Player Matchup

Chaac
Chaac
Mauldz
Chaac
Level 121
God Stats
1W - 4L
1,389 SR
Queue Stats
82W - 69L
1,547 Elo+
Party 2
Ao Kuang
Ao Kuang
ShadeNightwood
Ao Kuang
Level 107
God Stats
6W - 5L
1,585 SR
Queue Stats
49W - 47L
1,535 Elo+
Party 3
Nike
Nike
T304destroyer
Nike
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 47L
1,527 Elo+
Party 3
Nut
Nut
Thesinrose
Nut
Level 146
God Stats
12W - 10L
1,608 SR
Queue Stats
63W - 65L
1,525 Elo+
Party 3
Ra
Ra
local_deity77
Ra
Level 145
God Stats
3W - 7L
1,391 SR
Queue Stats
91W - 86L
1,546 Elo+
Party 2
Team Averages
Level 125
1,495 SR
1,536 Elo+

VS

Team Averages
Level 128
1,588 SR
1,557 Elo+
Discordia
Discordia
LibraNiner
Discordia
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 113L
1,563 Elo+
Party 1
Achilles
Achilles
My Kamui
Achilles
Level 88
God Stats
11W - 11L
1,734 SR
Queue Stats
198W - 199L
1,553 Elo+
Party 1
Heimdallr
Heimdallr
ZHIIION
Heimdallr
Level 149
God Stats
1W - 0L
1,530 SR
Queue Stats
123W - 79L
1,669 Elo+
Solo
Tsukuyomi
Tsukuyomi
irisiri
Tsukuyomi
Level 109
God Stats
4W - 2L
1,678 SR
Queue Stats
164W - 148L
1,556 Elo+
Solo
Guan Yu
Guan Yu
oceezuso
Guan Yu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Mauldz
Chaac
12
1 / 1 / 1
7,033
469
5,442
10,958
9,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
13
2 / 4 / 0
7,060
471
5,875
17,467
7,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
0 / 4 / 1
7,927
528
9,351
13,506
9,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 2 / 1
7,726
515
6,527
9,548
3,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 3 / 0
7,675
512
2,740
6,581
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
LibraNiner
Discordia
16
6 / 0 / 2
9,281
619
10,815
7,539
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
My Kamui
Achilles
14
4 / 2 / 1
8,628
575
8,149
12,791
10,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
ZHIIION
Heimdallr
15
2 / 1 / 2
8,627
575
7,151
9,634
4,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
irisiri
Tsukuyomi
15
2 / 0 / 5
8,411
561
8,480
10,887
4,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Guan Yu
oceezuso
Guan Yu
11
0 / 1 / 4
7,367
491
6,156
11,015
10,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
14
14
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Discordia
LibraNiner
Discordia
6
0
2
7
L
Chaac
Mauldz
Chaac
1
1
1
1.5
W
Achilles
My Kamui
Achilles
4
2
1
2.25
L
Ao Kuang
2
4
0
0.5
L
0
4
1
0.13
L
1
2
1
0.75
W
Heimdallr
ZHIIION
Heimdallr
2
1
2
3
W
Tsukuyomi
irisiri
Tsukuyomi
2
0
5
4.5
L
0
3
0
0
W
Guan Yu
oceezuso
Guan Yu
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,935
Damage
40,751
58,060
Taken
51,866
32,635
Mitigated
33,562
15,020
Healing
22,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
LibraNiner
Discordia
10,815
758
0
2,220
7,539
3,076
0
2,785
4,576
71,783
0
L
Chaac
Mauldz
Chaac
5,442
570
0
3,611
10,958
9,766
0
1,626
9,137
0
36,136
W
Achilles
My Kamui
Achilles
8,149
1,704
0
5,466
12,791
10,650
0
1,070
10,662
736
49,268
L
Ao Kuang
5,875
1,486
0
4,467
17,467
7,150
0
5,099
11,775
51,385
1,469
L
9,351
901
0
2,820
13,506
9,021
0
406
12,235
0
59,628
L
6,527
4,287
0
2,241
9,548
3,965
0
0
9,548
0
60,804
W
Heimdallr
ZHIIION
Heimdallr
7,151
3,437
0
4,112
9,634
4,561
702
420
9,214
0
84,696
W
Tsukuyomi
irisiri
Tsukuyomi
8,480
2,149
0
5,210
10,887
4,459
0
2,444
8,150
0
76,506
L
2,740
167
240
1,641
6,581
2,733
0
3,053
3,110
60,558
2,302
W
Guan Yu
oceezuso
Guan Yu
6,156
1,062
1,814
3,905
11,015
10,816
0
1,775
9,148
0
28,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
42,314
485
Minions Killed
483
0
Camps Cleared
0
1,528,376
Distance Traveled
1,544,669
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,281
619
135
9
0
292,785
0
L
Chaac
7,033
469
43
3
0
347,691
2
W
Achilles
8,628
575
89
6
0
284,317
1
L
Ao Kuang
7,060
471
84
6
0
320,020
0
L
Nike
7,927
528
110
7
0
277,037
0
L
Nut
7,726
515
128
9
0
292,780
0
W
Heimdallr
8,627
575
134
9
0
286,197
2
W
Tsukuyomi
8,411
561
101
7
0
337,630
0
L
Ra
7,675
512
120
8
0
290,848
0
W
Guan Yu
7,367
491
24
2
0
343,740
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role