Player Matchup

Arachne
Arachne
Jarshmellow
Arachne
Level 118
God Stats
1W - 1L
1,781 SR
Queue Stats
121W - 123L
1,512 Elo+
Party 2
Charon
Charon
MoonBean69
Charon
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 46L
1,466 Elo+
Party 2
Skadi
Skadi
MopStick15
Skadi
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 162L
1,450 Elo+
Party 1
Fafnir
Fafnir
Sea me ArthurC
Fafnir
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 147L
1,485 Elo+
Party 1
Hera
Hera
iGoodVibes0
Hera
Level 144
God Stats
2W - 1L
1,799 SR
Queue Stats
51W - 50L
1,558 Elo+
Solo
Team Averages
Level 133
1,616 SR
1,494 Elo+

VS

Team Averages
Level 110
1,565 SR
1,518 Elo+
Atlas
Atlas
About12DozenEggs
Atlas
Level 120
God Stats
2W - 4L
1,313 SR
Queue Stats
167W - 163L
1,524 Elo+
Party 3
Ares
Ares
DatsSomeBS
Ares
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,536 Elo+
Party 3
Vulcan
Vulcan
Masayume_Chasin
Vulcan
Level 125
God Stats
14W - 6L
1,727 SR
Queue Stats
431W - 447L
1,519 Elo+
Solo
Kukulkan
Kukulkan
NoodlesAndSoup
Kukulkan
Level 88
God Stats
3W - 2L
1,784 SR
Queue Stats
230W - 227L
1,465 Elo+
Party 3
Skadi
Skadi
UnloadSomeLead
Skadi
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 194L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Jarshmellow
Arachne
14
2 / 5 / 4
8,136
814
7,205
12,435
6,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charon
MoonBean69
Charon
13
1 / 4 / 1
7,050
705
2,882
10,760
11,286
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
13
0 / 4 / 5
6,980
698
12,704
8,730
3,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 4 / 4
7,285
729
2,360
11,729
12,421
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 2 / 1
8,350
835
7,694
7,124
2,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 12
7,996
800
5,579
8,758
10,871
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 2 / 8
8,164
816
3,062
9,195
11,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
8 / 1 / 5
9,431
943
18,004
7,250
3,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
15
2 / 2 / 11
8,906
891
7,784
7,182
4,147
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
5 / 2 / 7
8,624
862
10,170
7,566
3,761
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
7
Kills
19
19
Deaths
9
15
Assists
43
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
W
2
2
8
3
L
Arachne
Jarshmellow
Arachne
2
5
4
0.8
W
8
1
5
10.5
L
Charon
MoonBean69
Charon
1
4
1
0.38
L
Skadi
0
4
5
0.63
W
Kukulkan
2
2
11
3.75
L
0
4
4
0.5
W
5
2
7
4.25
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,845
Damage
44,599
50,778
Taken
39,951
35,576
Mitigated
33,923
13,432
Healing
9,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,579
1,801
1,697
1,887
8,758
10,871
593
2,750
6,008
10,580
945
W
3,062
236
460
969
9,195
11,285
0
3,002
6,193
4,875
0
L
Arachne
Jarshmellow
Arachne
7,205
4,516
621
2,826
12,435
6,210
0
7,647
4,788
0
11,460
W
18,004
11,447
473
911
7,250
3,859
468
2,911
4,339
36,777
0
L
Charon
MoonBean69
Charon
2,882
28
212
1,399
10,760
11,286
130
7,282
3,478
7,629
411
L
Skadi
12,704
3,299
556
1,079
8,730
3,317
0
5,994
2,736
0
23,608
W
Kukulkan
7,784
421
799
742
7,182
4,147
455
1,483
5,699
25,845
0
L
2,360
613
1,236
2,509
11,729
12,421
0
7,500
4,229
7,354
0
W
10,170
3,669
605
1,149
7,566
3,761
1,598
2,568
4,998
0
17,381
L
7,694
655
386
2,608
7,124
2,342
252
5,342
1,782
29,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,801
Gold Earned
43,121
105
Minions Killed
141
0
Camps Cleared
0
874,995
Distance Traveled
995,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,996
800
19
2
0
185,889
0
W
Ares
8,164
816
6
1
0
193,468
0
L
Arachne
8,136
814
16
2
0
201,612
0
W
Vulcan
9,431
943
47
5
0
222,094
0
L
Charon
7,050
705
8
1
0
187,617
0
L
Skadi
6,980
698
27
3
0
115,970
0
W
Kukulkan
8,906
891
49
5
0
214,633
0
L
Fafnir
7,285
729
10
1
0
166,713
0
W
Skadi
8,624
862
20
2
0
179,075
0
L
Hera
8,350
835
44
4
0
203,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role