Player Matchup

Hel
Hel
TohkaWaifu
Hel
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,363 Elo+
Party 1
Chaac
Chaac
jaimeavv
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,363 Elo+
Party 1
Ishtar
Ishtar
rillli
Ishtar
Level 14
God Stats
1W - 1L
1,806 SR
Queue Stats
2W - 6L
1,363 Elo+
Party 1
Team Averages
Level 49
1,602 SR
1,363 Elo+

VS

Team Averages
Level 105
1,534 SR
1,559 Elo+
Horus
Horus
 
Horus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
McGuirk246
Anhur
Level 68
God Stats
2W - 1L
1,295 SR
Queue Stats
48W - 37L
1,589 Elo+
Party 2
Nu Wa
Nu Wa
timrowley11
Nu Wa
Level 104
God Stats
2W - 1L
1,807 SR
Queue Stats
45W - 33L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,569
657
4,582
9,859
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
jaimeavv
Chaac
11
3 / 6 / 0
6,868
687
7,528
15,615
11,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ishtar
rillli
Ishtar
10
0 / 5 / 2
5,985
599
3,590
8,645
1,916
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
8 / 0 / 9
8,776
878
10,148
9,091
7,274
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anhur
14
7 / 2 / 8
8,949
895
11,500
9,954
3,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 1 / 13
7,909
791
8,182
5,393
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
3
Kills
17
17
Deaths
3
3
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
8
0
9
12.5
W
Anhur
7
2
8
5.5
L
0
6
1
0.08
L
Chaac
jaimeavv
Chaac
3
6
0
0.5
L
Ishtar
rillli
Ishtar
0
5
2
0.2
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,700
Damage
29,830
34,119
Taken
24,438
15,639
Mitigated
13,131
6,355
Healing
10,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
10,148
3,141
1,030
3,965
9,091
7,274
428
1,794
7,055
799
16,351
W
Anhur
11,500
6,284
0
4,312
9,954
3,853
932
1,611
8,049
0
46,514
L
4,582
217
1,421
2,208
9,859
2,433
41
1,782
7,703
26,509
0
L
Chaac
jaimeavv
Chaac
7,528
1,306
0
2,178
15,615
11,290
0
2,993
12,169
0
16,181
L
Ishtar
rillli
Ishtar
3,590
2,128
0
548
8,645
1,916
0
2,384
5,894
0
15,673
W
8,182
1,706
0
840
5,393
2,004
750
1,217
3,941
32,375
1,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,422
Gold Earned
25,634
102
Minions Killed
143
0
Camps Cleared
0
479,442
Distance Traveled
563,532
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,776
878
11
1
0
208,582
0
W
Anhur
8,949
895
67
7
0
176,660
0
L
Hel
6,569
657
52
5
0
158,594
0
L
Chaac
6,868
687
18
2
0
168,668
0
L
Ishtar
5,985
599
32
3
0
152,180
0
W
Nu Wa
7,909
791
65
7
0
178,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role