Player Matchup

Bacchus
Bacchus
AintOgreYet
Bacchus
Level 72
God Stats
2W - 2L
1,388 SR
Queue Stats
42W - 43L
1,424 Elo+
Party 1
Charybdis
Charybdis
DanRose_x
Charybdis
Level 106
God Stats
9W - 4L
1,516 SR
Queue Stats
73W - 73L
1,419 Elo+
Party 3
Da Ji
Da Ji
MDall_fq
Da Ji
Level 134
God Stats
36W - 30L
1,547 SR
Queue Stats
462W - 493L
1,378 Elo+
Solo
Merlin
Merlin
MrS2
Merlin
Level 66
God Stats
4W - 1L
1,676 SR
Queue Stats
42W - 44L
1,417 Elo+
Party 1
Odin
Odin
Spitfire2223_
Odin
Level 129
God Stats
3W - 0L
1,726 SR
Queue Stats
118W - 121L
1,406 Elo+
Party 3
Team Averages
Level 101
1,571 SR
1,409 Elo+

VS

Team Averages
Level 97
1,518 SR
1,477 Elo+
Charybdis
Charybdis
Axdix
Charybdis
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 46L
1,639 Elo+
Party 2
Hun Batz
Hun Batz
ItachiTheAnbu
Hun Batz
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,424 Elo+
Solo
Bacchus
Bacchus
Kawashy_
Bacchus
Level 34
God Stats
6W - 2L
1,766 SR
Queue Stats
14W - 23L
1,370 Elo+
Party 2
Zhong Kui
Zhong Kui
MKA BURGER
Zhong Kui
Level 147
God Stats
24W - 20L
1,313 SR
Queue Stats
375W - 353L
1,520 Elo+
Solo
Olorun
Olorun
shinyhobbit
Olorun
Level 80
God Stats
5W - 3L
1,510 SR
Queue Stats
265W - 276L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AintOgreYet
Bacchus
13
3 / 1 / 6
7,951
612
6,419
8,903
8,296
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
DanRose_x
Charybdis
14
5 / 0 / 3
8,125
625
9,990
7,498
3,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Da Ji
MDall_fq
Da Ji
12
1 / 1 / 6
6,799
523
4,608
14,308
6,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Merlin
MrS2
Merlin
13
3 / 0 / 3
7,632
587
6,345
5,129
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 0 / 1
7,781
599
5,974
10,468
10,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Axdix
Charybdis
11
0 / 3 / 1
5,690
438
4,493
9,702
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hun Batz
ItachiTheAnbu
Hun Batz
13
1 / 1 / 1
6,689
515
2,490
9,073
3,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Kawashy_
Bacchus
10
0 / 3 / 1
5,172
398
4,526
11,426
9,591
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
MKA BURGER
Zhong Kui
11
0 / 3 / 0
6,375
490
7,156
9,923
11,048
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Olorun
11
1 / 4 / 0
6,874
529
4,595
10,815
3,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
14
Kills
2
2
Deaths
14
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AintOgreYet
Bacchus
3
1
6
6
L
Charybdis
Axdix
Charybdis
0
3
1
0.17
W
Charybdis
DanRose_x
Charybdis
5
0
3
6.5
L
Hun Batz
ItachiTheAnbu
Hun Batz
1
1
1
1.5
L
Bacchus
Kawashy_
Bacchus
0
3
1
0.17
W
Da Ji
MDall_fq
Da Ji
1
1
6
4
L
Zhong Kui
MKA BURGER
Zhong Kui
0
3
0
0
W
Merlin
MrS2
Merlin
3
0
3
4.5
W
2
0
1
2.5
L
Olorun
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,336
Damage
23,260
46,306
Taken
50,939
30,362
Mitigated
31,238
17,552
Healing
17,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AintOgreYet
Bacchus
6,419
649
0
3,030
8,903
8,296
0
2,149
6,754
23,127
1,257
L
Charybdis
Axdix
Charybdis
4,493
2,596
0
3,582
9,702
3,036
0
2,335
7,327
0
43,112
W
Charybdis
DanRose_x
Charybdis
9,990
5,393
0
3,301
7,498
3,225
1,215
2,010
5,488
0
78,564
L
Hun Batz
ItachiTheAnbu
Hun Batz
2,490
281
0
5,074
9,073
3,753
0
814
8,145
0
60,885
L
Bacchus
Kawashy_
Bacchus
4,526
536
179
3,467
11,426
9,591
0
3,729
7,652
16,612
0
W
Da Ji
MDall_fq
Da Ji
4,608
803
93
7,510
14,308
6,076
23
3,853
10,455
0
45,933
L
Zhong Kui
MKA BURGER
Zhong Kui
7,156
1,593
0
2,433
9,923
11,048
0
0
9,102
40,463
1,066
W
Merlin
MrS2
Merlin
6,345
684
0
1,860
5,129
2,228
69
2,292
2,837
44,304
1,876
W
5,974
1,031
0
1,758
10,468
10,537
0
5,434
5,034
0
51,385
L
Olorun
4,595
3,258
0
2,568
10,815
3,810
338
4,919
5,166
37,317
6,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,288
Gold Earned
30,800
412
Minions Killed
344
0
Camps Cleared
0
1,239,703
Distance Traveled
1,223,471
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,951
612
33
3
0
279,819
0
L
Charybdis
5,690
438
70
5
0
231,790
5
W
Charybdis
8,125
625
122
9
0
236,934
0
L
Hun Batz
6,689
515
113
9
0
305,630
2
L
Bacchus
5,172
398
20
2
0
258,056
5
W
Da Ji
6,799
523
74
6
0
273,864
0
L
Zhong Kui
6,375
490
64
5
0
208,644
0
W
Merlin
7,632
587
88
7
0
211,053
0
W
Odin
7,781
599
95
7
0
238,033
0
L
Olorun
6,874
529
77
6
0
219,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role