Player Matchup

Shiva
Shiva
Bemillion_
Shiva
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,408 Elo+
Party 1
Ares
Ares
BillyDaB00F
Ares
Level 150
God Stats
0W - 2L
1,434 SR
Queue Stats
80W - 67L
1,467 Elo+
Solo
Neith
Neith
Gustomatic
Neith
Level 171
God Stats
29W - 24L
1,587 SR
Queue Stats
116W - 119L
1,466 Elo+
Solo
Bastet
Bastet
Senpa1_p1z
Bastet
Level 75
God Stats
10W - 7L
1,680 SR
Queue Stats
24W - 29L
1,392 Elo+
Party 1
Discordia
Discordia
ToQuickKay
Discordia
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,161 Elo+
Solo
Team Averages
Level 115
1,540 SR
1,379 Elo+

VS

Team Averages
Level 143
1,502 SR
1,486 Elo+
Athena
Athena
BildoSagginz
Athena
Level 124
God Stats
4W - 9L
1,350 SR
Queue Stats
521W - 524L
1,529 Elo+
Solo
Kukulkan
Kukulkan
Ddoom21
Kukulkan
Level 137
God Stats
30W - 37L
1,473 SR
Queue Stats
280W - 272L
1,434 Elo+
Solo
Fenrir
Fenrir
Jin bu yeon8823
Fenrir
Level 225
God Stats
11W - 10L
1,728 SR
Queue Stats
282W - 267L
1,470 Elo+
Solo
Medusa
Medusa
RawrasourousRex
Medusa
Level 119
God Stats
3W - 4L
1,458 SR
Queue Stats
85W - 86L
1,453 Elo+
Solo
Guan Yu
Guan Yu
frenchiesss8768
Guan Yu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
145W - 83L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
2 / 7 / 1
7,652
510
9,599
18,786
9,767
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 5 / 2
7,105
474
6,413
14,399
13,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
14
5 / 4 / 1
8,418
561
8,711
9,902
3,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
Senpa1_p1z
Bastet
12
3 / 3 / 2
7,071
471
7,782
14,205
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Discordia
ToQuickKay
Discordia
12
0 / 4 / 1
6,933
462
3,038
8,897
2,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
2 / 1 / 6
8,013
534
6,648
15,155
9,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
Ddoom21
Kukulkan
14
2 / 2 / 2
8,437
562
4,682
6,780
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 5 / 4
7,515
501
8,105
16,784
8,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 3 / 4
8,156
544
6,911
9,774
4,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
9 / 2 / 2
9,536
636
17,623
16,653
18,489
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
41
12
Kills
23
23
Deaths
13
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Shiva
2
7
1
0.36
W
Athena
2
1
6
5
L
2
5
2
0.6
W
Kukulkan
Ddoom21
Kukulkan
2
2
2
1.5
L
Neith
5
4
1
1.38
W
6
5
4
1.6
W
4
3
4
2
L
Bastet
Senpa1_p1z
Bastet
3
3
2
1.33
L
Discordia
ToQuickKay
Discordia
0
4
1
0.13
W
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,543
Damage
43,969
66,189
Taken
65,146
35,585
Mitigated
44,043
12,438
Healing
16,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
9,599
3,283
0
1,831
18,786
9,767
0
4,368
14,418
490
53,961
W
Athena
6,648
1,943
0
6,480
15,155
9,618
0
2,199
12,956
66,200
0
L
6,413
711
159
2,553
14,399
13,555
0
1,836
12,563
14,331
1,616
W
Kukulkan
Ddoom21
Kukulkan
4,682
112
0
664
6,780
3,149
348
1,777
4,950
61,010
412
L
Neith
8,711
2,358
0
2,702
9,902
3,915
725
69
9,833
0
65,007
W
8,105
2,369
190
4,323
16,784
8,684
0
2,764
14,020
0
31,400
W
6,911
2,288
0
2,085
9,774
4,103
0
2,000
7,774
0
55,101
L
Bastet
Senpa1_p1z
Bastet
7,782
1,814
0
3,638
14,205
5,509
0
5,809
8,396
0
48,362
L
Discordia
ToQuickKay
Discordia
3,038
273
0
1,555
8,897
2,839
0
3,787
5,110
49,796
0
W
17,623
1,910
19
2,631
16,653
18,489
335
906
14,941
18,257
56,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,179
Gold Earned
41,657
352
Minions Killed
421
0
Camps Cleared
0
1,435,929
Distance Traveled
1,579,187
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,652
510
81
5
0
243,635
0
W
Athena
8,013
534
100
7
0
366,820
0
L
Ares
7,105
474
15
1
0
298,785
0
W
Kukulkan
8,437
562
106
7
0
272,308
0
L
Neith
8,418
561
102
7
0
288,055
6
W
Fenrir
7,515
501
35
2
0
311,380
0
W
Medusa
8,156
544
89
6
0
304,424
3
L
Bastet
7,071
471
62
4
0
326,276
5
L
Discordia
6,933
462
92
6
0
279,178
1
W
Guan Yu
9,536
636
91
6
0
324,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role