Player Matchup

Geb
Geb
 
Geb
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Cambo69
Izanami
Level 84
God Stats
5W - 3L
1,703 SR
Queue Stats
248W - 230L
1,548 Elo+
Solo
Nike
Nike
FelicityFortune
Nike
Level 122
God Stats
11W - 6L
1,585 SR
Queue Stats
120W - 108L
1,579 Elo+
Solo
Ra
Ra
Kaandyy
Ra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,545 Elo+
Solo
Nemesis
Nemesis
Shmeebo
Nemesis
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 101L
1,701 Elo+
Solo
Team Averages
Level 128
1,558 SR
1,575 Elo+

VS

Team Averages
Level 139
1,624 SR
1,582 Elo+
Medusa
Medusa
Driippie
Medusa
Level 151
God Stats
5W - 1L
1,656 SR
Queue Stats
11W - 6L
1,510 Elo+
Solo
Sylvanus
Sylvanus
ErNNN
Sylvanus
Level 157
God Stats
5W - 3L
1,716 SR
Queue Stats
15W - 11L
1,569 Elo+
Solo
Mulan
Mulan
LabiaLicker69
Mulan
Level 49
God Stats
1W - 0L
1,761 SR
Queue Stats
19W - 18L
1,552 Elo+
Solo
Ne Zha
Ne Zha
Mugw
Ne Zha
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 23L
1,740 Elo+
Solo
Thoth
Thoth
NYANderthawl
Thoth
Level 205
God Stats
12W - 10L
1,488 SR
Queue Stats
330W - 329L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
0 / 2 / 3
7,440
465
7,574
13,290
8,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Cambo69
Izanami
15
1 / 5 / 2
8,461
529
4,436
11,175
3,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 9 / 0
7,598
475
10,116
20,301
19,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 3 / 0
8,830
552
5,214
9,130
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Shmeebo
Nemesis
14
3 / 2 / 1
8,098
506
6,359
10,923
4,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Driippie
Medusa
15
6 / 3 / 3
9,287
580
10,601
12,321
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
ErNNN
Sylvanus
14
2 / 0 / 7
7,969
498
4,056
7,881
5,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
8 / 2 / 2
10,795
675
15,119
16,484
12,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ne Zha
Mugw
Ne Zha
15
4 / 0 / 4
8,649
541
6,759
10,596
5,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

16
1 / 1 / 7
9,365
585
11,335
7,896
3,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
21
21
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
3
0.75
L
Izanami
Cambo69
Izanami
1
5
2
0.4
W
Medusa
Driippie
Medusa
6
3
3
2.5
W
Sylvanus
ErNNN
Sylvanus
2
0
7
5.5
L
1
9
0
0.11
L
1
3
0
0.33
W
8
2
2
4.5
W
Ne Zha
Mugw
Ne Zha
4
0
4
6
W
1
1
7
4.5
L
Nemesis
Shmeebo
Nemesis
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,699
Damage
47,870
64,819
Taken
55,178
38,618
Mitigated
30,946
19,776
Healing
18,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
7,574
1,158
0
2,247
13,290
8,174
0
3,401
9,749
27,947
0
L
Izanami
Cambo69
Izanami
4,436
2,385
0
2,766
11,175
3,674
0
2,190
8,941
0
62,249
W
Medusa
Driippie
Medusa
10,601
3,771
0
2,098
12,321
5,095
0
2,733
9,544
0
69,561
W
Sylvanus
ErNNN
Sylvanus
4,056
999
1,636
3,661
7,881
5,137
517
1,997
5,840
31,768
18,198
L
10,116
1,234
0
5,581
20,301
19,100
145
1,682
18,437
0
51,238
L
5,214
452
1,095
3,028
9,130
3,343
0
4,676
3,982
81,175
0
W
15,119
2,794
0
8,116
16,484
12,313
546
2,290
13,137
0
88,767
W
Ne Zha
Mugw
Ne Zha
6,759
1,890
0
2,211
10,596
5,177
0
2,099
8,356
0
67,694
W
11,335
222
0
641
7,896
3,224
81
4,024
3,584
84,411
2,120
L
Nemesis
Shmeebo
Nemesis
6,359
2,162
0
5,059
10,923
4,327
0
1,985
8,848
0
60,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,427
Gold Earned
46,065
485
Minions Killed
575
0
Camps Cleared
0
1,723,123
Distance Traveled
1,670,273
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,440
465
34
2
0
371,046
6
L
Izanami
8,461
529
116
7
0
324,437
6
W
Medusa
9,287
580
123
8
0
313,492
1
W
Sylvanus
7,969
498
68
4
0
294,277
0
L
Nike
7,598
475
73
5
0
295,088
4
L
Ra
8,830
552
165
10
0
353,061
2
W
Mulan
10,795
675
132
8
0
309,837
0
W
Ne Zha
8,649
541
86
5
0
413,883
3
W
Thoth
9,365
585
166
10
0
338,784
0
L
Nemesis
8,098
506
97
6
0
379,491
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role