Player Matchup

Kali
Kali
Legucci23
Kali
Level 66
God Stats
5W - 6L
1,894 SR
Queue Stats
202W - 187L
1,474 Elo+
Party 1
Medusa
Medusa
OmnipotentWhale
Medusa
Level 33
God Stats
3W - 7L
1,500 SR
Queue Stats
187W - 179L
1,450 Elo+
Party 1
Nu Wa
Nu Wa
TRIGGER LIGHTIN
Nu Wa
Level 72
God Stats
67W - 36L
1,558 SR
Queue Stats
200W - 204L
1,450 Elo+
Party 1
Nike
Nike
penaguitos2
Nike
Level 69
God Stats
47W - 28L
1,678 SR
Queue Stats
241W - 218L
1,531 Elo+
Solo
Sylvanus
Sylvanus
persianmagic16
Sylvanus
Level 48
God Stats
1W - 1L
1,545 SR
Queue Stats
47W - 62L
1,478 Elo+
Party 1
Team Averages
Level 58
1,635 SR
1,476 Elo+

VS

Team Averages
Level 130
1,564 SR
1,508 Elo+
Da Ji
Da Ji
 
Da Ji
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Mellow_Moves_
Kukulkan
Level 118
God Stats
5W - 6L
1,448 SR
Queue Stats
172W - 164L
1,422 Elo+
Solo
Medusa
Medusa
Player3241
Medusa
Level 134
God Stats
10W - 4L
1,734 SR
Queue Stats
18W - 10L
1,608 Elo+
Solo
Horus
Horus
SaintAegis
Horus
Level 157
God Stats
6W - 3L
1,689 SR
Queue Stats
89W - 84L
1,477 Elo+
Party 2
Jormungandr
Jormungandr
nightmarenjestr
Jormungandr
Level 82
God Stats
17W - 12L
1,452 SR
Queue Stats
142W - 144L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
14
2 / 5 / 2
8,557
475
9,307
18,706
9,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 1
7,870
437
8,584
15,681
6,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
0 / 5 / 1
8,419
468
7,645
10,459
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 0
9,200
511
6,421
13,585
9,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
13
1 / 4 / 1
7,907
439
5,906
17,525
14,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
5 / 1 / 6
9,080
504
10,202
13,804
6,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Mellow_Moves_
Kukulkan
17
3 / 3 / 1
9,841
547
6,979
11,397
4,669
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Player3241
Medusa
18
9 / 0 / 4
11,102
617
21,261
13,331
6,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
15
4 / 1 / 9
10,074
560
5,894
13,465
12,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Jormungandr
nightmarenjestr
Jormungandr
17
1 / 0 / 3
10,298
572
9,600
12,448
9,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
22
23
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
1
6
8
L
Kali
2
5
2
0.6
W
Kukulkan
Mellow_Moves_
Kukulkan
3
3
1
1.17
L
1
6
1
0.25
W
Medusa
Player3241
Medusa
9
0
4
11
W
Horus
4
1
9
8.5
L
0
5
1
0.1
W
Jormungandr
nightmarenjestr
Jormungandr
1
0
3
2.5
L
0
3
0
0
L
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,863
Damage
53,936
75,956
Taken
64,445
43,298
Mitigated
39,293
21,125
Healing
24,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
10,202
2,024
0
7,796
13,804
6,305
516
1,727
11,893
0
66,672
L
Kali
9,307
6,041
0
4,912
18,706
9,409
0
2,414
16,084
0
75,978
W
Kukulkan
Mellow_Moves_
Kukulkan
6,979
79
0
2,512
11,397
4,669
0
3,622
7,449
86,509
3,055
L
8,584
5,254
0
3,766
15,681
6,013
0
298
15,343
0
60,543
W
Medusa
Player3241
Medusa
21,261
9,995
0
4,753
13,331
6,062
896
2,917
10,362
0
103,215
W
Horus
5,894
2,141
1,581
5,111
13,465
12,731
138
3,146
9,943
0
26,666
L
7,645
2,645
0
1,524
10,459
3,541
212
3,573
6,394
54,619
1,853
W
Jormungandr
nightmarenjestr
Jormungandr
9,600
3,078
0
2,779
12,448
9,526
336
614
10,808
78,926
1,797
L
6,421
1,642
0
2,352
13,585
9,634
0
6,855
5,848
0
75,331
L
Sylvanus
5,906
1,659
3,958
4,613
17,525
14,701
0
1,377
16,118
28,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,953
Gold Earned
50,395
470
Minions Killed
592
0
Camps Cleared
0
1,677,799
Distance Traveled
1,786,270
2
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,080
504
92
5
0
393,512
3
L
Kali
8,557
475
90
5
0
384,387
0
W
Kukulkan
9,841
547
158
9
0
341,828
6
L
Medusa
7,870
437
94
5
0
333,572
2
W
Medusa
11,102
617
153
9
0
339,956
3
W
Horus
10,074
560
33
2
0
368,104
7
L
Nu Wa
8,419
468
106
6
0
330,062
0
W
Jormungandr
10,298
572
156
9
0
342,870
2
L
Nike
9,200
511
149
8
0
343,303
0
L
Sylvanus
7,907
439
31
2
0
286,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role