Player Matchup

Vamana
Vamana
BrokenLunge
Vamana
Level 121
God Stats
13W - 7L
1,677 SR
Queue Stats
323W - 307L
1,541 Elo+
Party 2
Chiron
Chiron
DepthSound
Chiron
Level 105
God Stats
15W - 23L
1,259 SR
Queue Stats
252W - 246L
1,514 Elo+
Party 2
Ratatoskr
Ratatoskr
Grumpz69
Ratatoskr
Level 159
God Stats
7W - 4L
1,500 SR
Queue Stats
511W - 459L
1,518 Elo+
Party 3
Bacchus
Bacchus
YokaiAddict
Bacchus
Level 142
God Stats
10W - 4L
1,974 SR
Queue Stats
222W - 174L
1,641 Elo+
Solo
Eset
Eset
dutchman1781
Eset
Level 147
God Stats
5W - 9L
1,388 SR
Queue Stats
508W - 472L
1,504 Elo+
Party 3
Team Averages
Level 135
1,560 SR
1,543 Elo+

VS

Team Averages
Level 112
1,594 SR
1,536 Elo+
Kuzenbo
Kuzenbo
DrC4BR4
Kuzenbo
Level 169
God Stats
1W - 7L
1,487 SR
Queue Stats
474W - 458L
1,545 Elo+
Solo
Ah Puch
Ah Puch
McChungo
Ah Puch
Level 95
God Stats
2W - 1L
1,883 SR
Queue Stats
56W - 47L
1,569 Elo+
Party 1
Anhur
Anhur
ProdiigyJT
Anhur
Level 106
God Stats
2W - 2L
1,600 SR
Queue Stats
76W - 71L
1,502 Elo+
Party 1
Bacchus
Bacchus
RealDeej
Bacchus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 125L
1,506 Elo+
Party 1
Hun Batz
Hun Batz
agent fluf
Hun Batz
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 60L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
1 / 0 / 2
9,263
618
8,050
11,569
12,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chiron
DepthSound
Chiron
16
5 / 0 / 9
9,142
609
10,124
6,945
2,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ratatoskr
Grumpz69
Ratatoskr
16
9 / 1 / 5
9,465
631
7,731
10,187
4,127
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
YokaiAddict
Bacchus
14
7 / 0 / 6
8,419
561
12,899
12,783
9,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 3 / 7
9,478
632
7,827
8,083
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DrC4BR4
Kuzenbo
13
0 / 1 / 0
7,847
523
8,930
11,642
13,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
McChungo
Ah Puch
13
3 / 7 / 1
8,047
536
7,502
13,101
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
12
0 / 7 / 0
7,046
470
2,793
13,223
4,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
RealDeej
Bacchus
12
1 / 6 / 0
6,938
463
3,693
15,781
14,628
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
agent fluf
Hun Batz
12
0 / 4 / 1
6,772
451
4,655
13,183
5,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
25
Kills
4
4
Deaths
25
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
1
0
2
2
W
Chiron
DepthSound
Chiron
5
0
9
9.5
L
Kuzenbo
DrC4BR4
Kuzenbo
0
1
0
0
W
Ratatoskr
Grumpz69
Ratatoskr
9
1
5
11.5
L
Ah Puch
McChungo
Ah Puch
3
7
1
0.5
L
Anhur
0
7
0
0
L
Bacchus
RealDeej
Bacchus
1
6
0
0.17
W
Bacchus
YokaiAddict
Bacchus
7
0
6
10
L
Hun Batz
agent fluf
Hun Batz
0
4
1
0.13
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,631
Damage
27,573
49,567
Taken
66,930
31,508
Mitigated
43,352
15,547
Healing
18,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
8,050
4,656
0
1,817
11,569
12,180
0
5,051
5,668
0
87,551
W
Chiron
DepthSound
Chiron
10,124
3,473
724
3,730
6,945
2,849
1,202
1,119
5,806
0
65,471
L
Kuzenbo
DrC4BR4
Kuzenbo
8,930
2,825
0
3,082
11,642
13,992
0
1,276
10,201
52,140
1,908
W
Ratatoskr
Grumpz69
Ratatoskr
7,731
2,103
0
5,510
10,187
4,127
0
1,904
8,217
0
71,134
L
Ah Puch
McChungo
Ah Puch
7,502
337
0
2,292
13,101
4,853
0
5,986
6,608
56,615
870
L
Anhur
2,793
1,145
0
3,126
13,223
4,752
0
3,811
8,925
0
57,067
L
Bacchus
RealDeej
Bacchus
3,693
774
297
4,200
15,781
14,628
0
5,626
9,645
20,379
0
W
Bacchus
YokaiAddict
Bacchus
12,899
1,997
0
2,300
12,783
9,057
0
5,989
6,705
48,306
2,444
L
Hun Batz
agent fluf
Hun Batz
4,655
1,071
0
5,361
13,183
5,127
0
1,674
11,391
0
58,816
W
7,827
543
47
1,419
8,083
3,295
0
4,866
3,217
64,427
934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,767
Gold Earned
36,650
590
Minions Killed
452
0
Camps Cleared
0
1,567,274
Distance Traveled
1,382,446
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,263
618
149
10
0
286,364
0
W
Chiron
9,142
609
110
7
0
258,690
3
L
Kuzenbo
7,847
523
112
7
0
267,850
3
W
Ratatoskr
9,465
631
105
7
0
396,545
0
L
Ah Puch
8,047
536
119
8
0
252,238
2
L
Anhur
7,046
470
109
7
0
253,528
3
L
Bacchus
6,938
463
18
1
0
276,859
1
W
Bacchus
8,419
561
82
5
0
335,396
0
L
Hun Batz
6,772
451
94
6
0
331,971
0
W
Eset
9,478
632
144
10
0
290,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role