Player Matchup

Skadi
Skadi
CarlFenrir
Skadi
Level 103
God Stats
12W - 5L
1,946 SR
Queue Stats
223W - 208L
1,542 Elo+
Solo
Kuzenbo
Kuzenbo
Condads
Kuzenbo
Level 88
God Stats
2W - 4L
1,772 SR
Queue Stats
8W - 10L
1,753 Elo+
Party 1
Osiris
Osiris
MemoryStays
Osiris
Level 214
God Stats
15W - 18L
1,541 SR
Queue Stats
369W - 349L
1,639 Elo+
Party 3
Eset
Eset
ThirdEyesis
Eset
Level 122
God Stats
6W - 10L
1,283 SR
Queue Stats
23W - 32L
1,472 Elo+
Party 1
Bastet
Bastet
Warningsignz
Bastet
Level 159
God Stats
22W - 20L
1,617 SR
Queue Stats
271W - 264L
1,532 Elo+
Party 3
Team Averages
Level 137
1,632 SR
1,588 Elo+

VS

Team Averages
Level 112
1,534 SR
1,515 Elo+
Danzaburou
Danzaburou
ATeddyRuxpin
Danzaburou
Level 106
God Stats
0W - 1L
1,754 SR
Queue Stats
110W - 89L
1,550 Elo+
Party 2
Ratatoskr
Ratatoskr
Oxilrious
Ratatoskr
Level 157
God Stats
0W - 1L
1,533 SR
Queue Stats
37W - 33L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
SunsetMax
Sun Wukong
Level 142
God Stats
2W - 7L
1,245 SR
Queue Stats
264W - 269L
1,523 Elo+
Solo
Zhong Kui
Zhong Kui
crawling_kuva
Zhong Kui
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 123L
1,584 Elo+
Solo
Poseidon
Poseidon
monte1560
Poseidon
Level 68
God Stats
3W - 2L
1,639 SR
Queue Stats
47W - 54L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
0 / 1 / 1
4,031
576
2,849
3,601
1,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kuzenbo
Condads
Kuzenbo
7
0 / 1 / 2
4,580
654
1,866
4,705
3,234
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
10
3 / 0 / 0
6,193
885
3,717
5,127
3,457
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
0 / 1 / 2
5,297
757
1,679
3,115
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
9
4 / 0 / 0
4,972
710
3,164
5,577
2,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ATeddyRuxpin
Danzaburou
8
2 / 0 / 0
4,559
651
5,030
3,544
1,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ratatoskr
Oxilrious
Ratatoskr
8
0 / 2 / 0
3,983
569
1,041
5,445
1,900
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sun Wukong
SunsetMax
Sun Wukong
3
0 / 2 / 0
3,373
482
520
2,929
1,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Zhong Kui
crawling_kuva
Zhong Kui
7
0 / 2 / 2
4,406
629
1,976
5,600
5,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
monte1560
Poseidon
9
1 / 1 / 0
4,435
634
1,627
4,025
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
7
Kills
3
3
Deaths
7
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ATeddyRuxpin
Danzaburou
2
0
0
2
W
Skadi
0
1
1
0.5
W
Kuzenbo
Condads
Kuzenbo
0
1
2
1
W
Osiris
3
0
0
3
L
Ratatoskr
Oxilrious
Ratatoskr
0
2
0
0
L
Sun Wukong
SunsetMax
Sun Wukong
0
2
0
0
W
0
1
2
1
W
Bastet
4
0
0
4
L
Zhong Kui
crawling_kuva
Zhong Kui
0
2
2
0.5
L
Poseidon
monte1560
Poseidon
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,275
Damage
10,194
22,125
Taken
21,543
10,754
Mitigated
10,929
5,430
Healing
5,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ATeddyRuxpin
Danzaburou
5,030
2,392
0
1,403
3,544
1,449
0
650
2,894
0
33,025
W
Skadi
2,849
886
0
678
3,601
1,005
0
99
3,502
0
23,458
W
Kuzenbo
Condads
Kuzenbo
1,866
608
0
704
4,705
3,234
0
1,422
3,283
9,093
1,864
W
Osiris
3,717
1,041
0
1,414
5,127
3,457
0
0
5,127
0
44,910
L
Ratatoskr
Oxilrious
Ratatoskr
1,041
277
0
497
5,445
1,900
0
89
5,113
0
23,583
L
Sun Wukong
SunsetMax
Sun Wukong
520
230
0
659
2,929
1,153
0
0
2,688
0
9,901
W
1,679
94
0
1,104
3,115
935
599
1,521
1,594
34,722
1,145
W
Bastet
3,164
891
0
1,530
5,577
2,123
0
526
5,051
0
27,950
L
Zhong Kui
crawling_kuva
Zhong Kui
1,976
553
158
1,971
5,600
5,260
0
909
4,691
17,512
0
L
Poseidon
monte1560
Poseidon
1,627
160
0
625
4,025
1,167
0
1,286
2,465
29,844
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,073
Gold Earned
20,756
228
Minions Killed
188
0
Camps Cleared
0
776,840
Distance Traveled
637,294
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,559
651
58
8
0
138,344
0
W
Skadi
4,031
576
34
5
0
144,610
0
W
Kuzenbo
4,580
654
17
2
0
162,109
4
W
Osiris
6,193
885
65
9
0
142,739
0
L
Ratatoskr
3,983
569
36
5
0
172,242
0
L
Sun Wukong
3,373
482
17
2
0
39,776
0
W
Eset
5,297
757
65
9
0
137,623
1
W
Bastet
4,972
710
47
7
0
189,759
2
L
Zhong Kui
4,406
629
26
4
0
130,236
0
L
Poseidon
4,435
634
51
7
0
156,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role