Player Matchup

Cerberus
Cerberus
Gold III
G X B O N
Cerberus
Gold III
Level 125
God Stats
7W - 3L
1,613 SR
Queue Stats
33W - 21L
1,674 MMR
Party 2
Hachiman
Hachiman
Gold V
IM SLEEP XXgg
Hachiman
Gold V
Level 105
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 17L
1,578 MMR
Party 2
Ares
Ares
Silver III
ll facade II
Ares
Silver III
Level 67
God Stats
2W - 1L
1,486 SR
Queue Stats
14W - 18L
1,372 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 99
1,533 SR
1,541 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,628 SR
1,536 MMR
Kukulkan
Kukulkan
Silver II
HtownChevyQueen7
Kukulkan
Silver II
Level 89
God Stats
1W - 1L
1,683 SR
Queue Stats
12W - 18L
1,407 MMR
Solo
Horus
Horus
Platinum IV
TheDaleWeiser
Horus
Platinum IV
Level 106
God Stats
104W - 71L
1,624 SR
Queue Stats
338W - 332L
1,769 MMR
Party 1
Arachne
Arachne
Gold I
marc_moes
Arachne
Gold I
Level 119
God Stats
129W - 95L
1,578 SR
Queue Stats
337W - 317L
1,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
G X B O N
Cerberus
16
0 / 2 / 2
9,982
624
15,705
26,029
33,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
IM SLEEP XXgg
Hachiman
16
2 / 3 / 0
10,261
641
10,024
12,786
6,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 4 / 2
9,246
578
8,613
14,683
19,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
KuzenboAchillesThothNe ZhaAtlas

VS

Bans
CthulhuChang'eMorgan Le FayBacchusDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 6
12,073
755
15,829
11,200
4,495
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 1 / 6
11,018
689
11,530
21,330
25,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
marc_moes
Arachne
19
7 / 0 / 2
13,059
816
17,890
17,993
17,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
9
9
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
G X B O N
Cerberus
0
2
2
0.5
W
1
1
6
4
L
Hachiman
IM SLEEP XXgg
Hachiman
2
3
0
0.67
W
1
1
6
4
L
0
4
2
0.25
W
Arachne
marc_moes
Arachne
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,342
Damage
45,249
53,498
Taken
50,523
59,442
Mitigated
47,604
12,871
Healing
22,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
G X B O N
Cerberus
15,705
595
0
9,024
26,029
33,650
0
5,614
18,582
63,437
2,321
W
15,829
1,675
0
2,054
11,200
4,495
1,099
5,884
5,207
94,048
2,130
L
Hachiman
IM SLEEP XXgg
Hachiman
10,024
6,226
0
2,507
12,786
6,249
0
4,791
7,276
0
57,645
W
11,530
4,173
2,594
10,628
21,330
25,541
637
8,893
11,813
0
25,763
L
8,613
721
0
1,340
14,683
19,543
0
4,108
9,487
23,671
0
W
Arachne
marc_moes
Arachne
17,890
11,806
0
7,289
17,993
17,568
1,692
7,546
10,026
0
57,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,489
Gold Earned
36,150
237
Minions Killed
236
0
Camps Cleared
0
840,731
Distance Traveled
953,937
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,982
624
85
5
0
293,555
0
W
Kukulkan
12,073
755
150
9
0
297,469
0
L
Hachiman
10,261
641
121
8
0
266,298
0
W
Horus
11,018
689
20
1
0
317,631
0
L
Ares
9,246
578
31
2
0
280,878
0
W
Arachne
13,059
816
66
4
0
338,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role