Player Matchup

Ares
Ares
Gold III
 
Ares
Gold III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Gold II
SundownEH4
King Arthur
Gold II
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 48L
1,608 MMR
Party 1
Bacchus
Bacchus
Gold II
ZeusXGecs
Bacchus
Gold II
Level 128
God Stats
2W - 1L
1,682 SR
Queue Stats
52W - 47L
1,620 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,561 SR
1,576 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,584 SR
1,564 MMR
Agni
Agni
Gold III
LaneSwisha
Agni
Gold III
Level 145
God Stats
21W - 14L
1,426 SR
Queue Stats
553W - 492L
1,572 MMR
Solo
Anhur
Anhur
Bronze III
MadMarc
Anhur
Bronze III
Level 162
God Stats
1W - 0L
1,766 SR
Queue Stats
23W - 15L
1,540 MMR
Solo
Bastet
Bastet
Gold III
Mööŋ
Bastet
Gold III
Level 68
God Stats
2W - 2L
1,560 SR
Queue Stats
24W - 27L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 7 / 3
8,638
664
5,434
16,370
14,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
SundownEH4
King Arthur
14
2 / 5 / 3
9,327
717
12,191
20,084
18,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bacchus
ZeusXGecs
Bacchus
14
2 / 8 / 1
8,737
672
5,499
15,962
15,160
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
CharonNe ZhaKuzenboThothAchilles

VS

Bans
NikeJing WeiSetXing TianAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 14
9,846
757
13,843
7,607
3,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anhur
MadMarc
Anhur
17
13 / 1 / 5
12,288
945
19,258
12,176
5,585
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bastet
Mööŋ
Bastet
15
5 / 3 / 11
10,049
773
11,307
9,265
4,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
6
Kills
20
20
Deaths
6
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
7
3
0.5
W
2
2
14
4.5
W
Anhur
MadMarc
Anhur
13
1
5
15.5
W
Bastet
Mööŋ
Bastet
5
3
11
3.5
L
King Arthur
SundownEH4
King Arthur
2
5
3
0.7
L
Bacchus
ZeusXGecs
Bacchus
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,124
Damage
44,408
52,416
Taken
29,048
48,210
Mitigated
12,971
5,307
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,434
236
0
685
16,370
14,175
0
3,314
12,371
17,278
0
W
13,843
850
288
2,416
7,607
3,157
585
2,967
4,218
29,543
0
W
Anhur
MadMarc
Anhur
19,258
12,834
0
3,716
12,176
5,585
1,497
3,496
8,022
0
76,159
W
Bastet
Mööŋ
Bastet
11,307
2,459
0
1,610
9,265
4,229
474
3,610
5,138
0
26,947
L
King Arthur
SundownEH4
King Arthur
12,191
1,124
0
3,147
20,084
18,875
0
4,289
15,049
0
42,099
L
Bacchus
ZeusXGecs
Bacchus
5,499
0
0
1,475
15,962
15,160
0
4,406
10,898
15,305
150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
32,183
105
Minions Killed
185
0
Camps Cleared
0
607,485
Distance Traveled
723,089
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,638
664
25
2
0
186,780
0
W
Agni
9,846
757
45
3
0
230,997
0
W
Anhur
12,288
945
106
8
0
231,645
0
W
Bastet
10,049
773
34
3
0
260,447
4
L
King Arthur
9,327
717
58
4
0
211,581
0
L
Bacchus
8,737
672
22
2
0
209,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role