6,090
1,218
1,651
4,293
2,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 1
6,060
1,212
2,969
5,844
5,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 0 / 1
6,185
1,237
3,971
1,573
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
3,960
792
0
0
0
11
1 / 4 / 0
6,521
1,304
3,625
5,801
3,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
5
Kills
1
1
Deaths
5
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
4
3
L
Arachne
 
Arachne
0
0
1
0.5
W
1
0
4
3
W
Sylvanus
Kiyoshiro8
Sylvanus
2
1
2
3
L
0
1
1
0.5
W
Baron Samedi
RevRabble
Baron Samedi
0
0
5
2.5
L
0
0
1
0.5
L
0
0
0
0
L
1
4
0
0.25
W
Raijin
andy11341
Raijin
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,716
Damage
12,216
13,991
Taken
17,511
9,511
Mitigated
12,396
3,515
Healing
2,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,359
880
0
523
1,870
773
0
1,324
490
0
26,388
L
Arachne
 
Arachne
1,651
1,206
0
695
4,293
2,485
0
1,830
2,367
0
4,592
W
3,973
1,087
0
387
3,125
1,283
0
2,004
1,121
0
17,438
W
Sylvanus
Kiyoshiro8
Sylvanus
2,614
166
579
893
5,954
5,920
0
3,107
2,847
6,352
0
L
2,969
440
0
324
5,844
5,966
0
2,810
2,859
0
5,809
W
Baron Samedi
RevRabble
Baron Samedi
4,402
224
649
484
1,448
757
0
784
664
6,021
0
L
3,971
137
769
276
1,573
707
0
976
533
21,804
0
L
0
0
0
0
0
0
0
0
0
0
0
L
3,625
301
0
799
5,801
3,238
0
3,143
2,474
27,475
0
W
Raijin
andy11341
Raijin
2,368
311
0
0
1,594
778
0
321
1,273
14,048
536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,192
Gold Earned
28,816
151
Minions Killed
123
7
Camps Cleared
5
579,299
Distance Traveled
485,442
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,567
1,313
65
13
0
113,400
0
L
Arachne
6,090
1,218
7
1
1
131,542
0
W
Pele
6,561
1,312
30
6
3
125,415
0
W
Sylvanus
7,533
1,507
11
2
1
108,443
0
L
Fenrir
6,060
1,212
6
1
1
119,260
0
W
Baron Samedi
6,039
1,208
10
2
0
115,567
0
L
Ra
6,185
1,237
61
12
2
130,086
0
L
Sobek
3,960
792
0
0
0
0
0
L
Anubis
6,521
1,304
49
10
1
104,554
0
W
Raijin
6,492
1,298
35
7
3
116,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role