Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Fortiethgg
Izanami
Level 114
God Stats
11W - 18L
1,444 SR
Queue Stats
141W - 146L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
VVB13
Sun Wukong
Level 124
God Stats
1W - 0L
1,285 SR
Queue Stats
110W - 106L
1,522 Elo+
Solo
Zhong Kui
Zhong Kui
chirpy_lava0
Zhong Kui
Level 111
God Stats
3W - 2L
1,871 SR
Queue Stats
58W - 51L
1,358 Elo+
Party 1
Thor
Thor
knight_donbass
Thor
Level 88
God Stats
11W - 4L
1,500 SR
Queue Stats
177W - 165L
1,430 Elo+
Party 1
Team Averages
Level 119
1,520 SR
1,447 Elo+

VS

Team Averages
Level 91
1,609 SR
1,475 Elo+
Thor
Thor
 
Thor
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
MrBaltuki
Nut
Level 89
God Stats
3W - 1L
1,933 SR
Queue Stats
11W - 13L
1,539 Elo+
Party 2
Poseidon
Poseidon
PabloPro69
Poseidon
Level 84
God Stats
0W - 1L
1,498 SR
Queue Stats
4W - 9L
1,350 Elo+
Party 2
King Arthur
King Arthur
Sir Fluffens
King Arthur
Level 134
God Stats
28W - 29L
1,608 SR
Queue Stats
136W - 148L
1,471 Elo+
Solo
Cerberus
Cerberus
lisa_is_itlairt
Cerberus
Level 79
God Stats
41W - 25L
1,506 SR
Queue Stats
165W - 147L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 1 / 1
5,516
501
4,287
7,198
4,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Fortiethgg
Izanami
9
0 / 3 / 1
5,625
511
6,534
8,249
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
VVB13
Sun Wukong
12
5 / 2 / 1
7,349
668
11,036
11,046
6,560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
chirpy_lava0
Zhong Kui
13
3 / 2 / 1
7,411
674
4,595
7,041
5,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
4 / 0 / 1
6,751
614
3,985
9,237
3,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
3 / 3 / 1
5,291
481
3,880
7,855
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 1 / 1
5,493
499
4,198
6,849
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
PabloPro69
Poseidon
11
0 / 4 / 1
6,236
567
3,282
6,241
2,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Sir Fluffens
King Arthur
11
2 / 4 / 0
6,263
569
7,003
11,945
6,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
9
0 / 0 / 4
5,450
495
4,840
10,292
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
12
Kills
7
8
Deaths
12
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Thor
 
Thor
3
3
1
1.17
W
Izanami
Fortiethgg
Izanami
0
3
1
0.17
L
2
1
1
2.5
L
Poseidon
PabloPro69
Poseidon
0
4
1
0.13
L
King Arthur
Sir Fluffens
King Arthur
2
4
0
0.5
W
Sun Wukong
VVB13
Sun Wukong
5
2
1
2.75
W
Zhong Kui
chirpy_lava0
Zhong Kui
3
2
1
1.75
W
4
0
1
4.5
L
Cerberus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,437
Damage
23,203
42,771
Taken
43,182
23,008
Mitigated
21,881
10,897
Healing
12,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,287
1,822
1,145
2,423
7,198
4,895
33
2,037
5,161
20,157
9,259
L
Thor
 
Thor
3,880
1,404
0
2,394
7,855
2,458
0
333
7,482
0
25,542
W
Izanami
Fortiethgg
Izanami
6,534
3,674
0
1,480
8,249
2,490
936
2,202
6,047
0
44,228
L
4,198
2,997
0
2,195
6,849
2,472
0
902
5,947
0
41,407
L
Poseidon
PabloPro69
Poseidon
3,282
743
0
0
6,241
2,134
320
3,588
2,231
43,819
0
L
King Arthur
Sir Fluffens
King Arthur
7,003
1,699
0
2,094
11,945
6,875
0
0
11,945
0
35,278
W
Sun Wukong
VVB13
Sun Wukong
11,036
2,814
0
2,673
11,046
6,560
0
0
11,046
0
53,392
W
Zhong Kui
chirpy_lava0
Zhong Kui
4,595
233
0
2,427
7,041
5,095
781
2,784
3,759
39,986
1,188
W
3,985
382
0
749
9,237
3,968
0
575
8,662
0
53,825
L
Cerberus
4,840
213
298
5,032
10,292
7,942
0
3,015
7,237
20,570
3,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,652
Gold Earned
28,733
364
Minions Killed
298
0
Camps Cleared
0
1,122,930
Distance Traveled
1,106,430
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,516
501
46
4
0
192,319
0
L
Thor
5,291
481
36
3
0
259,128
0
W
Izanami
5,625
511
72
7
0
207,327
0
L
Nut
5,493
499
77
7
0
196,186
1
L
Poseidon
6,236
567
95
9
0
205,268
0
L
King Arthur
6,263
569
60
5
0
204,926
0
W
Sun Wukong
7,349
668
80
7
0
222,228
3
W
Zhong Kui
7,411
674
92
8
0
226,672
0
W
Thor
6,751
614
74
7
0
274,384
0
L
Cerberus
5,450
495
30
3
0
240,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role