Player Matchup

Rama
Rama
Platinum III
 
Rama
Platinum III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum IV
DDrzy
Athena
Platinum IV
Level 71
God Stats
3W - 5L
1,525 SR
Queue Stats
114W - 106L
1,823 MMR
Solo
Agni
Agni
Platinum I
DX2Y
Agni
Platinum I
Level 153
God Stats
12W - 14L
1,713 SR
Queue Stats
200W - 173L
1,925 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
MCGPedro
Cthulhu
Platinum V
Level 119
God Stats
3W - 2L
1,818 SR
Queue Stats
52W - 43L
1,788 MMR
Solo
Thor
Thor
Gold IV
lilWhatever
Thor
Gold IV
Level 126
God Stats
1W - 1L
1,748 SR
Queue Stats
9W - 5L
1,741 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,661 SR
1,756 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,682 SR
1,820 MMR
King Arthur
King Arthur
Platinum V
Andreas41202
King Arthur
Platinum V
Level 139
God Stats
7W - 3L
1,778 SR
Queue Stats
61W - 52L
1,782 MMR
Party 3
Chronos
Chronos
Platinum V
Bluuemeany
Chronos
Platinum V
Level 157
God Stats
5W - 8L
1,468 SR
Queue Stats
299W - 310L
1,756 MMR
Solo
Ra
Ra
Diamond V
Mb-Boy00
Ra
Diamond V
Level 158
God Stats
15W - 11L
1,513 SR
Queue Stats
236W - 217L
1,891 MMR
Party 1
Pele
Pele
Platinum V
Robacobre69
Pele
Platinum V
Level 69
God Stats
6W - 3L
1,926 SR
Queue Stats
38W - 22L
1,890 MMR
Party 3
Fafnir
Fafnir
Platinum III
miladronaldo9
Fafnir
Platinum III
Level 157
God Stats
40W - 20L
1,725 SR
Queue Stats
217W - 203L
1,782 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
1 / 1 / 1
6,330
633
4,923
5,348
1,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
DDrzy
Athena
8
0 / 1 / 4
5,180
518
2,791
8,674
6,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Agni
DX2Y
Agni
10
1 / 3 / 0
5,482
548
5,915
5,885
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
MCGPedro
Cthulhu
11
1 / 0 / 0
6,625
663
5,451
8,635
7,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 3 / 2
5,359
536
5,778
10,285
3,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
CharonSun WukongMaman Brigitte

VS

Bans
ThanatosOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Andreas41202
King Arthur
11
1 / 0 / 0
6,049
605
6,850
9,604
5,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
Bluuemeany
Chronos
12
0 / 1 / 2
6,089
609
3,247
6,189
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
3 / 0 / 3
6,341
634
4,267
5,615
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 2 / 1
6,094
609
5,596
9,580
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 5
5,957
596
3,381
7,507
7,525
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
19
4
Kills
8
8
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
1
1
1.5
W
King Arthur
Andreas41202
King Arthur
1
0
0
1
W
Chronos
Bluuemeany
Chronos
0
1
2
1
L
Athena
DDrzy
Athena
0
1
4
2
L
Agni
DX2Y
Agni
1
3
0
0.33
L
Cthulhu
MCGPedro
Cthulhu
1
0
0
1
W
3
0
3
4.5
W
4
2
1
2.25
L
1
3
2
0.67
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,858
Damage
23,341
38,827
Taken
38,495
21,669
Mitigated
21,374
12,181
Healing
13,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,923
3,984
0
2,377
5,348
1,903
464
2,699
2,623
0
54,657
W
King Arthur
Andreas41202
King Arthur
6,850
428
0
2,702
9,604
5,730
0
4,171
4,771
5,559
46,256
W
Chronos
Bluuemeany
Chronos
3,247
1,237
0
1,890
6,189
2,323
0
134
6,055
46,675
10,074
L
Athena
DDrzy
Athena
2,791
1,115
0
3,051
8,674
6,903
8
2,499
6,077
15,670
0
L
Agni
DX2Y
Agni
5,915
394
0
750
5,885
1,872
0
2,499
3,074
33,233
250
L
Cthulhu
MCGPedro
Cthulhu
5,451
688
144
2,250
8,635
7,170
0
612
8,023
38,573
3,072
W
4,267
696
944
1,740
5,615
2,222
0
2,330
2,889
50,407
1,278
W
5,596
1,040
0
3,614
9,580
3,574
0
1,602
7,760
0
44,924
L
5,778
1,885
0
3,609
10,285
3,821
0
2,218
7,790
0
37,926
W
3,381
754
0
2,190
7,507
7,525
0
3,581
3,330
7,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,976
Gold Earned
30,530
373
Minions Killed
390
0
Camps Cleared
0
1,074,740
Distance Traveled
1,138,360
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,330
633
99
10
0
205,755
0
W
King Arthur
6,049
605
86
9
0
210,062
2
W
Chronos
6,089
609
117
12
0
202,994
4
L
Athena
5,180
518
18
2
0
231,521
4
L
Agni
5,482
548
83
8
0
203,759
1
L
Cthulhu
6,625
663
114
11
0
215,705
2
W
Ra
6,341
634
113
11
0
242,729
2
W
Pele
6,094
609
70
7
0
248,741
0
L
Thor
5,359
536
59
6
0
218,000
0
W
Fafnir
5,957
596
4
0
0
233,834
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role