Player Matchup

Janus
Janus
Platinum III
 
Janus
Platinum III
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Arachne
Arachne
Platinum III
 
Arachne
Platinum III
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum I
Baitertrain
Rama
Platinum I
Level 149
God Stats
10W - 10L
1,796 SR
Queue Stats
300W - 273L
1,850 MMR
Solo
Sylvanus
Sylvanus
Platinum II
SplashKinggg
Sylvanus
Platinum II
Level 158
God Stats
4W - 3L
1,695 SR
Queue Stats
561W - 556L
1,844 MMR
Solo
Kuzenbo
Kuzenbo
Diamond V
TheHakki
Kuzenbo
Diamond V
Level 157
God Stats
3W - 0L
1,594 SR
Queue Stats
111W - 81L
1,951 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,617 SR
1,729 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 130
1,617 SR
1,860 MMR
Zhong Kui
Zhong Kui
Platinum II
Dawlph
Zhong Kui
Platinum II
Level 174
God Stats
1W - 2L
1,521 SR
Queue Stats
218W - 209L
1,839 MMR
Solo
Bastet
Bastet
Platinum III
Killerbeehue
Bastet
Platinum III
Level 84
God Stats
26W - 14L
1,720 SR
Queue Stats
117W - 113L
1,865 MMR
Solo
Atlas
Atlas
Platinum III
LordLud
Atlas
Platinum III
Level 156
God Stats
5W - 3L
1,565 SR
Queue Stats
62W - 41L
1,729 MMR
Party 2
Lancelot
Lancelot
Platinum IV
RAREFORMULA
Lancelot
Platinum IV
Level 194
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 45L
1,864 MMR
Solo
Cupid
Cupid
Platinum IV
SoloB0lo
Cupid
Platinum IV
Level 42
God Stats
1W - 1L
1,777 SR
Queue Stats
21W - 9L
2,000 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 0 / 2
4,459
892
2,613
3,161
953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
 
Arachne
7
2 / 0 / 1
4,089
818
1,216
4,684
1,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 0 / 0
3,824
765
1,481
3,341
1,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
SplashKinggg
Sylvanus
6
0 / 0 / 0
3,744
749
1,560
4,164
2,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
TheHakki
Kuzenbo
7
2 / 0 / 0
4,066
813
2,588
2,753
2,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThothAwilixOdinLoki

VS

Bans
Da JiCharonAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dawlph
Zhong Kui
6
0 / 3 / 0
3,393
679
2,075
4,506
3,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
3
0 / 2 / 0
2,873
575
1,057
2,792
750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Atlas
LordLud
Atlas
6
0 / 0 / 0
3,658
732
1,615
3,497
2,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
RAREFORMULA
Lancelot
6
0 / 1 / 0
3,406
681
1,059
4,007
1,772
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cupid
SoloB0lo
Cupid
6
0 / 0 / 0
3,279
656
2,213
2,427
702
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
6
Kills
0
0
Deaths
6
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
W
Arachne
 
Arachne
2
0
1
2.5
W
0
0
0
0
L
Zhong Kui
Dawlph
Zhong Kui
0
3
0
0
L
Bastet
0
2
0
0
L
Atlas
LordLud
Atlas
0
0
0
0
L
Lancelot
RAREFORMULA
Lancelot
0
1
0
0
L
Cupid
SoloB0lo
Cupid
0
0
0
0
W
Sylvanus
SplashKinggg
Sylvanus
0
0
0
0
W
Kuzenbo
TheHakki
Kuzenbo
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,458
Damage
8,019
18,103
Taken
17,229
8,693
Mitigated
8,358
8,807
Healing
6,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,613
447
0
774
3,161
953
0
1,569
1,398
24,707
1,181
W
Arachne
 
Arachne
1,216
954
0
2,326
4,684
1,513
0
518
4,156
0
20,699
W
1,481
882
0
1,362
3,341
1,164
0
639
2,702
0
31,451
L
Zhong Kui
Dawlph
Zhong Kui
2,075
340
0
1,310
4,506
3,000
0
1,759
2,523
14,996
0
L
Bastet
1,057
252
0
800
2,792
750
0
1,115
1,477
0
7,126
L
Atlas
LordLud
Atlas
1,615
755
0
1,448
3,497
2,134
0
672
2,825
14,224
0
L
Lancelot
RAREFORMULA
Lancelot
1,059
237
0
1,783
4,007
1,772
0
1,718
2,071
0
15,887
L
Cupid
SoloB0lo
Cupid
2,213
1,411
348
1,126
2,427
702
0
827
1,600
0
22,211
W
Sylvanus
SplashKinggg
Sylvanus
1,560
422
909
2,398
4,164
2,698
0
760
3,404
8,820
0
W
Kuzenbo
TheHakki
Kuzenbo
2,588
1,023
0
1,038
2,753
2,365
5
0
2,753
16,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,182
Gold Earned
16,609
193
Minions Killed
155
0
Camps Cleared
0
582,540
Distance Traveled
541,363
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,459
892
46
9
0
109,900
0
W
Arachne
4,089
818
39
8
0
134,709
0
W
Rama
3,824
765
65
13
0
98,481
0
L
Zhong Kui
3,393
679
41
8
0
85,862
0
L
Bastet
2,873
575
14
3
0
88,963
0
L
Atlas
3,658
732
20
4
0
117,154
2
L
Lancelot
3,406
681
27
5
0
124,776
0
L
Cupid
3,279
656
53
11
0
124,608
0
W
Sylvanus
3,744
749
7
1
0
114,848
4
W
Kuzenbo
4,066
813
36
7
0
124,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role