Player Matchup

Heimdallr
Heimdallr
DreamForge2556
Heimdallr
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 42L
1,272 Elo+
Party 3
Kali
Kali
Greatwitenarwal
Kali
Level 135
God Stats
3W - 2L
1,446 SR
Queue Stats
34W - 26L
1,469 Elo+
Party 1
Cthulhu
Cthulhu
Kqevz
Cthulhu
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 80L
1,272 Elo+
Party 3
Odin
Odin
WennieMagic
Odin
Level 92
God Stats
15W - 15L
1,330 SR
Queue Stats
373W - 367L
1,436 Elo+
Solo
Sol
Sol
narwhalqueenie
Sol
Level 44
God Stats
36W - 33L
1,556 SR
Queue Stats
41W - 39L
1,442 Elo+
Party 1
Team Averages
Level 84
1,466 SR
1,378 Elo+

VS

Team Averages
Level 60
1,542 SR
1,324 Elo+
Bacchus
Bacchus
CrazyMonkeyii
Bacchus
Level 69
God Stats
22W - 10L
1,593 SR
Queue Stats
262W - 271L
1,523 Elo+
Solo
Thanatos
Thanatos
JotaSe_787
Thanatos
Level 18
God Stats
0W - 2L
1,295 SR
Queue Stats
0W - 5L
1,117 Elo+
Party 2
Ullr
Ullr
L90P_MvP
Ullr
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
94W - 105L
1,025 Elo+
Party 2
Yu Huang
Yu Huang
arggomez77
Yu Huang
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 93L
1,475 Elo+
Solo
Sun Wukong
Sun Wukong
fleqkzyy
Sun Wukong
Level 108
God Stats
8W - 2L
1,822 SR
Queue Stats
99W - 108L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DreamForge2556
Heimdallr
14
0 / 2 / 0
8,802
463
5,467
9,877
4,778
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

18
6 / 2 / 4
10,889
573
12,151
22,153
10,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Kqevz
Cthulhu
15
1 / 0 / 2
9,840
518
6,796
14,968
11,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
4 / 2 / 1
10,701
563
6,345
12,323
9,888
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 0 / 4
10,230
538
6,323
11,426
4,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
0 / 3 / 0
7,044
371
9,132
14,632
17,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
JotaSe_787
Thanatos
11
0 / 5 / 2
7,043
371
5,517
13,636
6,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Ullr
16
2 / 0 / 0
9,181
483
5,757
9,911
4,429
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
arggomez77
Yu Huang
16
2 / 5 / 0
9,139
481
7,004
13,783
6,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
fleqkzyy
Sun Wukong
12
2 / 1 / 0
8,478
446
5,242
7,858
7,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
6
6
Deaths
14
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
3
0
0
W
Heimdallr
DreamForge2556
Heimdallr
0
2
0
0
W
6
2
4
4
L
Thanatos
JotaSe_787
Thanatos
0
5
2
0.2
W
Cthulhu
Kqevz
Cthulhu
1
0
2
2
L
Ullr
2
0
0
2
W
4
2
1
2.25
L
Yu Huang
arggomez77
Yu Huang
2
5
0
0.4
L
Sun Wukong
fleqkzyy
Sun Wukong
2
1
0
2
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,082
Damage
32,652
70,747
Taken
59,820
41,238
Mitigated
41,288
29,335
Healing
17,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
9,132
605
0
4,438
14,632
17,004
0
2,870
11,762
37,293
3,540
W
Heimdallr
DreamForge2556
Heimdallr
5,467
1,858
0
2,028
9,877
4,778
760
1,829
7,830
0
52,846
W
12,151
6,115
0
11,577
22,153
10,699
1,708
2,982
19,129
0
106,860
L
Thanatos
JotaSe_787
Thanatos
5,517
1,480
0
6,242
13,636
6,113
0
3,002
10,634
0
28,629
W
Cthulhu
Kqevz
Cthulhu
6,796
371
2,314
4,117
14,968
11,799
0
3,130
11,512
53,505
403
L
Ullr
5,757
2,137
0
1,743
9,911
4,429
180
2,628
7,283
0
65,870
W
6,345
1,472
0
1,492
12,323
9,888
536
3,153
8,344
0
76,058
L
Yu Huang
arggomez77
Yu Huang
7,004
263
0
1,967
13,783
6,365
0
4,074
9,709
82,877
1,384
L
Sun Wukong
fleqkzyy
Sun Wukong
5,242
793
0
3,015
7,858
7,377
0
0
7,858
318
52,259
W
6,323
1,868
0
7,807
11,426
4,074
1,208
3,683
7,582
79,768
4,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,462
Gold Earned
40,885
523
Minions Killed
412
0
Camps Cleared
0
1,847,606
Distance Traveled
1,716,486
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,044
371
49
3
0
376,833
0
W
Heimdallr
8,802
463
91
5
0
347,150
0
W
Kali
10,889
573
135
7
0
441,122
0
L
Thanatos
7,043
371
43
2
0
379,342
1
W
Cthulhu
9,840
518
59
3
0
418,086
3
L
Ullr
9,181
483
118
6
0
419,545
1
W
Odin
10,701
563
114
6
0
285,076
1
L
Yu Huang
9,139
481
129
7
0
341,971
4
L
Sun Wukong
8,478
446
73
4
0
198,795
0
W
Sol
10,230
538
124
7
0
356,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role