Player Matchup

Merlin
Merlin
Adaboi2
Merlin
Level 35
God Stats
1W - 0L
1,493 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
CauI
Cerberus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 15L
1,725 Elo+
Party 2
Horus
Horus
Eusebey
Horus
Level 154
God Stats
3W - 3L
1,315 SR
Queue Stats
161W - 121L
1,636 Elo+
Solo
Hou Yi
Hou Yi
Fanntasy
Hou Yi
Level 88
God Stats
1W - 0L
1,219 SR
Queue Stats
32W - 35L
1,517 Elo+
Party 2
Nemesis
Nemesis
Wylk
Nemesis
Level 147
God Stats
3W - 8L
1,506 SR
Queue Stats
71W - 54L
1,700 Elo+
Party 2
Team Averages
Level 90
1,407 SR
1,616 Elo+

VS

Team Averages
Level 115
1,556 SR
1,547 Elo+
Anhur
Anhur
 
Anhur
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Aussieu
Kukulkan
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 35L
1,573 Elo+
Party 1
Hel
Hel
I-Toy-ko-I
Hel
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 87L
1,468 Elo+
Party 1
Gilgamesh
Gilgamesh
ObsidianYumYum
Gilgamesh
Level 156
God Stats
7W - 8L
1,568 SR
Queue Stats
84W - 74L
1,591 Elo+
Solo
Thor
Thor
Squidruption
Thor
Level 163
God Stats
14W - 6L
1,711 SR
Queue Stats
319W - 320L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adaboi2
Merlin
6
0 / 1 / 0
3,513
703
326
1,597
368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
CauI
Cerberus
7
2 / 0 / 0
4,355
871
3,199
3,432
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
Eusebey
Horus
6
1 / 1 / 1
3,588
718
1,766
4,081
2,048
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hou Yi
Fanntasy
Hou Yi
6
1 / 1 / 2
3,455
691
1,910
2,559
601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nemesis
Wylk
Nemesis
7
1 / 1 / 1
3,540
708
1,996
4,190
1,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
6
3 / 2 / 0
3,744
749
3,647
4,484
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
Aussieu
Kukulkan
1
0 / 0 / 0
2,472
494
0
0
0
6
0 / 1 / 2
3,833
767
1,112
3,287
1,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
ObsidianYumYum
Gilgamesh
6
0 / 2 / 0
3,755
751
1,464
4,989
2,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 0 / 0
3,957
791
1,338
4,227
1,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
5
Kills
4
4
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
2
0
1.5
W
Merlin
Adaboi2
Merlin
0
1
0
0
L
Kukulkan
Aussieu
Kukulkan
0
0
0
0
W
Cerberus
CauI
Cerberus
2
0
0
2
W
Horus
Eusebey
Horus
1
1
1
1.5
W
Hou Yi
Fanntasy
Hou Yi
1
1
2
2
L
0
1
2
1
L
Gilgamesh
ObsidianYumYum
Gilgamesh
0
2
0
0
L
1
0
0
1
W
Nemesis
Wylk
Nemesis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,197
Damage
7,561
15,859
Taken
16,987
6,200
Mitigated
6,086
7,649
Healing
6,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,647
2,171
0
1,356
4,484
1,082
0
0
4,484
0
19,115
W
Merlin
Adaboi2
Merlin
326
40
0
300
1,597
368
0
0
1,597
16,448
588
L
Kukulkan
Aussieu
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
CauI
Cerberus
3,199
1,128
0
1,756
3,432
2,104
0
0
3,182
20,255
0
W
Horus
Eusebey
Horus
1,766
792
320
2,257
4,081
2,048
0
601
3,480
0
8,271
W
Hou Yi
Fanntasy
Hou Yi
1,910
1,034
0
792
2,559
601
0
511
2,048
0
16,218
L
1,112
60
567
1,384
3,287
1,319
0
0
3,287
11,324
0
L
Gilgamesh
ObsidianYumYum
Gilgamesh
1,464
466
0
866
4,989
2,316
0
2,843
1,790
0
18,925
L
1,338
399
0
2,408
4,227
1,369
0
326
3,901
0
20,962
W
Nemesis
Wylk
Nemesis
1,996
905
0
2,224
4,190
1,079
0
0
4,190
0
22,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,451
Gold Earned
17,761
163
Minions Killed
147
0
Camps Cleared
0
550,934
Distance Traveled
432,507
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,744
749
31
6
0
102,274
0
W
Merlin
3,513
703
30
6
0
95,979
0
L
Kukulkan
2,472
494
0
0
0
0
0
W
Cerberus
4,355
871
59
12
0
88,287
0
W
Horus
3,588
718
7
1
0
134,328
0
W
Hou Yi
3,455
691
26
5
0
101,817
0
L
Hel
3,833
767
19
4
0
108,815
0
L
Gilgamesh
3,755
751
45
9
0
100,115
0
L
Thor
3,957
791
52
10
0
121,303
0
W
Nemesis
3,540
708
41
8
0
130,523
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role