Player Matchup

He Bo
He Bo
Chokamuh
He Bo
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,426 Elo+
Party 2
Awilix
Awilix
CleanAshton194
Awilix
Level 104
God Stats
1W - 2L
1,542 SR
Queue Stats
17W - 26L
1,482 Elo+
Party 2
Jing Wei
Jing Wei
Unversedhook
Jing Wei
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 90L
1,493 Elo+
Party 2
Team Averages
Level 105
1,514 SR
1,467 Elo+

VS

Team Averages
Level 107
1,309 SR
1,518 Elo+
Hachiman
Hachiman
ProdsonV2
Hachiman
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 48L
1,502 Elo+
Party 1
King Arthur
King Arthur
Slayer_Souls_
King Arthur
Level 137
God Stats
2W - 3L
1,082 SR
Queue Stats
32W - 28L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
zNoee
Cthulhu
Level 61
God Stats
4W - 5L
1,347 SR
Queue Stats
62W - 62L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Chokamuh
He Bo
13
1 / 6 / 4
8,670
619
10,972
11,951
4,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
1 / 8 / 4
8,722
623
7,660
15,968
6,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Unversedhook
Jing Wei
14
3 / 5 / 2
9,463
676
14,683
17,264
7,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ProdsonV2
Hachiman
17
8 / 2 / 10
11,663
833
12,555
11,610
4,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Slayer_Souls_
King Arthur
17
7 / 2 / 9
10,954
782
13,061
15,646
13,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
zNoee
Cthulhu
16
4 / 1 / 14
10,814
772
13,249
18,187
14,855
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
5
Kills
19
19
Deaths
5
10
Assists
33
Player
Kills
Deaths
Assists
KDA
L
He Bo
Chokamuh
He Bo
1
6
4
0.5
L
1
8
4
0.38
W
Hachiman
ProdsonV2
Hachiman
8
2
10
6.5
W
King Arthur
Slayer_Souls_
King Arthur
7
2
9
5.75
L
Jing Wei
Unversedhook
Jing Wei
3
5
2
0.8
W
Cthulhu
zNoee
Cthulhu
4
1
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,315
Damage
38,865
45,183
Taken
45,443
18,451
Mitigated
33,234
5,704
Healing
15,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Chokamuh
He Bo
10,972
298
0
20
11,951
4,503
0
2,206
9,108
30,600
0
L
7,660
1,751
0
455
15,968
6,898
0
3,548
11,505
0
25,305
W
Hachiman
ProdsonV2
Hachiman
12,555
8,080
0
3,008
11,610
4,809
1,196
2,386
9,215
0
53,988
W
King Arthur
Slayer_Souls_
King Arthur
13,061
887
0
4,181
15,646
13,570
392
4,184
11,380
0
35,109
L
Jing Wei
Unversedhook
Jing Wei
14,683
11,196
0
5,229
17,264
7,050
0
4,607
11,696
0
44,813
W
Cthulhu
zNoee
Cthulhu
13,249
468
856
7,376
18,187
14,855
0
4,383
13,804
39,252
5,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,855
Gold Earned
33,431
133
Minions Killed
183
0
Camps Cleared
0
722,727
Distance Traveled
798,218
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,670
619
45
3
0
216,276
1
L
Awilix
8,722
623
32
2
0
250,195
1
W
Hachiman
11,663
833
86
6
0
253,934
0
W
King Arthur
10,954
782
45
3
0
281,123
0
L
Jing Wei
9,463
676
56
4
0
256,256
2
W
Cthulhu
10,814
772
52
4
0
263,161
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role