Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BayByDragon
Xing Tian
Level 67
God Stats
8W - 8L
1,616 SR
Queue Stats
147W - 197L
1,485 Elo+
Party 1
Loki
Loki
Fabsrica
Loki
Level 158
God Stats
31W - 27L
1,614 SR
Queue Stats
494W - 528L
1,547 Elo+
Party 1
Zeus
Zeus
MidDyff
Zeus
Level 97
God Stats
2W - 1L
1,797 SR
Queue Stats
102W - 80L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
Windhelmina
Gilgamesh
Level 120
God Stats
10W - 7L
1,391 SR
Queue Stats
41W - 38L
1,454 Elo+
Solo
Team Averages
Level 129
1,584 SR
1,512 Elo+

VS

Team Averages
Level 127
1,586 SR
1,522 Elo+
Nu Wa
Nu Wa
B0orn_2Kill
Nu Wa
Level 144
God Stats
6W - 3L
1,574 SR
Queue Stats
51W - 46L
1,524 Elo+
Solo
Sylvanus
Sylvanus
Hiersen
Sylvanus
Level 202
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 78L
1,564 Elo+
Party 2
Ymir
Ymir
Leones_2015
Ymir
Level 169
God Stats
11W - 10L
1,905 SR
Queue Stats
832W - 783L
1,431 Elo+
Solo
Heimdallr
Heimdallr
Yatorishino
Heimdallr
Level 39
God Stats
3W - 3L
1,452 SR
Queue Stats
35W - 27L
1,574 Elo+
Party 2
Bastet
Bastet
vKhaimera2
Bastet
Level 83
God Stats
2W - 1L
1,500 SR
Queue Stats
351W - 385L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
0 / 3 / 2
7,837
490
3,680
11,245
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Xing Tian
BayByDragon
Xing Tian
13
3 / 2 / 4
7,492
468
11,693
15,351
10,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
14
3 / 2 / 2
7,656
479
3,706
12,330
4,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
MidDyff
Zeus
14
4 / 7 / 2
7,961
498
13,268
11,542
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Gilgamesh
Windhelmina
Gilgamesh
13
0 / 3 / 2
7,802
488
6,286
16,748
10,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 4
9,372
586
10,979
10,109
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
Hiersen
Sylvanus
14
2 / 5 / 9
8,339
521
8,774
19,285
16,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 0 / 0
9,950
622
7,494
12,029
9,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Yatorishino
Heimdallr
17
3 / 0 / 1
10,128
633
8,246
8,546
4,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
vKhaimera2
Bastet
15
5 / 0 / 4
9,133
571
8,281
13,577
4,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
10
Kills
16
17
Deaths
10
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
2
0.33
W
4
5
4
1.2
L
Xing Tian
BayByDragon
Xing Tian
3
2
4
2.5
L
Loki
3
2
2
2
W
Sylvanus
Hiersen
Sylvanus
2
5
9
1.3
W
2
0
0
2
L
Zeus
MidDyff
Zeus
4
7
2
0.71
L
Gilgamesh
Windhelmina
Gilgamesh
0
3
2
0.33
W
Heimdallr
Yatorishino
Heimdallr
3
0
1
3.5
W
Bastet
vKhaimera2
Bastet
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,633
Damage
43,774
67,216
Taken
63,546
34,009
Mitigated
39,283
11,175
Healing
24,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,680
1,636
0
4,791
11,245
3,896
0
1,213
10,032
0
61,953
W
10,979
3,085
0
555
10,109
3,398
246
7,384
2,363
69,337
0
L
Xing Tian
BayByDragon
Xing Tian
11,693
825
0
1,242
15,351
10,919
0
6,918
8,433
38,983
1,714
L
Loki
3,706
448
0
2,553
12,330
4,636
0
2,475
9,855
0
64,060
W
Sylvanus
Hiersen
Sylvanus
8,774
2,308
2,248
4,485
19,285
16,797
190
9,155
9,298
29,268
13,445
W
7,494
2,649
0
4,302
12,029
9,835
0
2,596
8,597
77,564
725
L
Zeus
MidDyff
Zeus
13,268
2,207
0
842
11,542
3,876
0
6,314
5,228
69,712
0
L
Gilgamesh
Windhelmina
Gilgamesh
6,286
1,868
0
1,747
16,748
10,682
0
9,244
7,504
0
54,812
W
Heimdallr
Yatorishino
Heimdallr
8,246
4,299
0
5,408
8,546
4,529
86
930
7,528
0
101,041
W
Bastet
vKhaimera2
Bastet
8,281
2,247
0
7,275
13,577
4,724
0
4,004
9,467
0
73,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,748
Gold Earned
46,922
500
Minions Killed
548
0
Camps Cleared
0
1,650,529
Distance Traveled
1,440,090
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,837
490
113
7
0
350,337
7
W
Nu Wa
9,372
586
119
7
0
259,644
2
L
Xing Tian
7,492
468
64
4
0
349,812
0
L
Loki
7,656
479
93
6
0
373,763
1
W
Sylvanus
8,339
521
51
3
0
264,058
2
W
Ymir
9,950
622
137
9
0
269,240
0
L
Zeus
7,961
498
134
8
0
293,323
3
L
Gilgamesh
7,802
488
96
6
0
283,294
0
W
Heimdallr
10,128
633
143
9
0
284,270
1
W
Bastet
9,133
571
98
6
0
362,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role