Player Matchup

Chaac
Chaac
AdolphRizzler
Chaac
Level 189
God Stats
5W - 1L
1,947 SR
Queue Stats
60W - 42L
1,617 Elo+
Party 3
Chiron
Chiron
BarryPonds
Chiron
Level 205
God Stats
2W - 1L
1,603 SR
Queue Stats
163W - 150L
1,562 Elo+
Party 3
Zhong Kui
Zhong Kui
DdaRunawayInmate
Zhong Kui
Level 122
God Stats
2W - 0L
1,811 SR
Queue Stats
60W - 50L
1,597 Elo+
Party 1
Artio
Artio
STATUS_DEALER17
Artio
Level 145
God Stats
15W - 5L
1,790 SR
Queue Stats
156W - 145L
1,616 Elo+
Party 1
Kuzenbo
Kuzenbo
Saidit
Kuzenbo
Level 159
God Stats
2W - 0L
1,739 SR
Queue Stats
86W - 57L
1,591 Elo+
Solo
Team Averages
Level 164
1,778 SR
1,597 Elo+

VS

Team Averages
Level 140
1,573 SR
1,512 Elo+
Fafnir
Fafnir
 
Fafnir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Dino_Lui
Osiris
Level 158
God Stats
29W - 21L
1,610 SR
Queue Stats
106W - 106L
1,541 Elo+
Solo
Ra
Ra
NeroxKiro
Ra
Level 123
God Stats
5W - 10L
1,441 SR
Queue Stats
130W - 129L
1,513 Elo+
Solo
Skadi
Skadi
Zaracksol
Skadi
Level 128
God Stats
5W - 3L
1,786 SR
Queue Stats
94W - 91L
1,495 Elo+
Party 2
Thor
Thor
underdog83
Thor
Level 157
God Stats
205W - 187L
1,529 SR
Queue Stats
496W - 477L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
4,722
590
3,572
7,641
3,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Chiron
BarryPonds
Chiron
9
2 / 1 / 1
5,117
640
4,839
6,734
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
10
1 / 2 / 0
5,203
650
3,689
5,747
4,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

10
1 / 0 / 0
5,697
712
4,487
5,897
2,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Kuzenbo
Saidit
Kuzenbo
8
0 / 0 / 1
4,930
616
3,146
5,583
4,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 0 / 1
4,751
594
1,880
4,519
4,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
Dino_Lui
Osiris
6
0 / 2 / 1
4,198
525
1,936
6,298
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

9
1 / 0 / 1
5,388
674
3,846
5,816
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Skadi
Zaracksol
Skadi
9
0 / 3 / 1
4,860
608
4,642
6,445
1,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
3 / 0 / 0
5,337
667
5,179
7,719
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
5
Kills
4
4
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
1
0.5
W
1
1
2
2
W
Chiron
BarryPonds
Chiron
2
1
1
2.5
W
Zhong Kui
1
2
0
0.5
L
Osiris
Dino_Lui
Osiris
0
2
1
0.25
L
1
0
1
1.5
W
1
0
0
1
W
Kuzenbo
Saidit
Kuzenbo
0
0
1
0.5
L
Skadi
Zaracksol
Skadi
0
3
1
0.17
L
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,733
Damage
17,483
31,602
Taken
30,797
17,525
Mitigated
15,396
11,245
Healing
15,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,880
448
0
2,216
4,519
4,352
0
1,725
2,624
11,500
0
W
3,572
790
0
2,322
7,641
3,693
0
696
6,945
0
32,183
W
Chiron
BarryPonds
Chiron
4,839
1,244
308
1,930
6,734
2,299
0
453
6,215
0
36,933
W
Zhong Kui
3,689
968
0
2,391
5,747
4,600
0
2,773
2,902
36,349
6,603
L
Osiris
Dino_Lui
Osiris
1,936
824
0
2,466
6,298
3,460
0
2,600
3,267
0
18,119
L
3,846
959
189
3,598
5,816
2,774
0
3,754
2,062
39,614
2,187
W
4,487
569
200
1,922
5,897
2,742
0
600
5,297
35,367
1,904
W
Kuzenbo
Saidit
Kuzenbo
3,146
1,138
0
2,172
5,583
4,191
0
929
4,654
15,501
0
L
Skadi
Zaracksol
Skadi
4,642
1,438
0
1,604
6,445
1,977
0
967
5,478
0
40,826
L
5,179
1,570
0
4,927
7,719
2,833
0
1,126
6,453
0
36,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,669
Gold Earned
24,534
303
Minions Killed
277
0
Camps Cleared
0
863,523
Distance Traveled
827,294
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
4,751
594
15
2
0
173,659
0
W
Chaac
4,722
590
60
8
0
177,879
0
W
Chiron
5,117
640
65
8
0
157,852
0
W
Zhong Kui
5,203
650
78
10
0
151,413
1
L
Osiris
4,198
525
37
5
0
99,278
0
L
Ra
5,388
674
82
10
0
180,449
0
W
Artio
5,697
712
78
10
0
193,884
0
W
Kuzenbo
4,930
616
22
3
0
182,495
2
L
Skadi
4,860
608
71
9
0
151,993
0
L
Thor
5,337
667
72
9
0
221,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role