Player Matchup

Rama
Rama
J Blalock
Rama
Level 137
God Stats
1W - 2L
1,072 SR
Queue Stats
48W - 49L
1,442 Elo+
Party 4
Ganesha
Ganesha
LeagueDegenerate
Ganesha
Level 28
God Stats
1W - 3L
1,072 SR
Queue Stats
25W - 35L
1,379 Elo+
Party 4
Janus
Janus
PoiZOn X NaXiO
Janus
Level 127
God Stats
4W - 4L
1,441 SR
Queue Stats
24W - 21L
1,529 Elo+
Party 2
Achilles
Achilles
Try me nerd
Achilles
Level 140
God Stats
2W - 1L
1,632 SR
Queue Stats
114W - 87L
1,575 Elo+
Party 2
Nemesis
Nemesis
ZeldaFromLink
Nemesis
Level 27
God Stats
3W - 3L
1,476 SR
Queue Stats
19W - 31L
1,354 Elo+
Party 4
Team Averages
Level 92
1,339 SR
1,456 Elo+

VS

Team Averages
Level 101
1,573 SR
1,554 Elo+
Ah Puch
Ah Puch
Joker139Luis
Ah Puch
Level 83
God Stats
0W - 1L
1,667 SR
Queue Stats
73W - 75L
1,504 Elo+
Party 3
Chronos
Chronos
MorrisNotorious
Chronos
Level 93
God Stats
108W - 83L
1,538 SR
Queue Stats
464W - 427L
1,512 Elo+
Solo
Danzaburou
Danzaburou
Rapid300
Danzaburou
Level 155
God Stats
4W - 3L
1,671 SR
Queue Stats
110W - 88L
1,543 Elo+
Party 1
Thanatos
Thanatos
TigerGleaming449
Thanatos
Level 65
God Stats
3W - 9L
1,367 SR
Queue Stats
8W - 15L
1,625 Elo+
Party 3
Sylvanus
Sylvanus
Vagrant300h
Sylvanus
Level 109
God Stats
4W - 3L
1,622 SR
Queue Stats
20W - 16L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
14
3 / 2 / 5
9,409
495
4,741
11,246
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
0 / 0 / 15
10,215
538
8,467
16,697
21,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
6 / 3 / 7
11,173
588
16,386
9,707
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Try me nerd
Achilles
20
10 / 0 / 8
13,901
732
17,609
19,115
20,555
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Nemesis
19
3 / 1 / 6
10,629
559
6,238
17,372
10,322
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Joker139Luis
Ah Puch
15
1 / 7 / 4
9,225
486
16,446
16,980
6,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

17
0 / 4 / 0
9,573
504
4,539
14,426
7,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Rapid300
Danzaburou
15
0 / 3 / 0
8,915
469
9,071
11,674
5,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 4 / 1
8,994
473
7,444
15,917
6,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Vagrant300h
Sylvanus
11
0 / 4 / 0
7,852
413
2,973
12,515
8,575
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
11
22
Kills
6
6
Deaths
22
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
3
2
5
2.75
L
Ah Puch
Joker139Luis
Ah Puch
1
7
4
0.43
W
0
0
15
7.5
L
0
4
0
0
W
6
3
7
3.17
L
Danzaburou
Rapid300
Danzaburou
0
3
0
0
L
5
4
1
1.38
W
Achilles
Try me nerd
Achilles
10
0
8
14
L
Sylvanus
Vagrant300h
Sylvanus
0
4
0
0
W
Nemesis
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,441
Damage
40,473
74,137
Taken
71,512
61,616
Mitigated
34,960
15,151
Healing
22,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
4,741
3,451
0
2,030
11,246
4,708
1,807
2,002
9,244
0
56,465
L
Ah Puch
Joker139Luis
Ah Puch
16,446
1,085
0
2,558
16,980
6,684
0
7,658
8,843
74,714
0
W
8,467
783
0
3,058
16,697
21,391
169
7,286
9,411
32,191
0
L
4,539
1,110
0
2,186
14,426
7,615
0
3,517
10,759
78,506
3,811
W
16,386
1,161
0
500
9,707
4,640
396
5,423
4,284
82,238
1,704
L
Danzaburou
Rapid300
Danzaburou
9,071
3,587
0
3,729
11,674
5,133
741
3,175
8,399
0
98,593
L
7,444
1,259
0
10,161
15,917
6,953
0
4,423
11,329
0
44,002
W
Achilles
Try me nerd
Achilles
17,609
2,967
0
5,748
19,115
20,555
1,114
6,329
12,786
363
121,299
L
Sylvanus
Vagrant300h
Sylvanus
2,973
327
2,237
1,657
12,515
8,575
0
5,218
7,116
14,315
0
W
Nemesis
6,238
2,660
0
3,815
17,372
10,322
135
4,034
13,338
0
116,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,327
Gold Earned
44,559
606
Minions Killed
512
0
Camps Cleared
0
1,906,046
Distance Traveled
1,714,960
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,409
495
120
6
0
313,302
0
L
Ah Puch
9,225
486
127
7
0
321,302
2
W
Ganesha
10,215
538
11
1
0
376,790
6
L
Chronos
9,573
504
150
8
0
359,765
0
W
Janus
11,173
588
147
8
0
383,117
3
L
Danzaburou
8,915
469
150
8
0
339,631
3
L
Thanatos
8,994
473
65
3
0
396,483
0
W
Achilles
13,901
732
191
10
0
376,558
4
L
Sylvanus
7,852
413
20
1
0
297,779
2
W
Nemesis
10,629
559
137
7
0
456,279
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role