Player Matchup

Gilgamesh
Gilgamesh
BogdanTerminator
Gilgamesh
Level 134
God Stats
4W - 1L
1,500 SR
Queue Stats
160W - 144L
1,472 Elo+
Party 1
Ne Zha
Ne Zha
CaptainKidd88
Ne Zha
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
148W - 137L
1,457 Elo+
Solo
Nu Wa
Nu Wa
RobbyBubble04
Nu Wa
Level 89
God Stats
3W - 1L
1,665 SR
Queue Stats
137W - 122L
1,476 Elo+
Party 1
Olorun
Olorun
VividMite800847
Olorun
Level 68
God Stats
3W - 1L
1,636 SR
Queue Stats
33W - 29L
1,431 Elo+
Solo
Khepri
Khepri
o0WorldWide0
Khepri
Level 129
God Stats
4W - 1L
1,278 SR
Queue Stats
390W - 405L
1,479 Elo+
Solo
Team Averages
Level 113
1,516 SR
1,463 Elo+

VS

Team Averages
Level 66
1,449 SR
1,304 Elo+
Bellona
Bellona
HuntedWaffle
Bellona
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,234 Elo+
Party 2
Kuzenbo
Kuzenbo
MelodicMadnezZ
Kuzenbo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,124 Elo+
Party 2
Tiamat
Tiamat
MitchR9
Tiamat
Level 127
God Stats
3W - 7L
1,247 SR
Queue Stats
169W - 176L
1,377 Elo+
Solo
Mercury
Mercury
Sebi99MCV
Mercury
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 203L
1,460 Elo+
Solo
Cupid
Cupid
nikoletruscenko
Cupid
Level 41
God Stats
3W - 4L
1,500 SR
Queue Stats
593W - 694L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
16
9 / 5 / 16
10,604
816
22,669
21,287
25,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
6 / 1 / 17
10,354
796
15,642
15,281
10,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

18
9 / 0 / 13
11,118
855
19,327
7,349
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

17
4 / 1 / 15
10,506
808
11,610
8,966
6,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
16
0 / 0 / 18
9,251
712
5,214
3,990
4,876
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HuntedWaffle
Bellona
14
0 / 5 / 3
7,790
599
6,196
17,152
19,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 4 / 2
9,034
695
7,097
18,275
26,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
MitchR9
Tiamat
16
3 / 3 / 1
8,605
662
12,500
11,360
9,826
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
Sebi99MCV
Mercury
14
1 / 9 / 3
8,646
665
6,968
17,640
8,438
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
1 / 7 / 4
8,018
617
3,498
14,352
6,831
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
20
28
Kills
7
7
Deaths
28
79
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
9
5
16
3.4
W
6
1
17
14.5
L
Bellona
HuntedWaffle
Bellona
0
5
3
0.3
L
2
4
2
0.75
L
Tiamat
MitchR9
Tiamat
3
3
1
1.17
W
9
0
13
15.5
L
Mercury
Sebi99MCV
Mercury
1
9
3
0.28
W
4
1
15
11.5
L
1
7
4
0.43
W
Khepri
0
0
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,462
Damage
36,259
56,873
Taken
78,779
52,632
Mitigated
71,361
23,700
Healing
24,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
22,669
3,413
1,559
1,789
21,287
25,927
382
7,671
13,349
0
31,390
W
15,642
2,438
1,294
5,684
15,281
10,464
265
3,699
11,214
0
28,415
L
Bellona
HuntedWaffle
Bellona
6,196
759
1,069
2,819
17,152
19,991
0
7,876
9,276
0
13,541
L
7,097
2,560
2,237
3,920
18,275
26,275
0
8,027
10,248
17,499
0
L
Tiamat
MitchR9
Tiamat
12,500
775
3,006
2,725
11,360
9,826
0
5,029
6,331
32,205
0
W
19,327
4,423
1,965
2,996
7,349
4,599
961
2,045
5,260
39,399
2,499
L
Mercury
Sebi99MCV
Mercury
6,968
2,366
639
2,953
17,640
8,438
0
7,229
10,411
0
19,259
W
11,610
5,014
3,175
3,036
8,966
6,766
2,126
4,428
4,487
30,811
0
L
3,498
1,887
3,060
2,175
14,352
6,831
0
7,196
7,156
0
13,531
W
Khepri
5,214
122
1,651
551
3,990
4,876
223
1,754
2,236
11,329
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,833
Gold Earned
42,093
175
Minions Killed
112
0
Camps Cleared
0
1,221,666
Distance Traveled
1,135,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,604
816
22
2
0
237,057
0
W
Ne Zha
10,354
796
24
2
0
268,980
0
L
Bellona
7,790
599
18
1
0
212,499
0
L
Kuzenbo
9,034
695
20
2
0
226,879
0
L
Tiamat
8,605
662
44
3
0
237,095
0
W
Nu Wa
11,118
855
55
4
0
245,749
0
L
Mercury
8,646
665
11
1
0
239,869
0
W
Olorun
10,506
808
54
4
0
230,393
0
L
Cupid
8,018
617
19
1
0
219,236
0
W
Khepri
9,251
712
20
2
0
239,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role