Player Matchup

Anhur
Anhur
 
Anhur
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
HornyGarlic420
Agni
Level 129
God Stats
6W - 13L
1,095 SR
Queue Stats
321W - 286L
1,522 Elo+
Solo
Cthulhu
Cthulhu
gartrand
Cthulhu
Level 54
God Stats
4W - 4L
1,278 SR
Queue Stats
91W - 127L
1,391 Elo+
Party 1
Team Averages
Level 98
1,291 SR
1,471 Elo+

VS

Team Averages
Level 115
1,500 SR
1,350 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Νικολαΐδες
Charon
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,049 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 1 / 0
5,402
900
3,101
4,737
1,554
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 1 / 2
5,986
998
4,490
3,258
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
gartrand
Cthulhu
9
0 / 0 / 4
5,065
844
2,966
3,965
1,927
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
2 / 2 / 0
5,105
851
2,199
6,474
2,722
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
 
Sol
6
0 / 0 / 0
4,221
704
506
988
327
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
0 / 2 / 1
4,677
780
1,335
4,976
2,228
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
4
Kills
2
2
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
0
2
L
Hun Batz
 
Hun Batz
2
2
0
1
L
Sol
 
Sol
0
0
0
0
W
2
1
2
3
W
Cthulhu
gartrand
Cthulhu
0
0
4
2
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,557
Damage
4,040
11,960
Taken
12,438
4,668
Mitigated
5,277
2,454
Healing
1,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,101
917
0
1,454
4,737
1,554
358
502
4,200
0
18,801
L
Hun Batz
 
Hun Batz
2,199
338
0
990
6,474
2,722
0
3,519
2,557
0
10,724
L
Sol
 
Sol
506
0
0
624
988
327
0
332
654
5,308
324
W
4,490
186
0
1,000
3,258
1,187
0
440
2,782
20,762
2,371
W
Cthulhu
gartrand
Cthulhu
2,966
245
0
0
3,965
1,927
0
845
3,091
7,145
0
L
1,335
424
0
300
4,976
2,228
0
2,906
1,840
4,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,453
Gold Earned
14,003
91
Minions Killed
33
0
Camps Cleared
0
362,790
Distance Traveled
254,658
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,402
900
30
5
0
110,282
0
L
Hun Batz
5,105
851
12
2
0
114,086
2
L
Sol
4,221
704
12
2
0
34,687
0
W
Agni
5,986
998
55
9
0
113,850
0
W
Cthulhu
5,065
844
6
1
0
138,658
0
L
Charon
4,677
780
9
2
0
105,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role