Player Matchup

Merlin
Merlin
Bussypopper
Merlin
Level 78
God Stats
1W - 0L
1,745 SR
Queue Stats
3W - 7L
1,246 Elo+
Party 3
Thor
Thor
DaddyWrongHole
Thor
Level 123
God Stats
1W - 0L
1,291 SR
Queue Stats
52W - 44L
1,579 Elo+
Party 3
Danzaburou
Danzaburou
LT Firejay
Danzaburou
Level 129
God Stats
190W - 168L
1,518 SR
Queue Stats
301W - 271L
1,448 Elo+
Party 2
Loki
Loki
Sad Simp5073
Loki
Level 59
God Stats
12W - 18L
1,532 SR
Queue Stats
25W - 29L
1,588 Elo+
Party 2
Khepri
Khepri
TaylorGang0100
Khepri
Level 64
God Stats
7W - 1L
1,821 SR
Queue Stats
40W - 22L
1,590 Elo+
Solo
Team Averages
Level 91
1,581 SR
1,490 Elo+

VS

Team Averages
Level 54
1,519 SR
1,366 Elo+
Agni
Agni
JordanDanieltw
Agni
Level 62
God Stats
3W - 3L
1,802 SR
Queue Stats
36W - 31L
1,497 Elo+
Solo
Anubis
Anubis
Kumoxix
Anubis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 38L
1,281 Elo+
Party 1
Surtr
Surtr
TheRealLoki94
Surtr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 1
Ratatoskr
Ratatoskr
speirs_2nd_lt
Ratatoskr
Level 131
God Stats
21W - 21L
1,594 SR
Queue Stats
229W - 263L
1,522 Elo+
Party 1
Artemis
Artemis
voloeum
Artemis
Level 42
God Stats
1W - 5L
1,200 SR
Queue Stats
3W - 11L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
1 / 1 / 4
8,412
601
6,068
5,074
2,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 0 / 0
7,820
559
5,287
7,740
4,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LT Firejay
Danzaburou
14
7 / 0 / 3
9,048
646
8,445
5,880
2,554
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 2 / 5
7,865
562
5,411
10,161
3,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 0 / 7
7,317
523
6,930
6,262
5,468
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 1
6,900
493
4,048
7,634
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anubis
Kumoxix
Anubis
10
0 / 4 / 1
5,803
415
2,150
7,642
3,738
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 4 / 1
5,563
397
2,483
10,892
5,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
speirs_2nd_lt
Ratatoskr
14
2 / 2 / 0
7,132
509
6,689
14,130
6,369
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
voloeum
Artemis
10
0 / 3 / 0
5,833
417
3,719
8,553
2,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
15
Kills
3
3
Deaths
15
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
1
4
3
W
1
0
0
1
L
1
2
1
0.75
L
Anubis
Kumoxix
Anubis
0
4
1
0.13
W
Danzaburou
LT Firejay
Danzaburou
7
0
3
8.5
W
5
2
5
3.75
W
1
0
7
4.5
L
0
4
1
0.13
L
Ratatoskr
speirs_2nd_lt
Ratatoskr
2
2
0
1
L
Artemis
voloeum
Artemis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,141
Damage
19,089
35,117
Taken
48,851
18,105
Mitigated
21,237
10,694
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,068
647
0
480
5,074
2,065
186
2,013
3,016
64,885
630
W
5,287
260
0
2,350
7,740
4,344
0
234
7,506
0
53,237
L
4,048
330
53
1,701
7,634
2,820
0
1,968
5,570
47,545
0
L
Anubis
Kumoxix
Anubis
2,150
0
0
1,639
7,642
3,738
247
2,039
5,156
31,779
0
W
Danzaburou
LT Firejay
Danzaburou
8,445
3,689
0
2,700
5,880
2,554
1,248
1,038
4,800
0
66,285
W
5,411
1,498
192
3,528
10,161
3,674
0
1,819
8,274
0
34,578
W
6,930
457
111
1,333
6,262
5,468
96
1,612
4,529
34,978
729
L
2,483
859
0
961
10,892
5,579
0
3,894
6,613
320
21,955
L
Ratatoskr
speirs_2nd_lt
Ratatoskr
6,689
2,755
0
2,057
14,130
6,369
0
2,934
10,846
0
77,511
L
Artemis
voloeum
Artemis
3,719
1,317
101
2,036
8,553
2,731
0
750
7,129
0
21,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,462
Gold Earned
31,231
393
Minions Killed
336
0
Camps Cleared
0
1,336,826
Distance Traveled
1,410,394
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,412
601
126
9
0
264,715
0
W
Thor
7,820
559
71
5
0
257,590
0
L
Agni
6,900
493
86
6
0
279,163
0
L
Anubis
5,803
415
52
4
0
251,506
0
W
Danzaburou
9,048
646
98
7
0
242,776
0
W
Loki
7,865
562
47
3
0
325,783
0
W
Khepri
7,317
523
51
4
0
245,962
0
L
Surtr
5,563
397
40
3
0
281,766
0
L
Ratatoskr
7,132
509
123
9
0
338,237
0
L
Artemis
5,833
417
35
3
0
259,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role