Player Matchup

Ymir
Ymir
Lugernero
Ymir
Level 58
God Stats
6W - 4L
1,678 SR
Queue Stats
299W - 271L
1,518 Elo+
Party 1
Awilix
Awilix
PapaBlaise
Awilix
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
169W - 159L
1,548 Elo+
Party 1
Horus
Horus
iTz CGK
Horus
Level 191
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 58L
1,514 Elo+
Party 3
Neith
Neith
iTz Court K
Neith
Level 259
God Stats
4W - 3L
1,752 SR
Queue Stats
195W - 168L
1,497 Elo+
Party 3
Ra
Ra
jumb1e
Ra
Level 166
God Stats
61W - 40L
1,542 SR
Queue Stats
354W - 319L
1,572 Elo+
Party 1
Team Averages
Level 165
1,594 SR
1,530 Elo+

VS

Team Averages
Level 116
1,618 SR
1,513 Elo+
Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
Berillian
Scylla
Level 138
God Stats
7W - 6L
1,788 SR
Queue Stats
90W - 73L
1,588 Elo+
Solo
Arachne
Arachne
Dust73
Arachne
Level 33
God Stats
2W - 2L
1,704 SR
Queue Stats
17W - 19L
1,466 Elo+
Solo
Set
Set
Itz_Farhan_Yo_20
Set
Level 155
God Stats
31W - 30L
1,595 SR
Queue Stats
182W - 185L
1,512 Elo+
Solo
Cthulhu
Cthulhu
RubZul
Cthulhu
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
234W - 224L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 1 / 0
3,096
619
1,191
3,664
1,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
PapaBlaise
Awilix
7
0 / 0 / 0
3,939
788
163
1,426
853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Horus
iTz CGK
Horus
5
0 / 0 / 0
3,311
662
1,386
4,705
2,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 1 / 0
3,160
632
2,557
3,260
984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ra
8
1 / 0 / 0
4,088
818
1,773
2,026
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
5
1 / 0 / 0
3,422
684
3,060
2,243
611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Berillian
Scylla
7
1 / 1 / 0
3,632
726
1,612
2,304
671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Dust73
Arachne
5
0 / 0 / 1
3,134
627
742
3,487
1,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

2
0 / 0 / 0
2,586
517
0
750
232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
RubZul
Cthulhu
4
0 / 0 / 2
3,373
675
2,184
3,856
2,250
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
2
2
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
0
1
L
Scylla
Berillian
Scylla
1
1
0
1
L
Arachne
Dust73
Arachne
0
0
1
0.5
L
0
0
0
0
W
Ymir
0
1
0
0
W
Awilix
PapaBlaise
Awilix
0
0
0
0
L
Cthulhu
RubZul
Cthulhu
0
0
2
1
W
Horus
iTz CGK
Horus
0
0
0
0
W
0
1
0
0
W
Ra
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,070
Damage
7,598
15,081
Taken
12,640
6,534
Mitigated
4,817
7,089
Healing
4,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,060
1,098
0
350
2,243
611
0
77
2,166
0
19,157
L
Scylla
Berillian
Scylla
1,612
335
0
492
2,304
671
0
1,389
670
16,606
0
L
Arachne
Dust73
Arachne
742
467
0
2,170
3,487
1,053
0
1,017
2,422
0
15,099
L
0
0
0
250
750
232
0
0
717
0
2,049
W
Ymir
1,191
417
0
846
3,664
1,774
0
1,049
2,518
15,829
410
W
Awilix
PapaBlaise
Awilix
163
43
0
523
1,426
853
0
0
1,426
0
23,501
L
Cthulhu
RubZul
Cthulhu
2,184
171
0
1,716
3,856
2,250
0
125
3,731
9,746
0
W
Horus
iTz CGK
Horus
1,386
853
727
2,619
4,705
2,311
0
1,007
3,698
0
8,094
W
2,557
1,019
0
898
3,260
984
0
1,317
1,933
0
19,065
W
Ra
1,773
311
166
1,310
2,026
612
0
270
1,710
22,192
2,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,594
Gold Earned
16,147
173
Minions Killed
112
0
Camps Cleared
0
535,977
Distance Traveled
456,722
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,422
684
28
6
0
101,181
0
L
Scylla
3,632
726
39
8
0
110,975
0
L
Arachne
3,134
627
32
6
0
119,811
0
L
Set
2,586
517
6
1
0
18,417
0
W
Ymir
3,096
619
29
6
0
95,100
0
W
Awilix
3,939
788
41
8
0
118,712
0
L
Cthulhu
3,373
675
7
1
0
106,338
0
W
Horus
3,311
662
9
2
0
111,739
1
W
Neith
3,160
632
32
6
0
97,755
0
W
Ra
4,088
818
62
12
0
112,671
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role