Player Matchup

Chaac
Chaac
Beethoven9089
Chaac
Level 62
God Stats
4W - 2L
1,568 SR
Queue Stats
21W - 15L
1,519 Elo+
Party 1
Hades
Hades
Momsketti
Hades
Level 129
God Stats
4W - 8L
1,547 SR
Queue Stats
191W - 196L
1,594 Elo+
Party 1
Horus
Horus
im feels
Horus
Level 127
God Stats
2W - 1L
1,877 SR
Queue Stats
54W - 48L
1,558 Elo+
Party 1
Team Averages
Level 106
1,664 SR
1,557 Elo+

VS

Team Averages
Level 116
1,551 SR
1,546 Elo+
Bastet
Bastet
J4M35MJ
Bastet
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,538 Elo+
Party 2
Hades
Hades
Ratz Dropped
Hades
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,539 Elo+
Party 2
Neith
Neith
TEX SUELO
Neith
Level 127
God Stats
17W - 13L
1,653 SR
Queue Stats
245W - 234L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,911
743
8,287
14,084
16,257
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hades
Momsketti
Hades
15
1 / 1 / 8
9,044
754
9,240
11,673
7,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
im feels
Horus
16
5 / 2 / 4
9,504
792
9,012
13,543
12,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
J4M35MJ
Bastet
13
1 / 4 / 2
8,158
680
7,584
10,908
3,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 3 / 1
8,560
713
12,542
11,730
7,531
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
TEX SUELO
Neith
15
1 / 2 / 2
9,003
750
8,568
7,384
2,622
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
4
5
Deaths
9
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
2
6
3
W
Bastet
J4M35MJ
Bastet
1
4
2
0.5
L
Hades
Momsketti
Hades
1
1
8
5
W
2
3
1
0.83
W
Neith
TEX SUELO
Neith
1
2
2
1
L
Horus
im feels
Horus
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,539
Damage
28,694
39,300
Taken
30,022
36,421
Mitigated
13,462
14,544
Healing
8,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,287
1,171
0
2,503
14,084
16,257
534
3,569
10,445
0
26,026
W
Bastet
J4M35MJ
Bastet
7,584
1,487
184
2,521
10,908
3,309
0
3,507
6,566
0
33,123
L
Hades
Momsketti
Hades
9,240
1,285
1,530
4,896
11,673
7,885
1,607
3,544
8,072
51,091
1,501
W
12,542
172
554
3,343
11,730
7,531
38
3,273
7,386
22,518
258
W
Neith
TEX SUELO
Neith
8,568
1,658
0
1,420
7,384
2,622
0
1,820
4,941
0
43,343
L
Horus
im feels
Horus
9,012
2,835
2,070
3,545
13,543
12,279
434
5,005
8,418
0
21,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,459
Gold Earned
25,721
172
Minions Killed
150
0
Camps Cleared
0
673,287
Distance Traveled
639,276
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,911
743
37
3
0
229,103
0
W
Bastet
8,158
680
46
4
0
237,430
0
L
Hades
9,044
754
104
9
0
217,172
0
W
Hades
8,560
713
34
3
0
191,698
0
W
Neith
9,003
750
70
6
0
210,148
0
L
Horus
9,504
792
31
3
0
227,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role