Player Matchup

Odin
Odin
DiddlyDipp
Odin
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
147W - 137L
1,433 Elo+
Party 2
Cthulhu
Cthulhu
NotOffensive-
Cthulhu
Level 66
God Stats
3W - 0L
1,781 SR
Queue Stats
65W - 61L
1,480 Elo+
Party 2
Janus
Janus
Waifuinrealifeu
Janus
Level 103
God Stats
15W - 19L
1,565 SR
Queue Stats
112W - 116L
1,475 Elo+
Party 2
Arachne
Arachne
Zehetsobabydaddy
Arachne
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,389 Elo+
Party 4
Anhur
Anhur
Zehetsubo
Anhur
Level 107
God Stats
6W - 5L
1,743 SR
Queue Stats
228W - 216L
1,456 Elo+
Party 4
Team Averages
Level 62
1,618 SR
1,446 Elo+

VS

Team Averages
Level 39
1,597 SR
1,446 Elo+
Cerberus
Cerberus
Abrmkbr
Cerberus
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
181W - 189L
1,421 Elo+
Solo
Janus
Janus
GG GR33N
Janus
Level 47
God Stats
14W - 15L
1,441 SR
Queue Stats
36W - 39L
1,357 Elo+
Party 1
Bellona
Bellona
GLVSSgames
Bellona
Level 89
God Stats
8W - 9L
1,500 SR
Queue Stats
47W - 47L
1,338 Elo+
Party 3
Hou Yi
Hou Yi
PnkLmwn
Hou Yi
Level 5
God Stats
4W - 3L
1,820 SR
Queue Stats
5W - 6L
1,431 Elo+
Party 1
Thor
Thor
Skinanbones
Thor
Level 7
God Stats
3W - 7L
1,725 SR
Queue Stats
7W - 9L
1,683 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
7,693
513
4,836
8,606
9,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
14
2 / 1 / 1
7,311
487
3,183
8,730
4,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
3 / 2 / 6
8,305
554
12,309
8,597
3,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
7 / 1 / 9
8,947
596
9,011
16,907
15,909
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Zehetsubo
Anhur
16
10 / 0 / 4
9,778
652
12,892
9,189
3,805
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Abrmkbr
Cerberus
9
1 / 10 / 0
6,488
433
4,811
19,019
8,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
GG GR33N
Janus
11
0 / 2 / 2
6,987
466
5,120
8,973
2,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
GLVSSgames
Bellona
13
1 / 2 / 0
7,862
524
5,134
12,110
13,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
PnkLmwn
Hou Yi
11
0 / 6 / 1
6,506
434
7,277
10,279
2,619
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 4 / 0
6,653
444
2,637
11,690
4,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
6
24
Kills
3
5
Deaths
24
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Abrmkbr
Cerberus
1
10
0
0.1
W
2
1
1
2.5
L
Janus
GG GR33N
Janus
0
2
2
0.5
L
Bellona
GLVSSgames
Bellona
1
2
0
0.5
W
Cthulhu
2
1
1
2.5
L
Hou Yi
PnkLmwn
Hou Yi
0
6
1
0.08
L
1
4
0
0.25
W
3
2
6
3
W
7
1
9
11.5
W
Anhur
Zehetsubo
Anhur
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,231
Damage
24,979
52,029
Taken
62,071
36,561
Mitigated
31,134
20,864
Healing
7,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Abrmkbr
Cerberus
4,811
718
0
3,604
19,019
8,020
0
2,002
16,837
23,601
579
W
4,836
1,173
0
3,579
8,606
9,117
0
0
8,606
0
39,746
L
Janus
GG GR33N
Janus
5,120
205
0
0
8,973
2,912
0
4,396
4,185
47,790
877
L
Bellona
GLVSSgames
Bellona
5,134
1,897
0
3,136
12,110
13,289
315
2,450
8,854
0
51,172
W
Cthulhu
3,183
312
333
4,130
8,730
4,677
0
703
7,907
51,414
0
L
Hou Yi
PnkLmwn
Hou Yi
7,277
3,910
0
161
10,279
2,619
0
1,566
8,641
0
45,070
L
2,637
1,049
0
357
11,690
4,294
0
4,011
7,415
0
36,555
W
12,309
836
0
750
8,597
3,053
120
2,476
5,907
58,402
2,786
W
9,011
6,696
0
6,197
16,907
15,909
600
4,186
12,565
0
31,863
W
Anhur
Zehetsubo
Anhur
12,892
7,055
0
5,875
9,189
3,805
136
1,770
7,419
0
77,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,034
Gold Earned
34,496
426
Minions Killed
361
0
Camps Cleared
0
1,580,358
Distance Traveled
1,368,015
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,488
433
39
3
0
271,712
4
W
Odin
7,693
513
87
6
0
286,050
0
L
Janus
6,987
466
100
7
0
287,527
0
L
Bellona
7,862
524
85
6
0
287,201
0
W
Cthulhu
7,311
487
73
5
0
344,095
0
L
Hou Yi
6,506
434
85
6
0
271,965
0
L
Thor
6,653
444
52
3
0
249,610
0
W
Janus
8,305
554
107
7
0
340,989
0
W
Arachne
8,947
596
42
3
0
321,871
0
W
Anhur
9,778
652
117
8
0
287,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role