Player Matchup

Cthulhu
Cthulhu
Bosdu81
Cthulhu
Level 34
God Stats
51W - 41L
1,370 SR
Queue Stats
524W - 521L
1,371 Elo+
Party 1
Medusa
Medusa
Empathy Zyro
Medusa
Level 71
God Stats
2W - 1L
1,416 SR
Queue Stats
40W - 40L
1,445 Elo+
Party 3
Zeus
Zeus
NeilDarth
Zeus
Level 66
God Stats
3W - 1L
1,572 SR
Queue Stats
40W - 35L
1,445 Elo+
Party 3
Loki
Loki
VergilsDespair
Loki
Level 69
God Stats
21W - 12L
1,557 SR
Queue Stats
144W - 125L
1,433 Elo+
Solo
Nu Wa
Nu Wa
xSharkZer
Nu Wa
Level 47
God Stats
233W - 165L
1,713 SR
Queue Stats
339W - 353L
1,381 Elo+
Party 1
Team Averages
Level 57
1,526 SR
1,415 Elo+

VS

Team Averages
Level 59
1,482 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
II Voltar II
Discordia
Level 69
God Stats
4W - 6L
1,495 SR
Queue Stats
29W - 40L
1,318 Elo+
Party 2
Cabrakan
Cabrakan
Ryukook
Cabrakan
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 4
Loki
Loki
WANTED SLAYER24
Loki
Level 82
God Stats
14W - 20L
1,414 SR
Queue Stats
26W - 27L
1,399 Elo+
Party 2
Izanami
Izanami
vNooski
Izanami
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bosdu81
Cthulhu
12
2 / 0 / 0
7,408
617
2,545
4,490
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
9
0 / 0 / 0
5,536
461
3,668
6,216
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
9
0 / 2 / 0
5,581
465
4,497
5,568
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,055
505
1,867
5,646
1,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
xSharkZer
Nu Wa
13
1 / 0 / 2
7,310
609
5,628
4,261
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
3
0 / 1 / 0
3,985
332
41
1,693
451
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Discordia
II Voltar II
Discordia
11
0 / 1 / 0
5,592
466
3,221
5,126
1,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Ryukook
Cabrakan
9
0 / 0 / 3
5,817
485
3,417
8,491
6,641
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 1 / 0
4,965
414
769
8,516
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
vNooski
Izanami
9
3 / 1 / 0
5,720
477
5,504
6,893
2,455
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
3
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
1
0
0
W
Cthulhu
Bosdu81
Cthulhu
2
0
0
2
W
Medusa
0
0
0
0
L
Discordia
II Voltar II
Discordia
0
1
0
0
W
Zeus
0
2
0
0
L
Cabrakan
Ryukook
Cabrakan
0
0
3
1.5
W
1
1
1
1.5
L
0
1
0
0
L
Izanami
vNooski
Izanami
3
1
0
3
W
Nu Wa
xSharkZer
Nu Wa
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,205
Damage
12,952
26,181
Taken
30,719
10,778
Mitigated
13,635
7,691
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
41
0
0
93
1,693
451
0
1,103
314
4,382
192
W
Cthulhu
Bosdu81
Cthulhu
2,545
183
0
744
4,490
4,207
99
313
4,177
41,898
1,778
W
Medusa
3,668
1,525
0
1,699
6,216
1,966
264
1,600
4,616
0
25,745
L
Discordia
II Voltar II
Discordia
3,221
105
0
600
5,126
1,509
0
2,151
2,649
43,237
0
W
Zeus
4,497
794
0
897
5,568
1,555
70
1,169
4,399
29,884
1,669
L
Cabrakan
Ryukook
Cabrakan
3,417
351
0
1,638
8,491
6,641
0
3,879
4,102
11,349
0
W
1,867
603
0
2,851
5,646
1,749
0
926
4,720
0
39,221
L
769
0
0
4,620
8,516
2,579
0
1,250
6,975
0
33,450
L
Izanami
vNooski
Izanami
5,504
3,353
0
2,027
6,893
2,455
0
2,076
4,388
0
43,125
W
Nu Wa
xSharkZer
Nu Wa
5,628
1,130
0
1,500
4,261
1,301
290
2,661
1,600
46,727
1,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,890
Gold Earned
26,079
375
Minions Killed
229
0
Camps Cleared
0
1,123,209
Distance Traveled
949,224
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
3,985
332
7
1
0
50,951
0
W
Cthulhu
7,408
617
94
8
0
260,374
0
W
Medusa
5,536
461
52
4
0
237,677
2
L
Discordia
5,592
466
73
6
0
242,600
0
W
Zeus
5,581
465
57
5
0
206,823
0
L
Cabrakan
5,817
485
18
2
0
233,312
2
W
Loki
6,055
505
66
6
0
184,989
0
L
Loki
4,965
414
63
5
0
204,668
0
L
Izanami
5,720
477
68
6
0
217,693
4
W
Nu Wa
7,310
609
106
9
0
233,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role