Player Matchup

Danzaburou
Danzaburou
FloosieTheBeast
Danzaburou
Level 128
God Stats
3W - 2L
1,772 SR
Queue Stats
14W - 24L
1,483 Elo+
Party 1
Charon
Charon
Yongva
Charon
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,421 Elo+
Party 1
Anubis
Anubis
flared10
Anubis
Level 148
God Stats
2W - 0L
1,662 SR
Queue Stats
5W - 2L
1,554 Elo+
Party 1
Team Averages
Level 144
1,645 SR
1,486 Elo+

VS

Team Averages
Level 113
1,498 SR
1,525 Elo+
Janus
Janus
 
Janus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
LD2T
Cthulhu
Level 97
God Stats
0W - 2L
1,285 SR
Queue Stats
20W - 22L
1,503 Elo+
Party 2
Bastet
Bastet
ShadowSage24
Bastet
Level 137
God Stats
18W - 9L
1,708 SR
Queue Stats
81W - 68L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FloosieTheBeast
Danzaburou
13
1 / 4 / 10
8,315
756
6,478
8,213
3,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Yongva
Charon
13
3 / 1 / 9
8,241
749
10,638
11,610
9,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
flared10
Anubis
15
11 / 3 / 2
10,340
940
14,185
11,398
6,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 3 / 4
8,704
791
5,592
7,704
2,589
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
LD2T
Cthulhu
13
2 / 5 / 5
8,311
756
7,493
15,827
13,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bastet
12
2 / 7 / 3
8,082
735
9,852
13,394
3,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
19
15
Kills
7
8
Deaths
15
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
4
1.67
W
Danzaburou
FloosieTheBeast
Danzaburou
1
4
10
1.5
L
Cthulhu
LD2T
Cthulhu
2
5
5
0.9
L
Bastet
2
7
3
0.5
W
Charon
Yongva
Charon
3
1
9
7.5
W
Anubis
flared10
Anubis
11
3
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,301
Damage
22,937
31,221
Taken
36,925
19,550
Mitigated
19,172
6,943
Healing
5,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,592
367
0
1,090
7,704
2,589
360
4,844
2,461
24,193
0
W
Danzaburou
FloosieTheBeast
Danzaburou
6,478
2,747
0
1,526
8,213
3,493
1,364
2,924
5,167
0
27,122
L
Cthulhu
LD2T
Cthulhu
7,493
705
0
2,820
15,827
13,210
0
9,493
5,585
20,411
1,659
L
Bastet
9,852
2,452
0
1,317
13,394
3,373
351
8,756
4,252
0
31,504
W
Charon
Yongva
Charon
10,638
2,051
0
804
11,610
9,886
0
5,578
5,559
19,346
586
W
Anubis
flared10
Anubis
14,185
924
0
4,613
11,398
6,171
0
3,185
7,994
44,045
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,896
Gold Earned
25,097
143
Minions Killed
126
0
Camps Cleared
0
579,392
Distance Traveled
589,905
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,704
791
57
5
0
194,600
3
W
Danzaburou
8,315
756
50
5
0
190,117
0
L
Cthulhu
8,311
756
35
3
0
182,949
0
L
Bastet
8,082
735
34
3
0
212,356
0
W
Charon
8,241
749
24
2
0
217,835
0
W
Anubis
10,340
940
69
6
0
171,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role