Player Matchup

Xing Tian
Xing Tian
Diamond II
 
Xing Tian
Diamond II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hun Batz
Hun Batz
Masters
 
Hun Batz
Masters
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Masters
 
Hachiman
Masters
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Diamond I
Manoleteeee
Charon
Diamond I
Level 128
God Stats
0W - 2L
1,525 SR
Queue Stats
34W - 19L
2,608 MMR
Solo
Merlin
Merlin
Masters
Outperform
Merlin
Masters
Level 159
God Stats
7W - 12L
1,452 SR
Queue Stats
301W - 253L
2,651 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 168
1,495 SR
1,952 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 117
1,547 SR
2,321 MMR
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Masters
Grustler
Osiris
Masters
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
74W - 39L
2,852 MMR
Solo
Terra
Terra
Diamond II
Lmoj
Terra
Diamond II
Level 129
God Stats
74W - 73L
1,392 SR
Queue Stats
441W - 401L
2,379 MMR
Party 1
Camazotz
Camazotz
Masters
MonksLegacy
Camazotz
Masters
Level 121
God Stats
9W - 8L
1,767 SR
Queue Stats
577W - 499L
2,510 MMR
Party 1
Chiron
Chiron
Diamond I
Polugi
Chiron
Diamond I
Level 108
God Stats
5W - 4L
1,579 SR
Queue Stats
152W - 122L
2,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
6
0 / 0 / 0
3,527
705
2,706
3,865
2,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
 
Hun Batz
5
0 / 1 / 1
3,074
615
906
3,461
1,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
 
Hachiman
3
0 / 1 / 0
2,698
540
1,434
1,993
532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Charon
6
0 / 1 / 0
3,171
634
1,744
4,177
2,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
Outperform
Merlin
7
0 / 0 / 0
3,814
763
676
1,816
483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
Ah Muzen CabAresAthena

VS

Bans
NeithKuzenboAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
3 / 0 / 0
4,097
819
3,381
2,616
901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Osiris
Grustler
Osiris
7
0 / 0 / 0
3,780
756
2,567
5,044
2,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Terra
Lmoj
Terra
5
0 / 1 / 3
3,676
735
1,728
4,238
2,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
MonksLegacy
Camazotz
6
0 / 0 / 0
3,177
635
821
3,402
922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Polugi
Chiron
7
0 / 0 / 0
3,687
737
613
2,762
844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
0
Kills
3
3
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
0
0
0
L
Hun Batz
 
Hun Batz
0
1
1
0.5
L
Hachiman
 
Hachiman
0
1
0
0
W
Heimdallr
 
Heimdallr
3
0
0
3
W
Osiris
Grustler
Osiris
0
0
0
0
W
Terra
Lmoj
Terra
0
1
3
1.5
L
Charon
0
1
0
0
W
Camazotz
MonksLegacy
Camazotz
0
0
0
0
L
Merlin
Outperform
Merlin
0
0
0
0
W
Chiron
Polugi
Chiron
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,466
Damage
9,110
15,312
Taken
18,062
7,191
Mitigated
7,559
4,869
Healing
10,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,706
715
0
1,000
3,865
2,811
0
0
3,865
14,754
0
L
Hun Batz
 
Hun Batz
906
429
0
1,388
3,461
1,011
0
345
3,116
0
16,206
L
Hachiman
 
Hachiman
1,434
844
0
865
1,993
532
0
445
1,548
0
8,939
W
Heimdallr
 
Heimdallr
3,381
2,567
0
1,534
2,616
901
0
781
1,835
0
21,876
W
Osiris
Grustler
Osiris
2,567
1,222
0
3,121
5,044
2,829
0
1,938
2,754
0
24,389
W
Terra
Lmoj
Terra
1,728
456
30
1,450
4,238
2,063
0
963
3,275
8,324
1,694
L
Charon
1,744
587
0
929
4,177
2,354
0
852
3,325
10,362
0
W
Camazotz
MonksLegacy
Camazotz
821
380
0
2,644
3,402
922
0
517
2,739
0
16,305
L
Merlin
Outperform
Merlin
676
0
0
687
1,816
483
0
0
1,816
20,058
505
W
Chiron
Polugi
Chiron
613
249
115
1,343
2,762
844
0
231
2,416
0
23,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,284
Gold Earned
18,417
146
Minions Killed
184
0
Camps Cleared
0
466,229
Distance Traveled
524,957
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
3,527
705
39
8
0
91,492
0
L
Hun Batz
3,074
615
31
6
0
127,658
0
L
Hachiman
2,698
540
14
3
0
40,524
0
W
Heimdallr
4,097
819
43
9
0
90,789
0
W
Osiris
3,780
756
50
10
0
97,396
0
W
Terra
3,676
735
12
2
0
107,574
1
L
Charon
3,171
634
9
2
0
110,857
1
W
Camazotz
3,177
635
34
7
0
128,035
0
L
Merlin
3,814
763
53
11
0
95,698
1
W
Chiron
3,687
737
45
9
0
101,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role