Player Matchup

Merlin
Merlin
FofoTM
Merlin
Level 109
God Stats
17W - 23L
1,500 SR
Queue Stats
252W - 260L
1,466 Elo+
Solo
Heimdallr
Heimdallr
Fopplet
Heimdallr
Level 101
God Stats
3W - 4L
1,423 SR
Queue Stats
65W - 64L
1,434 Elo+
Solo
Thanatos
Thanatos
SPINYOLANE
Thanatos
Level 25
God Stats
18W - 31L
1,371 SR
Queue Stats
165W - 162L
1,479 Elo+
Party 1
Cabrakan
Cabrakan
plex72
Cabrakan
Level 158
God Stats
153W - 141L
1,488 SR
Queue Stats
208W - 189L
1,514 Elo+
Party 1
Ymir
Ymir
tenochtrolo
Ymir
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 24L
1,686 Elo+
Solo
Team Averages
Level 100
1,456 SR
1,516 Elo+

VS

Team Averages
Level 121
1,424 SR
1,443 Elo+
Horus
Horus
 
Horus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DaMedic ated
Hades
Level 151
God Stats
3W - 8L
1,223 SR
Queue Stats
133W - 205L
1,443 Elo+
Solo
Izanami
Izanami
DynoWild
Izanami
Level 102
God Stats
2W - 1L
1,503 SR
Queue Stats
6W - 7L
1,343 Elo+
Solo
Loki
Loki
EternaI Fox
Loki
Level 142
God Stats
2W - 2L
1,284 SR
Queue Stats
404W - 410L
1,489 Elo+
Solo
Anubis
Anubis
Wraiilth
Anubis
Level 103
God Stats
19W - 19L
1,611 SR
Queue Stats
555W - 541L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FofoTM
Merlin
11
0 / 0 / 0
5,565
557
2,175
4,153
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Fopplet
Heimdallr
8
0 / 2 / 0
4,487
449
4,764
7,603
2,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
SPINYOLANE
Thanatos
9
2 / 2 / 0
5,107
511
2,278
9,176
3,103
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cabrakan
plex72
Cabrakan
9
0 / 2 / 0
4,468
447
2,931
10,359
6,713
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 4 / 0
5,760
576
5,070
8,906
4,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 4
5,894
589
4,717
5,073
3,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

12
3 / 0 / 1
6,231
623
5,906
10,268
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
DynoWild
Izanami
10
4 / 1 / 0
5,853
585
6,670
7,136
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 1 / 2
5,412
541
4,075
6,686
2,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Wraiilth
Anubis
11
2 / 0 / 0
5,922
592
3,635
5,436
2,215
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
2
Kills
10
10
Deaths
2
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
4
2
W
3
0
1
3.5
W
Izanami
DynoWild
Izanami
4
1
0
4
W
1
1
2
2
L
Merlin
FofoTM
Merlin
0
0
0
0
L
Heimdallr
Fopplet
Heimdallr
0
2
0
0
L
Thanatos
SPINYOLANE
Thanatos
2
2
0
1
W
Anubis
Wraiilth
Anubis
2
0
0
2
L
Cabrakan
plex72
Cabrakan
0
2
0
0
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,218
Damage
25,003
40,197
Taken
34,599
18,069
Mitigated
19,654
13,952
Healing
19,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,717
2,907
2,004
2,815
5,073
3,798
134
1,000
4,073
0
16,119
W
5,906
1,181
396
5,718
10,268
8,562
0
4,277
5,478
29,939
3,593
W
Izanami
DynoWild
Izanami
6,670
5,249
0
2,078
7,136
2,808
779
1,750
5,386
0
50,247
W
4,075
983
0
3,394
6,686
2,271
0
1,057
5,487
0
42,446
L
Merlin
FofoTM
Merlin
2,175
233
0
1,500
4,153
1,097
0
1,810
2,343
35,370
0
L
Heimdallr
Fopplet
Heimdallr
4,764
2,116
0
2,081
7,603
2,980
0
0
7,603
0
40,117
L
Thanatos
SPINYOLANE
Thanatos
2,278
754
0
5,501
9,176
3,103
0
1,749
7,427
0
27,608
W
Anubis
Wraiilth
Anubis
3,635
117
0
2,917
5,436
2,215
0
1,078
4,016
41,314
1,646
L
Cabrakan
plex72
Cabrakan
2,931
332
203
3,034
10,359
6,713
0
0
10,359
17,891
0
L
5,070
1,607
0
1,633
8,906
4,176
0
4,995
3,239
38,520
1,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,387
Gold Earned
29,312
288
Minions Killed
322
0
Camps Cleared
0
916,536
Distance Traveled
951,825
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,894
589
23
2
0
209,278
0
W
Hades
6,231
623
67
7
0
145,018
3
W
Izanami
5,853
585
87
9
0
192,422
0
W
Loki
5,412
541
73
7
0
221,555
0
L
Merlin
5,565
557
82
8
0
189,774
0
L
Heimdallr
4,487
449
65
7
0
156,205
0
L
Thanatos
5,107
511
38
4
0
223,981
0
W
Anubis
5,922
592
72
7
0
183,552
0
L
Cabrakan
4,468
447
21
2
0
180,440
0
L
Ymir
5,760
576
82
8
0
166,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role