Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
JohnnyJack
Nemesis
Level 172
God Stats
1W - 2L
1,278 SR
Queue Stats
165W - 171L
1,476 Elo+
Solo
Chaac
Chaac
PowerHiiT
Chaac
Level 66
God Stats
6W - 5L
1,703 SR
Queue Stats
160W - 170L
1,518 Elo+
Solo
Thor
Thor
ToranjaMecanica
Thor
Level 111
God Stats
1W - 3L
1,482 SR
Queue Stats
221W - 255L
1,521 Elo+
Solo
Team Averages
Level 135
1,493 SR
1,503 Elo+

VS

Team Averages
Level 151
1,399 SR
1,497 Elo+
Discordia
Discordia
 
Discordia
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
SteelMonvrick
Sol
Level 129
God Stats
1W - 0L
1,200 SR
Queue Stats
52W - 59L
1,455 Elo+
Solo
Danzaburou
Danzaburou
fernando93vieira
Danzaburou
Level 140
God Stats
9W - 1L
1,293 SR
Queue Stats
218W - 237L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
11
1 / 5 / 4
6,883
688
8,560
10,751
13,769
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
 
The Morrigan
13
0 / 2 / 3
6,882
688
1,818
4,120
1,857
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
JohnnyJack
Nemesis
11
2 / 4 / 2
7,138
714
3,049
9,558
8,125
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
PowerHiiT
Chaac
17
3 / 0 / 3
8,589
859
11,155
8,954
10,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 5 / 2
7,001
700
5,259
10,108
4,220
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
2 / 1 / 11
8,088
809
7,891
6,760
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

He Bo
 
He Bo
13
3 / 3 / 10
7,959
796
6,025
6,480
4,032
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
 
Ne Zha
14
3 / 1 / 9
7,880
788
10,194
6,874
3,427
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

15
4 / 1 / 7
8,381
838
7,036
7,576
3,202
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
fernando93vieira
Danzaburou
14
4 / 1 / 9
8,417
842
6,313
7,544
3,469
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
7
Kills
16
16
Deaths
7
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
5
4
0.6
L
The Morrigan
 
The Morrigan
0
2
3
0.75
W
Discordia
 
Discordia
2
1
11
7.5
W
He Bo
 
He Bo
3
3
10
2.67
W
Ne Zha
 
Ne Zha
3
1
9
7.5
L
Nemesis
JohnnyJack
Nemesis
2
4
2
0.75
L
Chaac
PowerHiiT
Chaac
3
0
3
4.5
W
4
1
7
7.5
L
1
5
2
0.4
W
Danzaburou
fernando93vieira
Danzaburou
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,841
Damage
37,459
43,491
Taken
35,234
38,478
Mitigated
16,748
12,366
Healing
14,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
8,560
269
253
1,175
10,751
13,769
0
4,702
6,049
10,291
139
L
The Morrigan
 
The Morrigan
1,818
272
491
781
4,120
1,857
0
1,869
2,196
12,438
267
W
Discordia
 
Discordia
7,891
402
2,311
2,267
6,760
2,618
140
1,157
5,559
24,040
921
W
He Bo
 
He Bo
6,025
259
686
1,000
6,480
4,032
235
3,106
2,994
9,093
364
W
Ne Zha
 
Ne Zha
10,194
1,269
543
1,596
6,874
3,427
0
1,900
4,883
0
25,907
L
Nemesis
JohnnyJack
Nemesis
3,049
571
621
1,165
9,558
8,125
0
3,819
5,739
0
6,368
L
Chaac
PowerHiiT
Chaac
11,155
428
1,250
4,244
8,954
10,507
0
4,509
4,445
0
32,989
W
7,036
2,269
644
2,840
7,576
3,202
637
873
6,659
20,330
835
L
5,259
0
662
1,724
10,108
4,220
96
5,117
4,991
0
6,595
W
Danzaburou
fernando93vieira
Danzaburou
6,313
2,106
390
2,575
7,544
3,469
1,029
2,201
5,100
0
14,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,493
Gold Earned
40,725
101
Minions Killed
121
0
Camps Cleared
0
825,341
Distance Traveled
948,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,883
688
8
1
0
142,011
0
L
The Morrigan
6,882
688
33
3
0
148,700
0
W
Discordia
8,088
809
40
4
0
213,842
0
W
He Bo
7,959
796
11
1
0
180,374
0
W
Ne Zha
7,880
788
12
1
0
195,311
0
L
Nemesis
7,138
714
8
1
0
149,587
0
L
Chaac
8,589
859
46
5
0
229,670
0
W
Sol
8,381
838
37
4
0
186,378
0
L
Thor
7,001
700
6
1
0
155,373
0
W
Danzaburou
8,417
842
21
2
0
173,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role