Player Matchup

Sylvanus
Sylvanus
B1ackHorse
Sylvanus
Level 122
God Stats
8W - 14L
1,526 SR
Queue Stats
163W - 136L
1,524 Elo+
Party 1
Mercury
Mercury
IvanDaSlayer
Mercury
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
281W - 254L
1,511 Elo+
Party 1
Apollo
Apollo
Ohbamacare
Apollo
Level 119
God Stats
5W - 4L
1,569 SR
Queue Stats
63W - 47L
1,608 Elo+
Solo
Odin
Odin
itsZekeTheFreak
Odin
Level 155
God Stats
3W - 1L
1,527 SR
Queue Stats
69W - 64L
1,511 Elo+
Solo
Ah Puch
Ah Puch
tinkertoken109
Ah Puch
Level 139
God Stats
1W - 3L
1,214 SR
Queue Stats
176W - 147L
1,494 Elo+
Solo
Team Averages
Level 130
1,467 SR
1,530 Elo+

VS

Team Averages
Level 115
1,574 SR
1,530 Elo+
Eset
Eset
Chaseybear
Eset
Level 123
God Stats
3W - 9L
1,549 SR
Queue Stats
58W - 67L
1,501 Elo+
Party 2
Arachne
Arachne
DeuceDeck
Arachne
Level 103
God Stats
9W - 3L
1,920 SR
Queue Stats
145W - 148L
1,491 Elo+
Party 2
Bacchus
Bacchus
Hoobs2
Bacchus
Level 75
God Stats
1W - 7L
1,238 SR
Queue Stats
17W - 18L
1,585 Elo+
Party 2
Charybdis
Charybdis
hendrixf55
Charybdis
Level 117
God Stats
8W - 5L
1,660 SR
Queue Stats
186W - 176L
1,486 Elo+
Party 2
Jormungandr
Jormungandr
llN0BLEll
Jormungandr
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
460W - 437L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B1ackHorse
Sylvanus
18
4 / 1 / 1
11,198
589
9,427
15,606
14,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
IvanDaSlayer
Mercury
18
4 / 2 / 4
9,619
506
10,289
16,365
8,348
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
Ohbamacare
Apollo
20
5 / 1 / 4
10,879
573
16,139
12,391
6,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 8
9,622
506
5,978
12,552
12,481
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 0 / 3
9,704
511
10,402
7,844
3,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
8,851
466
7,508
9,999
4,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
DeuceDeck
Arachne
15
2 / 4 / 1
8,816
464
4,855
18,904
9,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bacchus
Hoobs2
Bacchus
14
0 / 1 / 2
8,332
439
5,252
15,540
20,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
hendrixf55
Charybdis
16
2 / 4 / 0
9,324
491
6,078
14,823
5,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
llN0BLEll
Jormungandr
17
1 / 4 / 1
11,089
584
12,145
16,408
10,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
16
Kills
5
5
Deaths
16
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
B1ackHorse
Sylvanus
4
1
1
4.5
L
0
3
1
0.17
L
Arachne
DeuceDeck
Arachne
2
4
1
0.63
L
Bacchus
Hoobs2
Bacchus
0
1
2
1
W
Mercury
IvanDaSlayer
Mercury
4
2
4
3
W
Apollo
Ohbamacare
Apollo
5
1
4
7
L
Charybdis
hendrixf55
Charybdis
2
4
0
0.5
W
1
1
8
5
L
Jormungandr
llN0BLEll
Jormungandr
1
4
1
0.38
W
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,235
Damage
35,838
64,758
Taken
75,674
44,485
Mitigated
50,236
24,097
Healing
23,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
B1ackHorse
Sylvanus
9,427
3,552
374
6,688
15,606
14,292
0
8,479
6,301
76,504
17,930
L
7,508
308
169
922
9,999
4,598
178
4,214
5,785
70,015
0
L
Arachne
DeuceDeck
Arachne
4,855
2,921
0
7,771
18,904
9,568
0
3,564
15,340
0
74,477
L
Bacchus
Hoobs2
Bacchus
5,252
931
0
5,628
15,540
20,237
70
3,507
12,033
21,752
1,607
W
Mercury
IvanDaSlayer
Mercury
10,289
5,800
0
1,504
16,365
8,348
0
4,128
11,907
0
94,950
W
Apollo
Ohbamacare
Apollo
16,139
9,799
0
8,532
12,391
6,198
1,378
2,298
10,047
0
128,937
L
Charybdis
hendrixf55
Charybdis
6,078
3,066
0
5,378
14,823
5,686
0
1,154
13,669
0
84,840
W
5,978
401
0
1,878
12,552
12,481
0
2,923
9,413
8,448
41,433
L
Jormungandr
llN0BLEll
Jormungandr
12,145
2,834
0
3,844
16,408
10,147
144
7,761
8,647
85,594
1,567
W
10,402
634
0
5,121
7,844
3,166
279
5,148
2,372
71,939
1,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,022
Gold Earned
46,412
708
Minions Killed
633
0
Camps Cleared
0
1,905,074
Distance Traveled
1,789,883
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,198
589
186
10
0
297,411
5
L
Eset
8,851
466
159
8
0
380,284
0
L
Arachne
8,816
464
108
6
0
409,344
0
L
Bacchus
8,332
439
29
2
0
371,977
2
W
Mercury
9,619
506
151
8
0
438,188
0
W
Apollo
10,879
573
173
9
0
363,296
0
L
Charybdis
9,324
491
153
8
0
312,745
4
W
Odin
9,622
506
71
4
0
406,030
4
L
Jormungandr
11,089
584
184
10
0
315,533
4
W
Ah Puch
9,704
511
127
7
0
400,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role