Player Matchup

Guan Yu
Guan Yu
ElMeAgarras0
Guan Yu
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 179L
1,505 Elo+
Party 3
Ganesha
Ganesha
Sanball97
Ganesha
Level 115
God Stats
27W - 20L
1,659 SR
Queue Stats
314W - 298L
1,492 Elo+
Party 3
Nu Wa
Nu Wa
charlysure
Nu Wa
Level 147
God Stats
26W - 24L
2,014 SR
Queue Stats
389W - 378L
1,538 Elo+
Party 3
Cupid
Cupid
dedde4849
Cupid
Level 147
God Stats
7W - 10L
1,500 SR
Queue Stats
407W - 402L
1,528 Elo+
Party 3
Thanatos
Thanatos
leo31
Thanatos
Level 127
God Stats
1W - 3L
1,349 SR
Queue Stats
44W - 36L
1,553 Elo+
Solo
Team Averages
Level 132
1,604 SR
1,523 Elo+

VS

Team Averages
Level 140
1,481 SR
1,456 Elo+
Medusa
Medusa
Fenty Rx
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,436 Elo+
Party 1
Atlas
Atlas
Ibeastboi94
Atlas
Level 167
God Stats
2W - 1L
1,500 SR
Queue Stats
61W - 78L
1,476 Elo+
Party 2
Terra
Terra
L0B0 H0WLER
Terra
Level 155
God Stats
2W - 2L
1,622 SR
Queue Stats
70W - 74L
1,487 Elo+
Party 2
Neith
Neith
Lilley1213
Neith
Level 143
God Stats
16W - 9L
1,284 SR
Queue Stats
393W - 392L
1,482 Elo+
Solo
Pele
Pele
Slvmpy
Pele
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
14W - 7L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ElMeAgarras0
Guan Yu
15
3 / 2 / 1
8,963
560
8,426
18,567
15,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
Sanball97
Ganesha
11
0 / 3 / 2
7,011
438
2,887
14,009
12,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
12
0 / 2 / 2
7,250
453
7,852
6,245
2,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
dedde4849
Cupid
14
1 / 5 / 0
7,865
492
4,024
13,424
5,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
leo31
Thanatos
13
2 / 4 / 1
7,563
473
3,147
15,104
7,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fenty Rx
Medusa
13
4 / 4 / 6
8,189
512
12,445
11,662
4,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 0 / 4
7,978
499
7,165
11,353
10,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 2
8,356
522
7,942
10,819
10,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
13
1 / 0 / 2
7,834
490
4,972
4,977
1,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Slvmpy
Pele
18
9 / 0 / 2
10,379
649
12,569
13,271
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
15
16
Deaths
6
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ElMeAgarras0
Guan Yu
3
2
1
1.75
W
Medusa
Fenty Rx
Medusa
4
4
6
1.75
W
1
0
4
3
W
0
2
2
0.5
W
Neith
1
0
2
2
L
Ganesha
Sanball97
Ganesha
0
3
2
0.33
W
Pele
Slvmpy
Pele
9
0
2
10
L
Nu Wa
0
2
2
0.5
L
Cupid
dedde4849
Cupid
1
5
0
0.2
L
Thanatos
leo31
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,336
Damage
45,093
67,349
Taken
52,082
42,536
Mitigated
33,317
25,507
Healing
18,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ElMeAgarras0
Guan Yu
8,426
1,638
372
8,196
18,567
15,139
0
6,016
11,591
0
63,820
W
Medusa
Fenty Rx
Medusa
12,445
5,424
0
2,495
11,662
4,308
820
1,504
10,158
0
49,294
W
7,165
2,952
0
3,493
11,353
10,149
288
2,795
8,558
40,156
1,346
W
7,942
786
230
2,269
10,819
10,221
34
911
9,908
49,530
1,484
W
Neith
4,972
1,364
0
3,601
4,977
1,838
493
2,438
2,539
0
62,642
L
Ganesha
Sanball97
Ganesha
2,887
26
0
2,544
14,009
12,457
0
2,895
11,072
20,759
0
W
Pele
Slvmpy
Pele
12,569
2,424
0
6,727
13,271
6,801
0
2,827
10,444
0
114,148
L
Nu Wa
7,852
976
0
473
6,245
2,083
0
1,793
4,452
53,745
1,185
L
Cupid
dedde4849
Cupid
4,024
2,170
0
4,060
13,424
5,617
0
1,403
12,021
0
69,842
L
Thanatos
leo31
Thanatos
3,147
1,097
0
9,862
15,104
7,240
0
1,313
13,753
0
62,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,652
Gold Earned
42,736
433
Minions Killed
506
0
Camps Cleared
0
1,519,192
Distance Traveled
1,545,798
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,963
560
109
7
0
321,456
0
W
Medusa
8,189
512
53
3
0
285,258
0
W
Atlas
7,978
499
60
4
0
286,026
0
W
Terra
8,356
522
109
7
0
300,770
0
W
Neith
7,834
490
118
7
0
292,947
2
L
Ganesha
7,011
438
15
1
0
323,109
0
W
Pele
10,379
649
166
10
0
380,797
0
L
Nu Wa
7,250
453
94
6
0
276,549
3
L
Cupid
7,865
492
118
7
0
277,644
6
L
Thanatos
7,563
473
97
6
0
320,434
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role