Player Matchup

Merlin
Merlin
Cambo69
Merlin
Level 84
God Stats
13W - 22L
1,487 SR
Queue Stats
180W - 169L
1,538 Elo+
Solo
Cerberus
Cerberus
Davinfinite
Cerberus
Level 69
God Stats
9W - 5L
1,845 SR
Queue Stats
106W - 99L
1,572 Elo+
Solo
Thanatos
Thanatos
Ign3ous
Thanatos
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,445 Elo+
Party 2
Sun Wukong
Sun Wukong
MrMungusTheTwo
Sun Wukong
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,767 Elo+
Party 2
Cernunnos
Cernunnos
mana0206
Cernunnos
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,483 Elo+
Solo
Team Averages
Level 85
1,566 SR
1,561 Elo+

VS

Team Averages
Level 93
1,507 SR
1,545 Elo+
Ah Puch
Ah Puch
Artemis x Foxx
Ah Puch
Level 102
God Stats
3W - 1L
1,301 SR
Queue Stats
104W - 91L
1,504 Elo+
Solo
Anhur
Anhur
Blapit
Anhur
Level 105
God Stats
3W - 1L
1,445 SR
Queue Stats
91W - 74L
1,614 Elo+
Party 1
Ne Zha
Ne Zha
ElmagoCliff
Ne Zha
Level 68
God Stats
28W - 20L
1,373 SR
Queue Stats
262W - 238L
1,575 Elo+
Solo
Mulan
Mulan
HairyJewishSack
Mulan
Level 103
God Stats
10W - 7L
1,690 SR
Queue Stats
69W - 81L
1,510 Elo+
Party 1
Cerberus
Cerberus
Hairyjohnson91
Cerberus
Level 88
God Stats
4W - 2L
1,727 SR
Queue Stats
95W - 83L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Cambo69
Merlin
12
2 / 4 / 1
6,704
516
4,563
8,231
2,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Davinfinite
Cerberus
10
0 / 3 / 3
6,088
468
7,147
17,375
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Ign3ous
Thanatos
12
3 / 3 / 0
6,386
491
5,478
12,799
5,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
MrMungusTheTwo
Sun Wukong
11
1 / 3 / 0
6,929
533
10,547
14,580
13,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
mana0206
Cernunnos
12
0 / 4 / 0
6,322
486
3,392
10,716
2,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,886
530
7,456
8,458
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Blapit
Anhur
15
7 / 0 / 1
9,428
725
14,366
9,508
3,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
15
4 / 0 / 1
8,098
623
6,775
12,006
8,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 1 / 2
8,349
642
10,491
14,440
9,380
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
12
3 / 2 / 3
7,777
598
6,163
12,265
9,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
6
Kills
16
17
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
3
2
0.67
W
Anhur
Blapit
Anhur
7
0
1
7.5
L
Merlin
Cambo69
Merlin
2
4
1
0.63
L
Cerberus
Davinfinite
Cerberus
0
3
3
0.5
W
Ne Zha
4
0
1
4.5
W
1
1
2
2
W
Cerberus
3
2
3
2.25
L
Thanatos
Ign3ous
Thanatos
3
3
0
1
L
Sun Wukong
MrMungusTheTwo
Sun Wukong
1
3
0
0.33
L
Cernunnos
mana0206
Cernunnos
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,127
Damage
45,251
63,701
Taken
56,677
34,374
Mitigated
34,257
23,374
Healing
20,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,456
972
0
1,271
8,458
2,731
110
5,110
3,348
39,992
0
W
Anhur
Blapit
Anhur
14,366
11,175
0
5,582
9,508
3,548
1,556
2,741
6,767
0
82,387
L
Merlin
Cambo69
Merlin
4,563
229
0
1,070
8,231
2,589
0
4,738
3,493
44,732
133
L
Cerberus
Davinfinite
Cerberus
7,147
964
0
5,936
17,375
11,052
0
6,306
11,069
28,794
516
W
Ne Zha
6,775
2,853
0
2,088
12,006
8,786
0
531
11,339
0
80,053
W
10,491
1,574
0
8,238
14,440
9,380
0
117
13,316
0
63,874
W
Cerberus
6,163
349
0
3,099
12,265
9,812
0
3,387
8,878
31,572
4,253
L
Thanatos
Ign3ous
Thanatos
5,478
1,349
0
8,614
12,799
5,301
0
498
12,301
0
48,564
L
Sun Wukong
MrMungusTheTwo
Sun Wukong
10,547
2,660
0
5,010
14,580
13,132
0
262
14,318
184
48,396
L
Cernunnos
mana0206
Cernunnos
3,392
1,841
0
2,744
10,716
2,300
0
1,014
9,702
0
52,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,429
Gold Earned
40,538
439
Minions Killed
509
0
Camps Cleared
0
1,263,668
Distance Traveled
1,371,714
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,886
530
67
5
0
245,213
0
W
Anhur
9,428
725
143
11
0
254,940
0
L
Merlin
6,704
516
95
7
0
238,083
7
L
Cerberus
6,088
468
75
6
0
265,344
4
W
Ne Zha
8,098
623
112
9
0
318,877
0
W
Mulan
8,349
642
118
9
0
278,663
0
W
Cerberus
7,777
598
69
5
0
274,021
0
L
Thanatos
6,386
491
75
6
0
285,468
0
L
Sun Wukong
6,929
533
91
7
0
240,709
0
L
Cernunnos
6,322
486
103
8
0
234,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role