Player Matchup

Ne Zha
Ne Zha
BelialJns
Ne Zha
Level 100
God Stats
14W - 24L
1,489 SR
Queue Stats
275W - 305L
1,511 Elo+
Party 2
Fenrir
Fenrir
CthulhuOPmain
Fenrir
Level 95
God Stats
14W - 15L
1,648 SR
Queue Stats
287W - 281L
1,503 Elo+
Party 2
Jormungandr
Jormungandr
JaeKin
Jormungandr
Level 54
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 168L
1,489 Elo+
Solo
Ah Puch
Ah Puch
MasterSindel
Ah Puch
Level 76
God Stats
12W - 20L
1,444 SR
Queue Stats
121W - 135L
1,520 Elo+
Party 2
Neith
Neith
h3ct0r24
Neith
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
277W - 282L
1,549 Elo+
Party 2
Team Averages
Level 96
1,516 SR
1,515 Elo+

VS

Team Averages
Level 73
1,674 SR
1,550 Elo+
Danzaburou
Danzaburou
Alvaro24m
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Bastet
Bastet
Bigblue7250
Bastet
Level 62
God Stats
5W - 3L
1,755 SR
Queue Stats
286W - 266L
1,471 Elo+
Solo
Izanami
Izanami
I_JustPick1_I
Izanami
Level 67
God Stats
17W - 12L
1,711 SR
Queue Stats
87W - 70L
1,573 Elo+
Party 1
Nut
Nut
SoulZRegal
Nut
Level 158
God Stats
11W - 3L
1,731 SR
Queue Stats
18W - 7L
1,603 Elo+
Party 3
Bake Kujira
Bake Kujira
garlicbread46
Bake Kujira
Level 72
God Stats
73W - 53L
1,674 SR
Queue Stats
144W - 122L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BelialJns
Ne Zha
15
2 / 4 / 5
8,745
486
6,153
17,316
9,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
7 / 2 / 10
10,330
574
10,731
13,957
9,710
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
JaeKin
Jormungandr
15
0 / 2 / 4
9,264
515
9,183
14,650
10,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
MasterSindel
Ah Puch
16
3 / 3 / 2
9,522
529
6,451
10,469
3,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
h3ct0r24
Neith
17
12 / 2 / 8
11,383
632
20,912
15,711
6,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Alvaro24m
Danzaburou
12
0 / 9 / 2
7,979
443
4,077
15,302
4,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
17
0 / 2 / 5
9,726
540
4,713
15,483
6,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
15
1 / 7 / 1
9,126
507
6,545
15,190
5,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

17
9 / 5 / 2
11,679
649
17,471
14,802
5,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bake Kujira
garlicbread46
Bake Kujira
16
1 / 2 / 3
10,395
578
12,463
16,092
18,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
24
Kills
11
13
Deaths
25
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Alvaro24m
Danzaburou
0
9
2
0.11
L
Ne Zha
BelialJns
Ne Zha
2
4
5
1.13
W
Bastet
0
2
5
1.25
L
7
2
10
6
W
Izanami
1
7
1
0.21
L
Jormungandr
JaeKin
Jormungandr
0
2
4
1
L
Ah Puch
MasterSindel
Ah Puch
3
3
2
1.33
W
9
5
2
2
W
Bake Kujira
garlicbread46
Bake Kujira
1
2
3
1.25
L
Neith
h3ct0r24
Neith
12
2
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,430
Damage
45,269
72,103
Taken
76,869
40,514
Mitigated
40,775
21,054
Healing
17,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Alvaro24m
Danzaburou
4,077
1,063
0
535
15,302
4,665
882
0
15,302
0
26,946
L
Ne Zha
BelialJns
Ne Zha
6,153
1,779
0
2,184
17,316
9,343
0
111
17,205
214
66,063
W
Bastet
4,713
1,083
0
10,088
15,483
6,122
845
2,305
13,178
0
80,931
L
10,731
2,095
201
5,187
13,957
9,710
217
3,387
10,570
0
51,594
W
Izanami
6,545
3,072
0
1,508
15,190
5,844
0
940
14,250
0
75,708
L
Jormungandr
JaeKin
Jormungandr
9,183
2,152
0
3,080
14,650
10,939
290
6,766
7,884
79,318
872
L
Ah Puch
MasterSindel
Ah Puch
6,451
208
0
3,624
10,469
3,596
0
0
10,469
62,094
262
W
17,471
10,556
0
3,678
14,802
5,868
5,071
5,932
8,870
0
73,880
W
Bake Kujira
garlicbread46
Bake Kujira
12,463
4,860
0
2,152
16,092
18,276
769
6,247
9,845
83,158
4,219
L
Neith
h3ct0r24
Neith
20,912
8,549
0
6,778
15,711
6,926
1,539
2,238
13,473
0
108,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,244
Gold Earned
48,905
551
Minions Killed
576
0
Camps Cleared
0
1,742,168
Distance Traveled
1,684,505
20
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,979
443
51
3
0
312,186
0
L
Ne Zha
8,745
486
88
5
0
380,288
1
W
Bastet
9,726
540
125
7
0
383,132
1
L
Fenrir
10,330
574
78
4
0
376,609
10
W
Izanami
9,126
507
112
6
0
311,913
0
L
Jormungandr
9,264
515
143
8
0
311,207
0
L
Ah Puch
9,522
529
108
6
0
357,993
5
W
Nut
11,679
649
132
7
0
318,919
0
W
Bake Kujira
10,395
578
156
9
0
358,355
0
L
Neith
11,383
632
134
7
0
316,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role