Player Matchup

Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
SirOsam
Susano
Gold III
Level 128
God Stats
25W - 13L
1,591 SR
Queue Stats
294W - 292L
1,503 MMR
Solo
Merlin
Merlin
Bronze III
iSuspiicions
Merlin
Bronze III
Level 79
God Stats
0W - 2L
1,636 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Hachiman
Hachiman
Gold IV
saucydawsy
Hachiman
Gold IV
Level 109
God Stats
13W - 16L
1,674 SR
Queue Stats
88W - 94L
1,510 MMR
Solo
Cthulhu
Cthulhu
Bronze III
ski_cap
Cthulhu
Bronze III
Level 128
God Stats
0W - 1L
1,857 SR
Queue Stats
51W - 50L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,652 SR
1,503 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 131
1,476 SR
1,505 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold II
CHomPPaCCuDDa
Ah Muzen Cab
Gold II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 134L
1,619 MMR
Party 1
Sol
Sol
Bronze III
SkellyYo
Sol
Bronze III
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,492 MMR
Party 2
Ix Chel
Ix Chel
Bronze III
VizeAcrius
Ix Chel
Bronze III
Level 106
God Stats
1W - 2L
1,534 SR
Queue Stats
2W - 4L
1,492 MMR
Party 2
Pele
Pele
Gold IV
alday124
Pele
Gold IV
Level 154
God Stats
2W - 2L
1,285 SR
Queue Stats
167W - 178L
1,429 MMR
Party 1
Geb
Geb
Silver II
druida2005
Geb
Silver II
Level 124
God Stats
16W - 6L
1,564 SR
Queue Stats
94W - 85L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
1
0 / 1 / 0
2,513
503
0
863
350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
SirOsam
Susano
5
0 / 1 / 0
3,058
612
801
2,225
641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
6
0 / 0 / 0
3,491
698
1,267
1,339
315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
saucydawsy
Hachiman
6
0 / 1 / 0
3,075
615
2,186
3,098
1,036
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
ski_cap
Cthulhu
6
0 / 1 / 0
3,425
685
3,126
4,107
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ThorAphroditeAthenaBake Kujira

VS

Bans
AnubisAgniJanusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CHomPPaCCuDDa
Ah Muzen Cab
7
0 / 0 / 1
3,748
750
1,117
4,556
2,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 0 / 0
4,036
807
1,221
2,290
561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
VizeAcrius
Ix Chel
6
0 / 0 / 0
3,610
722
529
1,771
478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
8
2 / 0 / 0
4,230
846
1,153
3,568
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 0 / 0
3,442
688
841
2,967
1,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
3
4
Deaths
0
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
0
0
W
Ah Muzen Cab
CHomPPaCCuDDa
Ah Muzen Cab
0
0
1
0.5
L
Susano
SirOsam
Susano
0
1
0
0
W
1
0
0
1
W
Ix Chel
VizeAcrius
Ix Chel
0
0
0
0
W
Pele
2
0
0
2
W
0
0
0
0
L
Merlin
0
0
0
0
L
Hachiman
saucydawsy
Hachiman
0
1
0
0
L
Cthulhu
ski_cap
Cthulhu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,380
Damage
4,861
11,632
Taken
15,152
4,852
Mitigated
6,346
4,533
Healing
5,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
863
350
0
0
863
0
0
W
Ah Muzen Cab
CHomPPaCCuDDa
Ah Muzen Cab
1,117
347
0
1,322
4,556
2,341
0
2,702
1,854
0
23,155
L
Susano
SirOsam
Susano
801
306
0
859
2,225
641
0
321
1,904
0
8,957
W
1,221
630
0
1,567
2,290
561
1,009
0
2,290
25,506
3,314
W
Ix Chel
VizeAcrius
Ix Chel
529
0
196
600
1,771
478
0
740
815
16,097
0
W
Pele
1,153
313
0
672
3,568
1,278
0
441
3,071
0
26,237
W
841
228
0
1,406
2,967
1,688
0
0
2,967
8,345
0
L
Merlin
1,267
80
0
713
1,339
315
0
208
1,131
15,461
754
L
Hachiman
saucydawsy
Hachiman
2,186
1,645
0
1,461
3,098
1,036
0
2,050
1,048
0
17,945
L
Cthulhu
ski_cap
Cthulhu
3,126
299
0
1,500
4,107
2,510
0
0
3,814
18,047
1,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,562
Gold Earned
19,066
115
Minions Killed
190
0
Camps Cleared
0
416,765
Distance Traveled
521,164
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
2,513
503
0
0
0
68,972
0
W
Ah Muzen Cab
3,748
750
39
8
0
75,941
0
L
Susano
3,058
612
28
6
0
74,568
0
W
Sol
4,036
807
54
11
0
92,708
0
W
Ix Chel
3,610
722
40
8
0
112,538
0
W
Pele
4,230
846
49
10
0
131,109
0
W
Geb
3,442
688
8
2
0
108,868
2
L
Merlin
3,491
698
40
8
0
98,498
0
L
Hachiman
3,075
615
16
3
0
84,131
0
L
Cthulhu
3,425
685
31
6
0
90,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role