Player Matchup

Bakasura
Bakasura
Gold V
 
Bakasura
Gold V
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Gold V
OBS87
Hachiman
Gold V
Level 149
God Stats
6W - 10L
1,446 SR
Queue Stats
81W - 90L
1,401 MMR
Party 1
Chaac
Chaac
Silver I
PeDr0nSK1
Chaac
Silver I
Level 117
God Stats
2W - 0L
1,660 SR
Queue Stats
31W - 39L
1,362 MMR
Party 1
Jormungandr
Jormungandr
Silver I
Trashwrld999
Jormungandr
Silver I
Level 107
God Stats
7W - 4L
1,855 SR
Queue Stats
70W - 79L
1,375 MMR
Solo
Vulcan
Vulcan
Gold III
isaacisbossnater
Vulcan
Gold III
Level 127
God Stats
17W - 11L
1,612 SR
Queue Stats
163W - 168L
1,372 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,615 SR
1,402 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,470 SR
1,398 MMR
Surtr
Surtr
Gold V
 
Surtr
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
Gerbito
Odin
Silver I
Level 126
God Stats
1W - 3L
1,196 SR
Queue Stats
107W - 108L
1,361 MMR
Solo
Hel
Hel
Gold V
MonsterMania261
Hel
Gold V
Level 154
God Stats
0W - 6L
1,401 SR
Queue Stats
76W - 95L
1,390 MMR
Solo
Artio
Artio
Silver I
jacevedo96632
Artio
Silver I
Level 147
God Stats
2W - 5L
1,526 SR
Queue Stats
56W - 59L
1,363 MMR
Solo
Jing Wei
Jing Wei
Silver II
tóes
Jing Wei
Silver II
Level 126
God Stats
0W - 1L
1,727 SR
Queue Stats
65W - 54L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
19
6 / 0 / 0
10,951
644
7,004
12,539
6,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
OBS87
Hachiman
15
0 / 2 / 1
8,496
500
5,638
9,961
3,912
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
PeDr0nSK1
Chaac
14
1 / 2 / 2
8,814
518
6,913
12,720
10,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
Trashwrld999
Jormungandr
14
1 / 1 / 4
8,915
524
11,637
11,411
9,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

15
1 / 1 / 3
9,478
558
14,368
8,748
3,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
GilgameshAtlasKukulkanAthenaBake Kujira

VS

Bans
JanusThorAo KuangNoxCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
2 / 2 / 0
8,108
477
7,998
18,509
10,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odin
Gerbito
Odin
13
1 / 2 / 2
8,157
480
7,317
11,655
10,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 3 / 0
7,777
457
4,542
12,990
4,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 2
7,456
439
4,593
16,382
11,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
tóes
Jing Wei
16
2 / 1 / 2
9,620
566
8,654
12,442
5,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
9
Kills
6
6
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
0
6
L
Surtr
 
Surtr
2
2
0
1
L
Odin
Gerbito
Odin
1
2
2
1
L
1
3
0
0.33
W
Hachiman
OBS87
Hachiman
0
2
1
0.25
W
Chaac
PeDr0nSK1
Chaac
1
2
2
1
W
Jormungandr
Trashwrld999
Jormungandr
1
1
4
3
W
1
1
3
2.5
L
0
1
2
1
L
Jing Wei
tóes
Jing Wei
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,560
Damage
33,104
55,379
Taken
71,978
33,760
Mitigated
42,405
17,562
Healing
25,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
7,004
4,560
0
4,908
12,539
6,847
765
1,018
11,346
0
103,569
L
Surtr
 
Surtr
7,998
3,751
0
5,537
18,509
10,651
0
4,391
13,763
1,936
85,794
L
Odin
Gerbito
Odin
7,317
1,304
0
2,152
11,655
10,960
0
2,024
9,252
0
58,913
L
4,542
325
1,074
3,193
12,990
4,625
0
8,186
4,174
53,160
1,202
W
Hachiman
OBS87
Hachiman
5,638
3,786
0
4,132
9,961
3,912
0
1,253
8,659
0
70,579
W
Chaac
PeDr0nSK1
Chaac
6,913
1,533
0
3,279
12,720
10,549
61
249
11,697
0
58,027
W
Jormungandr
Trashwrld999
Jormungandr
11,637
3,119
0
3,577
11,411
9,230
78
2,985
8,340
55,037
2,186
W
14,368
7,959
0
1,666
8,748
3,222
182
4,380
3,974
79,271
2,178
L
4,593
463
2,694
5,643
16,382
11,010
0
6,878
8,895
20,057
0
L
Jing Wei
tóes
Jing Wei
8,654
7,534
0
5,013
12,442
5,159
1,056
3,121
9,029
0
97,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,654
Gold Earned
41,118
612
Minions Killed
522
0
Camps Cleared
0
1,872,283
Distance Traveled
1,682,076
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,951
644
189
11
0
454,582
0
L
Surtr
8,108
477
110
6
0
379,657
0
L
Odin
8,157
480
92
5
0
341,685
5
L
Hel
7,777
457
123
7
0
296,251
6
W
Hachiman
8,496
500
123
7
0
346,032
2
W
Chaac
8,814
518
93
5
0
358,592
0
W
Jormungandr
8,915
524
73
4
0
337,540
7
W
Vulcan
9,478
558
134
8
0
375,537
4
L
Artio
7,456
439
30
2
0
322,656
0
L
Jing Wei
9,620
566
167
10
0
341,827
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role