Player Matchup

Athena
Athena
ALAUDI1
Athena
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 22L
1,569 Elo+
Party 1
Artemis
Artemis
ALEKZRM20
Artemis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 37L
1,606 Elo+
Party 1
Ix Chel
Ix Chel
NECROFILIX70
Ix Chel
Level 47
God Stats
18W - 17L
1,447 SR
Queue Stats
142W - 143L
1,540 Elo+
Party 1
Team Averages
Level 90
1,482 SR
1,571 Elo+

VS

Team Averages
Level 68
1,719 SR
1,673 Elo+
Bellona
Bellona
OjSimpn
Bellona
Level 70
God Stats
4W - 1L
1,590 SR
Queue Stats
20W - 12L
1,649 Elo+
Party 2
Anubis
Anubis
Scorpion0711
Anubis
Level 66
God Stats
4W - 2L
1,772 SR
Queue Stats
41W - 26L
1,739 Elo+
Solo
Ne Zha
Ne Zha
Will123456798
Ne Zha
Level 68
God Stats
19W - 6L
1,795 SR
Queue Stats
111W - 98L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
ALAUDI1
Athena
15
0 / 2 / 3
9,541
596
8,857
24,247
28,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artemis
ALEKZRM20
Artemis
16
1 / 3 / 2
10,084
630
14,010
12,696
5,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
NECROFILIX70
Ix Chel
16
2 / 3 / 1
10,365
648
11,394
12,236
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
OjSimpn
Bellona
18
4 / 0 / 2
11,628
727
12,427
16,248
19,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Anubis
18
3 / 2 / 5
12,403
775
16,307
12,437
7,686
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
1 / 1 / 6
11,146
697
16,245
16,526
18,474
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
8
8
Deaths
3
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Athena
ALAUDI1
Athena
0
2
3
0.75
L
Artemis
ALEKZRM20
Artemis
1
3
2
0.67
L
Ix Chel
NECROFILIX70
Ix Chel
2
3
1
0.83
W
Bellona
OjSimpn
Bellona
4
0
2
5
W
Anubis
3
2
5
2.75
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,261
Damage
44,979
49,179
Taken
45,211
39,380
Mitigated
45,421
9,203
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
ALAUDI1
Athena
8,857
1,767
0
1,468
24,247
28,755
0
8,490
14,152
20,354
1,996
L
Artemis
ALEKZRM20
Artemis
14,010
5,549
0
870
12,696
5,006
520
4,262
7,849
0
48,202
L
Ix Chel
NECROFILIX70
Ix Chel
11,394
1,528
3,386
3,479
12,236
5,619
300
3,257
8,217
43,419
0
W
Bellona
OjSimpn
Bellona
12,427
3,154
0
2,463
16,248
19,261
687
7,223
8,405
23
59,732
W
Anubis
16,307
841
0
4,499
12,437
7,686
813
5,291
6,823
69,284
1,274
W
16,245
2,091
0
4,144
16,526
18,474
424
5,557
10,414
0
54,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,990
Gold Earned
35,177
179
Minions Killed
262
0
Camps Cleared
0
870,040
Distance Traveled
957,822
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,541
596
24
2
0
324,566
0
L
Artemis
10,084
630
56
4
0
286,979
3
L
Ix Chel
10,365
648
99
6
0
258,495
5
W
Bellona
11,628
727
80
5
0
337,105
0
W
Anubis
12,403
775
132
8
0
283,577
0
W
Ne Zha
11,146
697
50
3
0
337,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role