Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Based-Jay69
Sun Wukong
Level 118
God Stats
3W - 10L
1,176 SR
Queue Stats
163W - 192L
1,468 Elo+
Party 2
Athena
Athena
GiantWoman6
Athena
Level 40
God Stats
118W - 130L
1,518 SR
Queue Stats
135W - 153L
1,473 Elo+
Party 2
Kali
Kali
NineLivesNicky
Kali
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 155L
1,468 Elo+
Party 2
Kukulkan
Kukulkan
TomCross
Kukulkan
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 73L
1,497 Elo+
Solo
Team Averages
Level 79
1,439 SR
1,481 Elo+

VS

Team Averages
Level 101
1,630 SR
1,530 Elo+
Thanatos
Thanatos
Blakesbuttcakes
Thanatos
Level 121
God Stats
6W - 3L
1,657 SR
Queue Stats
29W - 40L
1,470 Elo+
Solo
Sobek
Sobek
DaBroski508
Sobek
Level 124
God Stats
2W - 0L
1,587 SR
Queue Stats
120W - 97L
1,578 Elo+
Party 1
Jormungandr
Jormungandr
Joe_Dead_Shadow
Jormungandr
Level 114
God Stats
14W - 8L
1,599 SR
Queue Stats
239W - 224L
1,532 Elo+
Solo
Ra
Ra
MidTyr
Ra
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,532 Elo+
Party 1
Sol
Sol
TheSoulLess1
Sol
Level 119
God Stats
10W - 1L
1,806 SR
Queue Stats
45W - 36L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 3 / 0
6,106
470
5,683
9,778
4,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
Based-Jay69
Sun Wukong
12
2 / 2 / 0
7,589
584
7,802
17,310
12,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Athena
10
2 / 1 / 1
6,701
515
2,663
9,813
7,321
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 5 / 4
6,223
479
4,536
13,876
7,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kukulkan
TomCross
Kukulkan
13
2 / 3 / 1
7,828
602
7,310
8,007
3,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
2 / 1 / 3
7,269
559
5,437
11,028
4,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
5 / 1 / 7
8,274
636
8,543
11,404
12,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
Joe_Dead_Shadow
Jormungandr
14
2 / 2 / 0
8,126
625
10,809
9,695
9,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Ra
13
1 / 2 / 4
7,799
600
4,084
8,696
3,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

15
4 / 0 / 3
8,280
637
13,635
11,143
4,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
6
Kills
14
14
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
L
Sun Wukong
Based-Jay69
Sun Wukong
2
2
0
1
W
Thanatos
2
1
3
3.5
W
5
1
7
8.5
L
Athena
2
1
1
2.5
W
Jormungandr
Joe_Dead_Shadow
Jormungandr
2
2
0
1
W
Ra
1
2
4
1.5
L
0
5
4
0.4
W
4
0
3
5.5
L
Kukulkan
TomCross
Kukulkan
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,994
Damage
42,508
58,784
Taken
51,966
34,378
Mitigated
34,540
14,952
Healing
26,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
5,683
3,272
0
1,763
9,778
4,041
0
7,560
2,218
0
41,838
L
Sun Wukong
Based-Jay69
Sun Wukong
7,802
1,868
0
6,246
17,310
12,479
0
9,100
7,215
299
61,024
W
Thanatos
5,437
2,496
0
8,523
11,028
4,925
0
2,236
8,672
0
54,732
W
8,543
870
0
3,979
11,404
12,262
0
2,852
8,392
24,498
4,298
L
Athena
2,663
530
0
2,853
9,813
7,321
0
6,952
2,773
8,903
0
W
Jormungandr
Joe_Dead_Shadow
Jormungandr
10,809
2,469
0
603
9,695
9,400
0
469
9,226
61,872
720
W
Ra
4,084
167
1,081
4,003
8,696
3,940
96
3,529
4,793
62,919
0
L
4,536
1,840
0
3,366
13,876
7,026
0
6,969
6,765
0
37,264
W
13,635
5,352
0
8,747
11,143
4,013
2,026
532
10,611
74,164
7,225
L
Kukulkan
TomCross
Kukulkan
7,310
827
0
724
8,007
3,511
253
3,655
4,071
63,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,447
Gold Earned
39,748
362
Minions Killed
487
0
Camps Cleared
0
1,315,101
Distance Traveled
1,357,189
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,106
470
66
5
0
255,044
0
L
Sun Wukong
7,589
584
103
8
0
231,847
0
W
Thanatos
7,269
559
87
7
0
290,346
3
W
Sobek
8,274
636
34
3
0
288,325
4
L
Athena
6,701
515
7
1
0
299,126
3
W
Jormungandr
8,126
625
114
9
0
217,736
0
W
Ra
7,799
600
134
10
0
281,017
1
L
Kali
6,223
479
61
5
0
289,238
0
W
Sol
8,280
637
118
9
0
279,765
2
L
Kukulkan
7,828
602
125
10
0
239,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role