Player Matchup

Hel
Hel
Dantes Crux
Hel
Level 164
God Stats
4W - 3L
1,687 SR
Queue Stats
499W - 447L
1,575 Elo+
Party 1
Agni
Agni
DogofLegend
Agni
Level 164
God Stats
3W - 4L
1,732 SR
Queue Stats
77W - 75L
1,591 Elo+
Solo
Jing Wei
Jing Wei
KurtKrej
Jing Wei
Level 153
God Stats
21W - 25L
1,452 SR
Queue Stats
486W - 433L
1,586 Elo+
Solo
Fenrir
Fenrir
LokiCharms69
Fenrir
Level 158
God Stats
4W - 4L
1,572 SR
Queue Stats
73W - 62L
1,596 Elo+
Party 1
Chaac
Chaac
Sammywhammy210
Chaac
Level 177
God Stats
30W - 21L
1,663 SR
Queue Stats
512W - 492L
1,626 Elo+
Solo
Team Averages
Level 163
1,621 SR
1,595 Elo+

VS

Team Averages
Level 161
1,595 SR
1,554 Elo+
Izanami
Izanami
HavelPP
Izanami
Level 128
God Stats
1W - 0L
1,686 SR
Queue Stats
99W - 88L
1,542 Elo+
Solo
Tyr
Tyr
LikeMike23Xx
Tyr
Level 158
God Stats
2W - 6L
1,445 SR
Queue Stats
88W - 88L
1,477 Elo+
Solo
Zeus
Zeus
SPLITPUSHBOT
Zeus
Level 161
God Stats
2W - 0L
1,816 SR
Queue Stats
240W - 199L
1,596 Elo+
Party 2
Cliodhna
Cliodhna
The918sFinest
Cliodhna
Level 156
God Stats
7W - 6L
1,606 SR
Queue Stats
440W - 394L
1,567 Elo+
Solo
Cthulhu
Cthulhu
xxxsuhhdude420
Cthulhu
Level 204
God Stats
7W - 5L
1,422 SR
Queue Stats
324W - 261L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,359
530
3,232
10,392
7,201
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 1
6,620
552
9,813
5,490
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
KurtKrej
Jing Wei
12
1 / 2 / 0
6,311
526
3,870
9,421
3,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
11
3 / 3 / 2
6,429
536
5,748
10,313
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 0
7,679
640
8,805
10,933
10,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HavelPP
Izanami
11
1 / 3 / 1
6,476
540
6,342
10,454
6,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 3 / 2
6,242
520
3,161
12,414
5,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 2 / 0
7,212
601
7,399
6,999
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
The918sFinest
Cliodhna
12
2 / 1 / 2
6,745
562
4,841
9,180
3,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 3
6,275
523
8,247
9,085
7,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
9
Kills
7
7
Deaths
9
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
0
2
1
L
1
1
1
1.5
W
Izanami
HavelPP
Izanami
1
3
1
0.5
L
Jing Wei
KurtKrej
Jing Wei
1
2
0
0.5
W
2
3
2
1
L
Fenrir
3
3
2
1.33
W
2
2
0
1
L
4
1
0
4
W
Cliodhna
The918sFinest
Cliodhna
2
1
2
3
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,468
Damage
29,990
46,549
Taken
48,132
28,709
Mitigated
25,349
19,307
Healing
11,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,232
497
3,623
7,601
10,392
7,201
0
4,917
5,389
24,522
0
L
9,813
708
0
700
5,490
2,180
0
1,578
3,912
59,665
0
W
Izanami
HavelPP
Izanami
6,342
4,114
0
1,965
10,454
6,361
0
228
10,226
0
50,377
L
Jing Wei
KurtKrej
Jing Wei
3,870
3,110
0
2,813
9,421
3,735
0
5,875
3,156
0
50,916
W
3,161
231
0
2,339
12,414
5,755
0
3,061
9,167
0
47,116
L
Fenrir
5,748
1,313
0
912
10,313
4,913
0
2,584
7,609
0
37,285
W
7,399
1,522
0
3,171
6,999
2,279
0
210
6,789
55,241
3,181
L
8,805
1,621
0
3,658
10,933
10,680
0
73
10,062
636
58,981
W
Cliodhna
The918sFinest
Cliodhna
4,841
403
0
1,350
9,180
3,377
0
4,384
4,424
0
59,356
W
8,247
1,103
70
2,182
9,085
7,577
0
4,690
3,993
25,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,398
Gold Earned
32,950
410
Minions Killed
408
0
Camps Cleared
0
1,250,444
Distance Traveled
1,238,719
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,359
530
22
2
0
249,868
1
L
Agni
6,620
552
141
12
0
264,987
0
W
Izanami
6,476
540
87
7
0
199,217
2
L
Jing Wei
6,311
526
94
8
0
220,251
0
W
Tyr
6,242
520
68
6
0
286,229
0
L
Fenrir
6,429
536
51
4
0
281,048
0
W
Zeus
7,212
601
116
10
0
212,007
2
L
Chaac
7,679
640
102
9
0
234,290
3
W
Cliodhna
6,745
562
112
9
0
266,369
2
W
Cthulhu
6,275
523
25
2
0
274,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role