Player Matchup

Baron Samedi
Baron Samedi
MasterBaitor90
Baron Samedi
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 3L
1,737 Elo+
Party 3
Izanami
Izanami
TTruski
Izanami
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,538 Elo+
Party 4
Arachne
Arachne
TeddyGramz0028
Arachne
Level 48
God Stats
4W - 3L
1,668 SR
Queue Stats
20W - 25L
1,420 Elo+
Party 3
Bacchus
Bacchus
mp12
Bacchus
Level 64
God Stats
0W - 1L
1,683 SR
Queue Stats
80W - 59L
1,537 Elo+
Party 4
Amaterasu
Amaterasu
mrruiz8
Amaterasu
Level 46
God Stats
3W - 4L
1,351 SR
Queue Stats
146W - 150L
1,418 Elo+
Solo
Team Averages
Level 39
1,541 SR
1,530 Elo+

VS

Team Averages
Level 45
1,630 SR
1,502 Elo+
Chaac
Chaac
DrAchilles66
Chaac
Level 29
God Stats
9W - 5L
1,592 SR
Queue Stats
110W - 96L
1,506 Elo+
Party 2
Thor
Thor
Shadyeli
Thor
Level 90
God Stats
4W - 2L
1,694 SR
Queue Stats
112W - 88L
1,534 Elo+
Party 2
Ishtar
Ishtar
Zackandarie
Ishtar
Level 56
God Stats
2W - 1L
1,577 SR
Queue Stats
45W - 47L
1,482 Elo+
Party 1
Nu Wa
Nu Wa
roskardo
Nu Wa
Level 22
God Stats
5W - 2L
1,649 SR
Queue Stats
63W - 73L
1,442 Elo+
Party 1
Cthulhu
Cthulhu
zenith069067
Cthulhu
Level 26
God Stats
28W - 16L
1,639 SR
Queue Stats
61W - 47L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MasterBaitor90
Baron Samedi
7
1 / 6 / 0
4,575
458
2,617
6,871
2,549
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
TTruski
Izanami
9
0 / 3 / 0
4,515
452
3,154
5,666
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
4,911
491
1,948
10,240
3,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
mp12
Bacchus
8
0 / 3 / 0
5,196
520
4,373
9,852
8,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Amaterasu
mrruiz8
Amaterasu
10
1 / 2 / 0
5,786
579
5,761
12,768
10,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,832
683
7,265
8,702
6,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thor
12
3 / 1 / 5
6,567
657
5,929
9,379
3,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
11
3 / 0 / 5
6,067
607
5,509
5,913
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
roskardo
Nu Wa
13
7 / 1 / 3
7,515
752
6,370
4,224
1,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
zenith069067
Cthulhu
11
2 / 0 / 4
6,564
656
5,251
7,487
5,920
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
35
2
Kills
17
17
Deaths
2
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
Baron Samedi
MasterBaitor90
Baron Samedi
1
6
0
0.17
W
Thor
3
1
5
5.5
L
Izanami
TTruski
Izanami
0
3
0
0
L
0
3
0
0
W
Ishtar
3
0
5
5.5
L
Bacchus
mp12
Bacchus
0
3
0
0
L
Amaterasu
mrruiz8
Amaterasu
1
2
0
0.5
W
Nu Wa
roskardo
Nu Wa
7
1
3
8.5
W
Cthulhu
zenith069067
Cthulhu
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,853
Damage
30,324
45,397
Taken
35,705
26,562
Mitigated
20,031
9,939
Healing
12,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,265
2,102
0
2,752
8,702
6,650
0
0
8,702
0
44,953
L
Baron Samedi
MasterBaitor90
Baron Samedi
2,617
219
162
324
6,871
2,549
0
2,953
3,918
21,859
0
W
Thor
5,929
1,594
0
4,322
9,379
3,727
0
769
8,610
0
49,574
L
Izanami
TTruski
Izanami
3,154
2,006
0
377
5,666
1,633
0
2,403
3,263
0
29,714
L
1,948
1,483
0
2,708
10,240
3,415
0
2,040
8,200
0
29,711
W
Ishtar
5,509
3,345
0
2,906
5,913
2,346
2,170
1,798
4,115
0
46,905
L
Bacchus
mp12
Bacchus
4,373
683
0
2,614
9,852
8,392
0
3,475
6,377
20,807
0
L
Amaterasu
mrruiz8
Amaterasu
5,761
2,563
0
3,754
12,768
10,573
0
515
12,253
0
37,746
W
Nu Wa
roskardo
Nu Wa
6,370
2,323
0
1,000
4,224
1,388
190
2,123
2,101
46,808
2,840
W
Cthulhu
zenith069067
Cthulhu
5,251
820
183
1,545
7,487
5,920
215
2,300
5,187
26,506
738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,983
Gold Earned
33,545
239
Minions Killed
357
0
Camps Cleared
0
974,304
Distance Traveled
1,072,785
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,832
683
82
8
0
208,366
0
L
Baron Samedi
4,575
458
28
3
0
162,892
0
W
Thor
6,567
657
86
9
0
251,784
0
L
Izanami
4,515
452
50
5
0
206,164
0
L
Arachne
4,911
491
68
7
0
194,430
0
W
Ishtar
6,067
607
71
7
0
186,010
0
L
Bacchus
5,196
520
22
2
0
230,132
0
L
Amaterasu
5,786
579
71
7
0
180,686
0
W
Nu Wa
7,515
752
84
8
0
192,118
2
W
Cthulhu
6,564
656
34
3
0
234,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role