Player Matchup

Hun Batz
Hun Batz
Silver I
 
Hun Batz
Silver I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver III
GhettoSpider
Hou Yi
Silver III
Level 56
God Stats
4W - 7L
1,562 SR
Queue Stats
8W - 15L
1,280 MMR
Solo
King Arthur
King Arthur
Silver IV
Lemonking7996
King Arthur
Silver IV
Level 69
God Stats
2W - 3L
1,561 SR
Queue Stats
8W - 17L
1,255 MMR
Solo
Cerberus
Cerberus
Silver V
Mike_hawk47
Cerberus
Silver V
Level 69
God Stats
0W - 1L
1,199 SR
Queue Stats
49W - 60L
1,021 MMR
Party 1
Ah Puch
Ah Puch
Gold V
OxGoon
Ah Puch
Gold V
Level 149
God Stats
12W - 9L
1,538 SR
Queue Stats
145W - 152L
1,516 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,472 SR
1,314 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 96
1,524 SR
1,267 MMR
Nu Wa
Nu Wa
Gold V
Hector546
Nu Wa
Gold V
Level 153
God Stats
56W - 44L
1,726 SR
Queue Stats
206W - 216L
1,275 MMR
Solo
Horus
Horus
Gold V
Panson02000
Horus
Gold V
Level 106
God Stats
11W - 3L
1,710 SR
Queue Stats
247W - 269L
1,270 MMR
Solo
Thor
Thor
Silver V
Ramen noodle858
Thor
Silver V
Level 50
God Stats
2W - 1L
1,251 SR
Queue Stats
23W - 39L
1,262 MMR
Solo
Nut
Nut
Gold I
YoungFatthew
Nut
Gold I
Level 104
God Stats
22W - 13L
1,500 SR
Queue Stats
190W - 192L
1,252 MMR
Solo
Merlin
Merlin
Gold V
i11Danzo
Merlin
Gold V
Level 67
God Stats
6W - 13L
1,435 SR
Queue Stats
394W - 405L
1,277 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
19
5 / 0 / 2
10,599
589
11,290
16,086
7,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hou Yi
8
0 / 3 / 0
5,925
329
2,850
8,141
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Lemonking7996
King Arthur
15
3 / 4 / 0
9,650
536
7,664
20,116
15,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Cerberus
Mike_hawk47
Cerberus
14
0 / 4 / 1
8,501
472
3,741
18,389
12,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
OxGoon
Ah Puch
16
2 / 2 / 2
9,971
554
11,904
9,208
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusAresBastetThothAwilix

VS

Bans
ArachneRavanaBake KujiraAo KuangThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Hector546
Nu Wa
16
1 / 4 / 2
9,884
549
11,875
10,830
3,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 0 / 7
8,809
489
7,441
10,736
8,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 1 / 1
8,816
490
5,507
14,624
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

18
7 / 2 / 6
10,835
602
19,374
15,911
7,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
i11Danzo
Merlin
15
1 / 3 / 1
9,436
524
8,739
8,494
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
10
Kills
13
13
Deaths
10
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
5
0
2
6
L
Hou Yi
0
3
0
0
W
Nu Wa
Hector546
Nu Wa
1
4
2
0.5
L
King Arthur
Lemonking7996
King Arthur
3
4
0
0.75
L
Cerberus
Mike_hawk47
Cerberus
0
4
1
0.13
L
Ah Puch
OxGoon
Ah Puch
2
2
2
1.5
W
1
0
7
4.5
W
3
1
1
3.5
W
7
2
6
5
W
Merlin
i11Danzo
Merlin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,449
Damage
52,936
71,940
Taken
60,595
42,644
Mitigated
29,028
21,451
Healing
19,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,290
2,374
0
8,435
16,086
7,566
0
2,571
13,269
0
122,578
L
Hou Yi
2,850
2,190
0
1,766
8,141
2,303
0
1,195
6,720
0
23,567
W
Nu Wa
Hector546
Nu Wa
11,875
2,502
0
1,795
10,830
3,597
174
0
10,830
79,097
1,155
L
King Arthur
Lemonking7996
King Arthur
7,664
304
0
1,934
20,116
15,925
0
8,614
10,755
0
80,599
L
Cerberus
Mike_hawk47
Cerberus
3,741
475
0
6,533
18,389
12,944
0
2,525
15,658
44,551
0
L
Ah Puch
OxGoon
Ah Puch
11,904
190
0
2,783
9,208
3,906
135
3,903
5,105
82,883
0
W
7,441
2,437
982
3,034
10,736
8,937
19
2,861
7,875
0
28,241
W
5,507
770
0
7,078
14,624
5,878
0
2,384
12,240
0
63,956
W
19,374
13,244
0
5,861
15,911
7,315
42
5,628
10,283
0
110,493
W
Merlin
i11Danzo
Merlin
8,739
100
0
630
8,494
3,301
416
4,772
3,722
80,037
2,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,646
Gold Earned
47,780
607
Minions Killed
562
0
Camps Cleared
0
1,640,569
Distance Traveled
1,759,640
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,599
589
168
9
0
465,858
0
L
Hou Yi
5,925
329
34
2
0
163,446
1
W
Nu Wa
9,884
549
134
7
0
308,769
1
L
King Arthur
9,650
536
148
8
0
329,327
0
L
Cerberus
8,501
472
113
6
0
353,800
0
L
Ah Puch
9,971
554
144
8
0
328,138
0
W
Horus
8,809
489
47
3
0
390,144
0
W
Thor
8,816
490
91
5
0
402,135
0
W
Nut
10,835
602
139
8
0
318,928
0
W
Merlin
9,436
524
151
8
0
339,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role