Player Matchup

Apollo
Apollo
 
Apollo
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Beinzy
Geb
Level 82
God Stats
0W - 1L
1,833 SR
Queue Stats
2W - 11L
1,282 Elo+
Solo
Sun Wukong
Sun Wukong
Moelon
Sun Wukong
Level 140
God Stats
0W - 2L
1,378 SR
Queue Stats
96W - 97L
1,542 Elo+
Party 1
Nu Wa
Nu Wa
Razinak
Nu Wa
Level 147
God Stats
2W - 4L
1,583 SR
Queue Stats
116W - 109L
1,558 Elo+
Party 1
Set
Set
aKevBot
Set
Level 146
God Stats
2W - 10L
1,253 SR
Queue Stats
128W - 116L
1,563 Elo+
Party 1
Team Averages
Level 120
1,509 SR
1,489 Elo+

VS

Team Averages
Level 119
1,500 SR
1,570 Elo+
Da Ji
Da Ji
CallMeTwoShot
Da Ji
Level 87
God Stats
26W - 26L
1,744 SR
Queue Stats
794W - 750L
1,550 Elo+
Solo
Yemoja
Yemoja
Taokakak
Yemoja
Level 121
God Stats
6W - 7L
1,482 SR
Queue Stats
148W - 145L
1,547 Elo+
Party 2
Achilles
Achilles
WhiteTwink305
Achilles
Level 142
God Stats
3W - 2L
1,569 SR
Queue Stats
46W - 41L
1,548 Elo+
Solo
Charybdis
Charybdis
bloodymist23
Charybdis
Level 140
God Stats
3W - 4L
1,139 SR
Queue Stats
48W - 48L
1,561 Elo+
Party 2
Thoth
Thoth
xXxDAERxXx
Thoth
Level 107
God Stats
4W - 2L
1,564 SR
Queue Stats
39W - 29L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
1 / 2 / 0
5,075
564
3,753
7,710
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Geb
Beinzy
Geb
6
0 / 1 / 1
4,423
491
3,607
5,314
3,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
Moelon
Sun Wukong
9
0 / 3 / 1
5,104
567
2,814
7,594
4,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
Razinak
Nu Wa
11
1 / 0 / 0
5,887
654
3,397
2,850
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
9
0 / 1 / 1
4,719
524
994
5,751
2,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,505
612
3,000
7,876
3,014
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Taokakak
Yemoja
8
0 / 1 / 3
4,871
541
2,324
6,141
4,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Achilles
WhiteTwink305
Achilles
10
3 / 1 / 1
5,833
648
6,224
6,883
6,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
bloodymist23
Charybdis
9
1 / 0 / 2
4,902
545
5,518
6,523
2,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thoth
10
0 / 0 / 0
5,184
576
709
2,281
652
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
7
7
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
0
0.5
L
Geb
Beinzy
Geb
0
1
1
0.5
W
3
0
0
3
L
Sun Wukong
Moelon
Sun Wukong
0
3
1
0.17
L
Nu Wa
Razinak
Nu Wa
1
0
0
1
W
Yemoja
Taokakak
Yemoja
0
1
3
1.5
W
Achilles
WhiteTwink305
Achilles
3
1
1
3.5
L
Set
0
1
1
0.5
W
Charybdis
bloodymist23
Charybdis
1
0
2
2
W
Thoth
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,565
Damage
17,775
29,219
Taken
29,704
13,635
Mitigated
16,499
11,845
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,753
1,944
0
3,400
7,710
2,616
0
949
6,761
0
43,397
L
Geb
Beinzy
Geb
3,607
319
0
2,089
5,314
3,638
0
1,344
3,970
8,024
0
W
3,000
665
0
5,467
7,876
3,014
0
1,110
6,650
0
40,979
L
Sun Wukong
Moelon
Sun Wukong
2,814
953
0
1,931
7,594
4,358
0
0
7,096
0
36,051
L
Nu Wa
Razinak
Nu Wa
3,397
523
0
472
2,850
895
0
626
2,110
44,954
653
W
Yemoja
Taokakak
Yemoja
2,324
918
633
1,720
6,141
4,390
0
2,125
3,914
13,215
0
W
Achilles
WhiteTwink305
Achilles
6,224
1,565
0
3,158
6,883
6,212
0
165
6,188
0
38,090
L
Set
994
346
0
3,953
5,751
2,128
0
0
5,675
0
29,470
W
Charybdis
bloodymist23
Charybdis
5,518
2,971
0
4,922
6,523
2,231
0
1,738
4,745
0
38,131
W
Thoth
709
0
0
735
2,281
652
0
1,290
761
35,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,208
Gold Earned
26,295
309
Minions Killed
290
0
Camps Cleared
0
897,535
Distance Traveled
886,343
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,075
564
73
8
0
162,249
2
L
Geb
4,423
491
8
1
0
133,876
0
W
Da Ji
5,505
612
79
9
0
201,340
3
L
Sun Wukong
5,104
567
66
7
0
186,497
0
L
Nu Wa
5,887
654
98
11
0
185,812
0
W
Yemoja
4,871
541
25
3
0
170,011
1
W
Achilles
5,833
648
64
7
0
170,471
0
L
Set
4,719
524
64
7
0
229,101
0
W
Charybdis
4,902
545
50
6
0
155,715
1
W
Thoth
5,184
576
72
8
0
188,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role