Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
McSloopz
Lancelot
Level 119
God Stats
0W - 2L
1,314 SR
Queue Stats
421W - 434L
1,457 Elo+
Solo
Olorun
Olorun
RavenShadow
Olorun
Level 154
God Stats
2W - 2L
1,738 SR
Queue Stats
236W - 242L
1,545 Elo+
Party 2
Zhong Kui
Zhong Kui
bouroc
Zhong Kui
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 63L
1,464 Elo+
Solo
Hades
Hades
wizzkid407
Hades
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Team Averages
Level 86
1,510 SR
1,493 Elo+

VS

Team Averages
Level 90
1,547 SR
1,480 Elo+
Baron Samedi
Baron Samedi
AldoFlowW
Baron Samedi
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,185 Elo+
Solo
Geb
Geb
FOXLord01
Geb
Level 106
God Stats
2W - 0L
1,735 SR
Queue Stats
44W - 28L
1,499 Elo+
Solo
Nike
Nike
IcyHotBlaze
Nike
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 20L
1,655 Elo+
Solo
Mercury
Mercury
abclark
Mercury
Level 82
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 137L
1,465 Elo+
Party 1
Ne Zha
Ne Zha
thebetterclark
Ne Zha
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 104L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
4 / 2 / 1
7,636
848
9,216
8,798
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
McSloopz
Lancelot
12
1 / 4 / 5
6,646
738
6,114
8,941
9,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
12
0 / 3 / 6
6,740
749
6,163
7,857
3,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
bouroc
Zhong Kui
9
1 / 4 / 3
6,355
706
5,053
6,912
4,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hades
11
0 / 3 / 6
6,184
687
5,124
6,909
4,641
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AldoFlowW
Baron Samedi
14
1 / 1 / 12
7,853
873
4,801
6,044
3,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 1 / 13
7,462
829
4,600
11,193
6,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
3 / 2 / 13
8,254
917
7,196
9,208
6,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
abclark
Mercury
15
3 / 1 / 12
8,369
930
4,048
6,333
2,841
Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
8 / 1 / 8
9,042
1,005
15,998
5,513
2,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
74
6
Kills
16
16
Deaths
6
21
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
2
1
2.25
W
Baron Samedi
AldoFlowW
Baron Samedi
1
1
12
7
W
1
1
13
7.5
W
3
2
13
4.75
L
Lancelot
McSloopz
Lancelot
1
4
5
0.88
L
Olorun
0
3
6
1
W
Mercury
abclark
Mercury
3
1
12
9
L
Zhong Kui
bouroc
Zhong Kui
1
4
3
0.63
W
8
1
8
12
L
Hades
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,670
Damage
36,643
39,417
Taken
38,291
25,361
Mitigated
22,666
9,843
Healing
15,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
9,216
2,567
442
1,352
8,798
3,208
0
1,508
7,290
0
24,458
W
Baron Samedi
AldoFlowW
Baron Samedi
4,801
372
1,695
2,472
6,044
3,362
534
2,658
3,253
17,840
682
W
4,600
351
217
3,838
11,193
6,757
243
5,055
5,882
7,252
0
W
7,196
156
1,335
1,601
9,208
6,724
685
4,626
4,372
774
13,673
L
Lancelot
McSloopz
Lancelot
6,114
352
603
468
8,941
9,886
0
3,105
5,836
1,149
9,744
L
Olorun
6,163
2,218
3,071
2,233
7,857
3,186
117
1,652
6,205
15,211
683
W
Mercury
abclark
Mercury
4,048
1,764
1,422
823
6,333
2,841
1,927
1,983
4,350
0
15,137
L
Zhong Kui
bouroc
Zhong Kui
5,053
186
0
665
6,912
4,440
0
1,678
5,234
8,784
0
W
15,998
849
1,867
514
5,513
2,982
940
2,584
2,881
0
26,905
L
Hades
5,124
93
386
623
6,909
4,641
0
1,847
5,062
9,184
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
40,980
86
Minions Killed
136
0
Camps Cleared
0
799,677
Distance Traveled
932,817
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,636
848
31
3
0
184,375
0
W
Baron Samedi
7,853
873
45
5
0
179,778
0
W
Geb
7,462
829
9
1
0
171,904
0
W
Nike
8,254
917
24
3
0
159,474
0
L
Lancelot
6,646
738
6
1
0
171,460
0
L
Olorun
6,740
749
23
3
0
170,459
0
W
Mercury
8,369
930
32
4
0
201,659
0
L
Zhong Kui
6,355
706
11
1
0
118,676
5
W
Ne Zha
9,042
1,005
26
3
0
220,002
0
L
Hades
6,184
687
15
2
0
154,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role