Player Matchup

Lancelot
Lancelot
Gold II
DAVID_LGDO
Lancelot
Gold II
Level 164
God Stats
13W - 7L
1,637 SR
Queue Stats
63W - 67L
1,625 MMR
Party 2
Chiron
Chiron
Gold IV
EmacsØGm
Chiron
Gold IV
Level 124
God Stats
3W - 2L
1,708 SR
Queue Stats
31W - 26L
1,580 MMR
Solo
Sol
Sol
Gold V
McLovinH10
Sol
Gold V
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
41W - 45L
1,541 MMR
Party 2
Ymir
Ymir
Gold I
Oojibwe-Zimbabwe
Ymir
Gold I
Level 155
God Stats
19W - 17L
1,589 SR
Queue Stats
200W - 219L
1,569 MMR
Solo
Sobek
Sobek
Silver I
TytosL
Sobek
Silver I
Level 114
God Stats
8W - 6L
1,713 SR
Queue Stats
57W - 58L
1,552 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,630 SR
1,573 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 131
1,604 SR
1,554 MMR
Ullr
Ullr
Gold II
 
Ullr
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Gold IV
jorippakilla
Hades
Gold IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 112L
1,576 MMR
Solo
Ares
Ares
Gold V
mrWeeaboi
Ares
Gold V
Level 145
God Stats
0W - 3L
1,702 SR
Queue Stats
28W - 28L
1,542 MMR
Solo
Hercules
Hercules
Gold IV
stevenv776
Hercules
Gold IV
Level 158
God Stats
3W - 2L
1,484 SR
Queue Stats
20W - 22L
1,576 MMR
Solo
Mercury
Mercury
Platinum IV
xDrowzyyy
Mercury
Platinum IV
Level 85
God Stats
1W - 1L
1,833 SR
Queue Stats
70W - 66L
1,576 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DAVID_LGDO
Lancelot
16
5 / 0 / 2
8,525
568
6,873
8,462
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chiron
EmacsØGm
Chiron
15
3 / 0 / 3
8,677
578
8,972
9,548
3,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 0 / 0
8,383
559
5,370
6,888
2,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 6
7,782
519
4,942
6,155
3,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sobek
TytosL
Sobek
14
1 / 1 / 1
7,937
529
8,464
12,747
17,453
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CharonThorAgni

VS

Bans
CthulhuAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
0 / 2 / 0
6,370
425
4,040
10,257
4,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 3 / 0
7,235
482
6,206
12,300
6,007
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
12
0 / 1 / 0
6,718
448
1,914
6,806
4,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
stevenv776
Hercules
12
0 / 3 / 0
7,109
474
5,419
13,789
10,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
xDrowzyyy
Mercury
12
0 / 3 / 1
6,522
435
2,991
14,881
5,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
12
Kills
1
2
Deaths
12
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
2
0
0
W
Lancelot
DAVID_LGDO
Lancelot
5
0
2
6
W
Chiron
EmacsØGm
Chiron
3
0
3
4.5
W
2
0
0
2
W
1
1
6
4
W
Sobek
TytosL
Sobek
1
1
1
1.5
L
1
3
0
0.33
L
Ares
0
1
0
0
L
Hercules
stevenv776
Hercules
0
3
0
0
L
Mercury
xDrowzyyy
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,621
Damage
20,570
43,800
Taken
58,033
32,394
Mitigated
31,070
17,830
Healing
21,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,040
1,536
0
1,800
10,257
4,307
0
3,893
6,364
0
65,380
W
Lancelot
DAVID_LGDO
Lancelot
6,873
1,312
0
686
8,462
4,989
0
1,258
7,204
0
85,717
W
Chiron
EmacsØGm
Chiron
8,972
4,066
338
3,052
9,548
3,726
53
4,524
5,024
0
73,839
W
5,370
2,102
0
3,452
6,888
2,429
0
1,192
5,696
57,610
12,023
W
4,942
1,011
0
2,643
6,155
3,797
0
1,394
4,761
26,118
1,084
W
Sobek
TytosL
Sobek
8,464
642
0
7,659
12,747
17,453
0
169
12,578
50,469
3,608
L
6,206
690
664
7,403
12,300
6,007
0
1,385
10,915
47,905
314
L
Ares
1,914
0
0
1,394
6,806
4,320
0
3,369
3,437
14,912
931
L
Hercules
stevenv776
Hercules
5,419
1,864
0
4,248
13,789
10,820
0
8,006
5,783
57
54,040
L
Mercury
xDrowzyyy
Mercury
2,991
1,129
0
6,341
14,881
5,616
0
899
13,982
0
50,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,304
Gold Earned
33,954
483
Minions Killed
417
0
Camps Cleared
0
1,537,176
Distance Traveled
1,371,326
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,370
425
100
7
0
265,176
0
W
Lancelot
8,525
568
130
9
0
376,297
2
W
Chiron
8,677
578
129
9
0
313,215
4
W
Sol
8,383
559
118
8
0
285,287
2
W
Ymir
7,782
519
28
2
0
298,226
6
W
Sobek
7,937
529
78
5
0
264,151
0
L
Hades
7,235
482
96
6
0
260,011
5
L
Ares
6,718
448
30
2
0
250,191
0
L
Hercules
7,109
474
92
6
0
268,015
0
L
Mercury
6,522
435
99
7
0
327,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role