Player Matchup

Nut
Nut
 
Nut
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charon
Charon
DontCallMeSteve
Charon
Level 139
God Stats
11W - 21L
1,500 SR
Queue Stats
53W - 59L
1,524 Elo+
Party 3
Achilles
Achilles
G-StringKiller69
Achilles
Level 149
God Stats
0W - 3L
1,298 SR
Queue Stats
171W - 162L
1,496 Elo+
Solo
Set
Set
StarStuff
Set
Level 167
God Stats
2W - 2L
1,340 SR
Queue Stats
72W - 68L
1,551 Elo+
Party 3
Tiamat
Tiamat
muphaniel
Tiamat
Level 158
God Stats
1W - 2L
1,618 SR
Queue Stats
46W - 55L
1,538 Elo+
Party 3
Team Averages
Level 148
1,451 SR
1,522 Elo+

VS

Team Averages
Level 153
1,545 SR
1,485 Elo+
Cernunnos
Cernunnos
NazaTheBlader
Cernunnos
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 47L
1,454 Elo+
Party 1
Horus
Horus
Oxymatsu
Horus
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 21L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
PREIMO
Cthulhu
Level 147
God Stats
9W - 4L
1,639 SR
Queue Stats
204W - 181L
1,549 Elo+
Party 2
Arachne
Arachne
Revenge0frock
Arachne
Level 186
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 29L
1,488 Elo+
Party 1
Nu Wa
Nu Wa
snoota
Nu Wa
Level 122
God Stats
6W - 4L
1,587 SR
Queue Stats
139W - 124L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
0 / 2 / 0
5,799
446
6,446
9,262
3,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 0
5,561
428
5,417
10,042
5,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 5 / 0
6,955
535
9,162
12,185
8,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
0 / 2 / 3
6,293
484
4,409
12,099
5,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tiamat
muphaniel
Tiamat
13
1 / 4 / 0
7,053
543
5,683
9,083
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NazaTheBlader
Cernunnos
13
2 / 0 / 2
7,064
543
7,130
7,148
3,138
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Horus
Oxymatsu
Horus
12
2 / 0 / 3
7,399
569
3,101
10,714
8,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
PREIMO
Cthulhu
12
1 / 3 / 3
7,450
573
4,425
10,744
9,046
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
15
6 / 1 / 2
7,850
604
8,555
13,762
6,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
snoota
Nu Wa
14
3 / 1 / 6
7,931
610
9,030
6,565
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
5
Kills
14
15
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
2
0
0
L
0
2
0
0
L
4
5
0
0.8
W
Cernunnos
NazaTheBlader
Cernunnos
2
0
2
3
W
Horus
Oxymatsu
Horus
2
0
3
3.5
W
Cthulhu
PREIMO
Cthulhu
1
3
3
0.83
W
Arachne
6
1
2
7
L
0
2
3
0.75
L
Tiamat
muphaniel
Tiamat
1
4
0
0.25
W
Nu Wa
snoota
Nu Wa
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,117
Damage
32,241
52,671
Taken
48,933
28,166
Mitigated
29,423
7,682
Healing
20,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
6,446
2,991
0
1,976
9,262
3,769
0
808
8,454
0
43,985
L
5,417
1,091
0
472
10,042
5,647
0
2,824
7,218
26,295
1,597
L
9,162
1,647
0
3,062
12,185
8,244
0
4,391
7,794
0
43,061
W
Cernunnos
NazaTheBlader
Cernunnos
7,130
3,857
0
3,477
7,148
3,138
856
1,928
4,794
0
57,226
W
Horus
Oxymatsu
Horus
3,101
1,657
1,091
5,187
10,714
8,467
22
3,333
6,679
0
20,831
W
Cthulhu
PREIMO
Cthulhu
4,425
346
0
3,349
10,744
9,046
0
0
9,918
42,913
53
W
Arachne
8,555
5,644
0
4,126
13,762
6,668
0
657
12,788
0
69,220
L
4,409
1,395
0
750
12,099
5,972
0
1,350
10,749
0
58,624
L
Tiamat
muphaniel
Tiamat
5,683
685
0
1,422
9,083
4,534
18
3,992
5,091
48,364
0
W
Nu Wa
snoota
Nu Wa
9,030
2,300
80
2,911
6,565
2,104
252
3,269
2,757
54,898
1,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,661
Gold Earned
37,694
396
Minions Killed
394
0
Camps Cleared
0
1,278,380
Distance Traveled
1,326,708
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,799
446
83
6
0
239,239
0
L
Charon
5,561
428
41
3
0
244,445
0
L
Achilles
6,955
535
65
5
0
247,474
0
W
Cernunnos
7,064
543
108
8
0
231,861
0
W
Horus
7,399
569
22
2
0
262,132
0
W
Cthulhu
7,450
573
77
6
0
232,439
0
W
Arachne
7,850
604
92
7
0
337,224
0
L
Set
6,293
484
94
7
0
290,310
0
L
Tiamat
7,053
543
113
9
0
256,912
0
W
Nu Wa
7,931
610
95
7
0
263,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role