Player Matchup

Gilgamesh
Gilgamesh
Corjorg1992
Gilgamesh
Level 49
God Stats
8W - 5L
1,804 SR
Queue Stats
28W - 29L
1,333 Elo+
Solo
Baron Samedi
Baron Samedi
GodUsopp5375
Baron Samedi
Level 26
God Stats
4W - 4L
1,500 SR
Queue Stats
64W - 74L
1,403 Elo+
Party 4
Anubis
Anubis
Hellen1celler
Anubis
Level 86
God Stats
8W - 3L
1,850 SR
Queue Stats
137W - 118L
1,512 Elo+
Party 1
Serqet
Serqet
ThirstedFirst
Serqet
Level 101
God Stats
2W - 1L
1,316 SR
Queue Stats
115W - 90L
1,579 Elo+
Party 4
Apollo
Apollo
hellen2celler
Apollo
Level 9
God Stats
10W - 10L
1,453 SR
Queue Stats
74W - 71L
1,499 Elo+
Party 1
Team Averages
Level 54
1,585 SR
1,465 Elo+

VS

Team Averages
Level 63
1,459 SR
1,437 Elo+
Nut
Nut
BEKFAST7406
Nut
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 62L
1,449 Elo+
Party 3
Danzaburou
Danzaburou
Meekachu
Danzaburou
Level 33
God Stats
10W - 10L
1,569 SR
Queue Stats
22W - 32L
1,417 Elo+
Party 2
Artio
Artio
MelonPenguin142
Artio
Level 43
God Stats
0W - 5L
1,321 SR
Queue Stats
64W - 63L
1,435 Elo+
Party 3
Bellona
Bellona
TheNaggler
Bellona
Level 24
God Stats
3W - 7L
1,407 SR
Queue Stats
16W - 23L
1,397 Elo+
Party 2
Bakasura
Bakasura
TindaHoe
Bakasura
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
109W - 99L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Corjorg1992
Gilgamesh
12
1 / 0 / 1
6,926
533
5,570
10,986
10,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
GodUsopp5375
Baron Samedi
13
0 / 2 / 3
6,961
535
4,007
5,673
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
5 / 0 / 2
7,104
546
6,551
5,321
2,412
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 0
6,553
504
4,662
10,148
4,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 4
7,148
550
6,909
8,260
3,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,411
493
4,534
8,771
3,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
Meekachu
Danzaburou
11
0 / 4 / 1
6,431
495
2,099
10,526
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 1 / 0
5,306
408
1,868
6,384
3,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
TheNaggler
Bellona
11
0 / 1 / 0
6,726
517
6,545
9,445
8,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
TindaHoe
Bakasura
14
4 / 3 / 1
7,810
601
4,586
12,364
6,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
5
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Gilgamesh
Corjorg1992
Gilgamesh
1
0
1
1.5
W
Baron Samedi
GodUsopp5375
Baron Samedi
0
2
3
0.75
W
5
0
2
6
L
Danzaburou
Meekachu
Danzaburou
0
4
1
0.13
L
0
1
0
0
L
Bellona
TheNaggler
Bellona
0
1
0
0
W
2
2
0
1
L
Bakasura
TindaHoe
Bakasura
4
3
1
1.5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,699
Damage
19,632
40,388
Taken
47,490
23,872
Mitigated
24,909
10,821
Healing
14,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,534
1,769
0
2,242
8,771
3,136
0
3,714
4,704
0
27,437
W
Gilgamesh
Corjorg1992
Gilgamesh
5,570
1,641
0
1,492
10,986
10,396
0
0
10,936
0
38,813
W
Baron Samedi
GodUsopp5375
Baron Samedi
4,007
493
182
768
5,673
2,824
0
0
5,563
43,655
0
W
6,551
426
59
3,464
5,321
2,412
400
1,040
4,281
46,384
0
L
Danzaburou
Meekachu
Danzaburou
2,099
812
0
2,474
10,526
3,082
0
3,946
6,580
0
48,354
L
1,868
292
135
2,388
6,384
3,856
0
1,289
5,095
9,081
0
L
Bellona
TheNaggler
Bellona
6,545
2,639
0
2,286
9,445
8,679
0
0
8,432
0
44,137
W
4,662
1,491
0
1,125
10,148
4,816
0
0
10,124
0
52,543
L
Bakasura
TindaHoe
Bakasura
4,586
3,586
0
5,212
12,364
6,156
0
1,609
10,509
0
60,082
W
6,909
4,984
0
3,731
8,260
3,424
379
828
7,392
0
55,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,692
Gold Earned
32,684
391
Minions Killed
314
0
Camps Cleared
0
1,241,973
Distance Traveled
1,179,138
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,411
493
39
3
0
244,977
0
W
Gilgamesh
6,926
533
78
6
0
244,037
2
W
Baron Samedi
6,961
535
75
6
0
239,078
4
W
Anubis
7,104
546
68
5
0
214,857
0
L
Danzaburou
6,431
495
73
6
0
217,667
0
L
Artio
5,306
408
16
1
0
186,642
4
L
Bellona
6,726
517
69
5
0
207,675
1
W
Serqet
6,553
504
75
6
0
291,121
3
L
Bakasura
7,810
601
117
9
0
322,177
0
W
Apollo
7,148
550
95
7
0
252,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role